TedZeppelin
User Overview in Games
6Avg. User Score
User Score Distribution
positive
79(53%)
mixed
15(10%)
negative
54(36%)
Highest User Score
Lowest User Score
Games Scores
Mar 1, 2025
Monster Hunter Wilds0
Mar 1, 2025
Multi-million dollar juggernaut of a video game within a legendary decades spanning franchise, developed over many years... and they couldn't even be bothered to spend 2 min. to add button mapping to replace the embarrassing default controls
PlayStation 5
Aug 21, 2024
Black Myth: Wukong0
Aug 21, 2024
THE most important thing in a Souls [like] is tight controls, and the controls in this game are horrendous, with delayed and lost inputs making the game virtually unplayable.
PlayStation 5
Oct 15, 2023
Lords of the Fallen0
Oct 15, 2023
Even if they did fix the abundance of bugs and crashes, the game is still fundamentally broken with a terrible and clunky combat system that feels like your wading through molasses against obnoxiously aggressive mobs of enemies. The gimmick around the lamp is also finicky and implemented terribly. It's an absolute trainwreck **** and without a doubt THE worst AA/AAA Souls-Like out there. I honestly feel bad for being so hard of the 2014 original. That wasn't so bad compared to this trash heep
PlayStation 5
Jun 4, 2022
Souldiers3
Jun 4, 2022
Breathtaking graphics and stellar presentation, but beyond that, the game unfortunately feels very unpolished. Terrible difficulty curve, awful controls with tons of lost inputs and sloppy animation priority combined with a relentless difficulty (even on 'easy') and a slew of bugs, one of which I found was game-breaking and ruined my save file). It's a game that has TONS of potential and I feel that with enough patches it can be fixed, but in it's current state it's just a needlessly difficult game with poor controls and extremely slow RPG progression. It's basically not fun. I truly hope it gets fixed because there is clearly a LOT of love and care put into this game and I'd hate to see such a beautiful game wasted on terrible gameplay
PlayStation 4
Jun 3, 2022
Souldiers3
Jun 3, 2022
Breathtaking graphics and stellar presentation, but beyond that, the game unfortunately feels very unpolished. Terrible difficulty curve, awful controls with tons of lost inputs and sloppy animation priority combined with a relentless difficulty (even on 'easy') and a slew of bugs, one of which I found was game-breaking and ruined my save file). It's a game that has TONS of potential and I feel that with enough patches it can be fixed, but in it's current state it's just a needlessly difficult game with poor controls and extremely slow RPG progression. It's basically not fun. I truly hope it gets fixed because there is clearly a LOT of love and care put into this game and I'd hate to see such a beautiful game wasted on terrible gameplay
PlayStation 5
Dec 5, 2020
Chronos: Before the Ashes3
Dec 5, 2020
Some really cool ideas and some fun concepts ultimately ruined by clunky combat and sloppy level design. I made it about 3/4 of the way through the game before giving up when having to solve an obnoxious slider puzzle which is THE laziest form of game design. The combat is stiff and enemies can stun lock you and there's an extremely inconsistent difficulty. The map layout is unintuitive and confusing and instead of being a cleverly interwoven map like most Souls games, it's more of a dull maze. There WAS effort put into this game and I hope the devs have better success down the road, maybe refining some of this games ideas, but Chronos itself is just plain bad, sadly
PlayStation 4
Nov 27, 2019
Pine1
Nov 27, 2019
Oh boy, where do I begin? This game has a lot of potential, but in it's current [released] state it feels like a pre-alpha in that it feels like I'm playing a concept for a game that will go into development soon. First off, the graphics are incomplete and feature texture popping, numerous glitches and sections of environments literal disappearing at random Second, the controls are absolutely abysmal. The default controls are laughable and you have NO option to map the controls. The combat is absolutely broken with button delays up to 2 full seconds, as in, you will press the attack/block button and it takes a full 2 seconds before the characters acts, rendering the combat unplayable. Third, the structure of the game is EXTREMELY sloppy, with poor direction, awful pacing, terrible map layout and a downright confusing narrative. Forth, The game takes 2:30 seconds to load. That means the initial load time and when you die it takes 2:30...that's not exaggerating...that's ridiculous and a red flag meaning this is a poorly optimized game. Very VERY amateur As I said before, this game HAS potential, but why they decided to release it when it's basically not even close to being finished is beyond me. I'm guessing they couldn't meet their deadline and they decided to cut their losses. I wasn't a KickStarter backer, but I feel genuinely bad for those who backed what is essentially a failure. I don't think they're scam artists, but I do think the dev team were WAY over their heads and hopefully this utter failure allows them to **** better yet, I hope they gave refunds.
Nintendo Switch
Oct 8, 2019
Indivisible4
Oct 8, 2019
First off, the positives; This game is absolutely gorgeous and the animations are top notch, as is expected from the same studio that brought us Skullgirls. The dialogue is fine and the voice acting is fairly well done with some good writing and solid humor. Now for the bad; This game is VERY rough around the edges, gameplay wise. EXTREMELY sloppy and inconsistent difficulty curve with save points often found AFTER points of no return which can royally screw up a save file. The combat taken directly from Project X Zone on the NDS is solid, especially for standard battle, but boss fights are EXTREMELY unbalanced and very VERY poorly designed. The final point is how linear the game is. The first 10 hours or so is just round down hallways, solving rudimentary puzzles and tackling platforming with less than stellar controls. Overall this game feels incomplete as if they spent all of their time and effort polishing the graphics and putting little care into the actual gameplay and difficulty curve. Hopefully there are some MAJOR updates, but as it stands, I personally don't think this is a very good game 4/10
PlayStation 4
Oct 3, 2018
Assassin's Creed Odyssey10
Oct 3, 2018
Improving on the already masterfully made Origins by adding even more RPG elements like armour pieces and ability mapping as well as the much loved open seas sailing. If you loved Origins than this is a no-brainer must buy. If you liked Origins, but felt the RPG elements maybe weren't fleshed out enough than this is again a must buy. If you don't plan on playing this or you just haven't played the series since the Ezio trilogy than you've already given this a 0/10, but when you finally grow up and decide to think for yourself, then this game is more than worth your time 9.5/10
PlayStation 4
Aug 14, 2018
Code of Princess EX0
Aug 14, 2018
This is an absolutely atrocious port of the already mediocre 3DS title. The controls are very stiff and often unresponsive and the issues plaguing the 3DS version, such as horrible balancing and ridiculous difficulty spikes and dips, still persist in this version. If you enjoyed the 3DS version, as I did enough to say it's a solid 6/10, this port will not only give you absolutely nothing new, but it will give you control issues on top of that.
Nintendo Switch
Jun 22, 2018
New Gundam Breaker0
Jun 22, 2018
This game is a complete and utter train-wreck. Confusing gameplay, confusing mission objectives, absolutely absurd and unnecessary anime story sequences. The controls are barely responsive and on-screen button prompts don't match changes made to the control scheme. The frame-rate is atrocious at times and the game lags when too much is going on. There are ridiculous difficulty curves and spikes that make the game virtually unplayable at times. I could go on, this game is just simply as bad as it gets
PlayStation 4
Jun 6, 2018
Vampyr10
Jun 6, 2018
Some very interesting and unique ideas that come together quite well. The game is essentially divided into two separate styles; on one end you have thew combat and exploration that resembles Bloodborne, albeit a watered down version of Bloodborne's combat that still works surprisingly well. The Gas lamp lit streets of London are interesting to explore and offer plenty of collectibles and vampires to battle. The other side of the game is the investigation/interrogation side of the game. Anyone familiar with the last few Sherlock Holmes games will recognize the rich and well written dialogue sections with NPCs you'll come to know. Many games claim that "your choices matter" but with Vampyr it very much true in that you will need to balance your surgeon vocation in helping the wounded and sick as well as your vampiric desires in determining who and when you should feed. On the surface it may seem like an over ambitious game, but it's rather humble in it's execution and as I stated before, it all comes together quite nicely. As some of the other rational user reviews have stated; This is NOT a AAA game, it's a AA game, so don't go into thinking it'll have the polish of a mainstream AAA title. If you liked DONTNOD's previous games Remember Me and Life is Strange than you'll have a good idea what kind of passion project this is. If you like the Sherlock Holmes games and don't mind a little action thrown in than you'll be pleasently surprised. I'd give the game an 8/10, but most of the negative user reviews are clearly trolls, for whatever reason, so I'm going to give it a 10 on here.
PlayStation 4
Jan 3, 2018
Blossom Tales: The Sleeping King6
Jan 3, 2018
Overall a very decent game and a commendable Zelda "clone", especially for it's good price tag. It does have a few glaring issues however; hit detection is often horrendous, the dungeon level design is either unoriginal or annoying. I encountered 2 game breaking bugs throughout my play-through in which switches weren't working and I had to uninstall and reinstall the game to get them to work properly. Other then those (admittedly major) issues, it was a fairly fun and charming game 6/10. I'd wait for it to go on sale, if I'm to be honest
Nintendo Switch
Oct 5, 2017
Volgarr the Viking10
Oct 5, 2017
There are several reasons this game is among the greatest within it's genre. First off; it's enemies are in predetermined locations and rarely deviate from a designated pattern. What this does is allow players to develop a level of cognitive memory in the same vain as classics within the Ghosts'n Goblins and Contra franchises as well as the more recent Demon's/Dark Souls. Basically, you learn as you play and improve with each mistake. eventually you will develop the reflexes required to navigate the later challenges in the game. Second. This games weapons are a sword and a spear. unlike the aforementioned Ghosts'n Goblins and Contra this game makes you use the same two weapons throughout. this works, in my opinion, better due to the games level design being built solely around these two weapons. The Spear is especially impressive due to it's many functions (and trick shots when you get the hang of it). It was also very smart for the developers to give the spear the same base strength as the sword so that it can be used as a primary weapon instead of a 'panic' or spamming weapon. Third; this game maintains the 'stiff' double jump as seen in Super Ghouls'n Ghost [SNES]. The level design is perfectly catered to this jump standard and despite what you may think, it actually makes things easier when you get used to it as it locks you in almost grid like jumping patterns. This ultimately helps you gauge distances better based on the games design. Fourth; The challenge. Although many critics and users will immediately dub this a "Hardcore retro game" it should be noted that it's actually easier than your standard early '90's 16-bit Platformer. Checkpoints can be found in the middle of each stage and before entering the next stage but, you have Infinite lives (unless you play the tougher "hard" difficulty levels). The levels aren't overly long and there is only 6 levels on the main route so with a bit of practice it's not bad at all. Enemies don't even act randomly (except the ghosts but they move very slow) so that is a huge help in the muscle memory **** only thing I would consider "Hard" for newer players would be the fact that there is no checkpoint directly before to the bosses (like in Mega Man games). I can see this being trouble for some but the bosses have very simplistic patterns that can be learned with some dodging and observing before engaging. Overall, being a huge fan of this kind of game, I can honestly say that Crazy Viking Studio's nailed it. I would even go so far as to say it's actually better than most classics found in the arcades or on the SNES.
Nintendo Switch
Nov 25, 2016
Assassin's Creed: The Ezio Collection10
Nov 25, 2016
Although I still consider AC3 to be the best in terms of game play and combat (and my favorite in the series), the peak of storytelling has to go to the Ezio trilogy. AC2 still holds up well while Brotherhood as always is an improvement in every way. Revelations may feel like more of the same but it more than welcome in my opinion. there's enough new elements and environments in Revelations to keep your attention through the hundred plus hours you're sure to play in this collection. It also helps that multiplayer is removed so, Platinum trophies are more reasonable to acquire. All in all, I'm very happy and I genuinely hope they release ACIII, liberation and Rogue (my second favorite AC) on the PS4 in the future
PlayStation 4
Nov 22, 2016
Volgarr the Viking10
Nov 22, 2016
There are several reasons this game is among the greatest within it's genre. First off; it's enemies are in predetermined locations and rarely deviate from a designated pattern. What this does is allow players to develop a level of cognitive memory in the same vain as classics within the Ghosts'n Goblins and Contra franchises as well as the more recent Demon's/Dark Souls. Basically, you learn as you play and improve with each mistake. eventually you will develop the reflexes required to navigate the later challenges in the game. Second. This games weapons are a sword and a spear. unlike the aforementioned Ghosts'n Goblins and Contra this game makes you use the same two weapons throughout. this works, in my opinion, better due to the games level design being built solely around these two weapons. The Spear is especially impressive due to it's many functions (and trick shots when you get the hang of it). It was also very smart for the developers to give the spear the same base strength as the sword so that it can be used as a primary weapon instead of a 'panic' or spamming weapon. Third; this game maintains the 'stiff' double jump as seen in Super Ghouls'n Ghost [SNES]. The level design is perfectly catered to this jump standard and despite what you may think, it actually makes things easier when you get used to it as it locks you in almost grid like jumping patterns. This ultimately helps you gauge distances better based on the games design. Fourth; The challenge. Although many critics and users will immediately dub this a "Hardcore retro game" it should be noted that it's actually easier than your standard early '90's 16-bit Platformer. Checkpoints can be found in the middle of each stage and before entering the next stage but, you have Infinite lives (unless you play the tougher "hard" difficulty levels). The levels aren't overly long and there is only 6 levels on the main route so with a bit of practice it's not bad at all. Enemies don't even act randomly (except the ghosts but they move very slow) so that is a huge help in the muscle memory **** only thing I would consider "Hard" for newer players would be the fact that there is no checkpoint directly before to the bosses (like in Mega Man games). I can see this being trouble for some but the bosses have very simplistic patterns that can be learned with some dodging and observing before engaging. Overall, being a huge fan of this kind of game, I can honestly say that Crazy Viking Studio's nailed it. I would even go so far as to say it's actually better than most classics found in the arcades or on the SNES.
PlayStation 4
Aug 31, 2016
Attack on Titan10
Aug 31, 2016
I think a lot of the negative reception might be coming from a bad first impression. This game does have a lackluster tutorial and from what I've found out a lot of how to play the game right came from teaching myself. However, when you learn how this game works, all the insides and outs of the combat system, you will discover one of the most brilliant combat systems ever found in gaming. There's a lot to take in when it comes to combat mechanics and timing as well as item management and ally management but With enough practice (and this game does need some dedication to truly master it) you will experience unrivaled fun. Easily one of the best action games I've ever played. As for the story; I would have liked to have seen something original, maybe with a create a character, but, really, It's a direct translation of the Anime and the anime itself has a great story and characters so, I can't complain. There's plenty of contend and variety as well as enough upgrades and character abilities to keep it fresh. On the surface it may seem like a typical Koei game that plunders into repetition and monotony quickly but, much like Dragon Quest Heroes and Hyrule Warriors; This game is an overall higher quality than your standard Dynasty Warriors outing. If you like Ballistic 'balls to the wall' action and are willing to practice this is a perfect game. I absolutely love it
PlayStation 4
Aug 31, 2016
Alone With You (2017)10
Aug 31, 2016
It's one thing to make a beautiful looking and sounding game, it's another to make a UNIQUELY beautiful looking and sounding game. The graphics are stunning in their originality and atmosphere and the music and SFX are atmospheric and haunting lending perfectly to the overall feel of the game. The game play is standard puzzle solving with more of a focus on the surprisingly deep world that's been created. Interactions with your holographic colleagues you meet throughout the game can be both comforting and unsettling as you unravel the events leading up to the games main story and find a way to escape this doomed colony. This game is not for everyone as it falls more onto the "Visual Novel" spectrum of gaming as opposed to puzzle adventure but, with it's excellent price and unique presentation I like to think gamers who wouldn't normally steer towards dialogue heavy retro inspired games might give this one a try. An absolute treat to play and an all around great experience I won't forget anytime soon.
PlayStation 4
Jun 7, 2016
Odin Sphere Leifthrasir10
Jun 7, 2016
It's a remastering of a damn fine game that has been upgraded to near perfect! Odin Sphere on the PS2 was an under-appreciated gem that was swimming in charm, beauty and solid game play but, it wasn't without it's faults. The faults in question were never game breaking or frustrating but rather just tiny little nitpicks here and there that just stopped it from being a near perfect masterpiece. This remastering, however, has fixed any issue the original had and turns Odin Sphere into a game that can sit along side the greatest games ever made. The combat is as fluid and solid as action based combat can get with minor improvements taking cues from Vanillaware's later title 'Muramasa: The Demon Blade' and the more recent Indie game 'Guacamelee' from Drinkbox Studio. The crafting and upgrading systems have been tweaked to be more modern and coherent. The ground breaking graphics and animation have had a crisp make-over and the stunning music and well acted voice work has been cleaned up. This is exactly what a remaster should be; take a classic game and modernize it and make it more accessible without compromising it's original integrity. What else can I say? If you liked the original; this is a better version (and for purists, there is 'classic mode' where the original game play is in tact). For fans of more recent Vanillaware titles like Muramasa: Rebirth and Dragon's Crown; Odin Sphere, in my opinion, is the definitive Vanillaware title. Hell, anyone into action JRPG's in general will find plenty to love in this game. It was an absolutely wonderful experience on the PS2 and it's just gotten better. 10/10
PlayStation 4
Sep 19, 2013
Volgarr the Viking10
Sep 19, 2013
There are several reasons this game is among the greatest within it's genre. First off; it's enemies are in predetermined locations and rarely deviate from a designated pattern. What this does is allow players to develop a level of cognitive memory in the same vain as classics within the Ghosts'n Goblins and Contra franchises as well as the more recent Demon's/Dark Souls. Basically, you learn as you play and improve with each mistake. eventually you will develop the reflexes required to navigate the later challenges in the game. Second. This games weapons are a sword and a spear. unlike the aforementioned Ghosts'n Goblins and Contra this game makes you use the same two weapons throughout. this works, in my opinion, better due to the games level design being built solely around these two weapons. The Spear is especially impressive due to it's many functions (and trick shots when you get the hang of it). It was also very smart for the developers to give the spear the same base strength as the sword so that it can be used as a primary weapon instead of a 'panic' or spamming weapon. Third; this game maintains the 'stiff' double jump as seen in Super Ghouls'n Ghost [SNES]. The level design is perfectly catered to this jump standard and despite what you may think, it actually makes things easier when you get used to it as it locks you in almost grid like jumping patterns. This ultimately helps you gauge distances better based on the games design. Fourth; The challenge. Although many critics and users will immediately dub this a "Hardcore retro game" it should be noted that it's actually easier than your standard early '90's 16-bit Platformer. Checkpoints can be found in the middle of each stage and before entering the next stage but, you have Infinite lives (unless you play the tougher "hard" difficulty levels). The levels aren't overly long and there is only 6 levels on the main route so with a bit of practice it's not bad at all. Enemies don't even act randomly (except the ghosts but they move very slow) so that is a huge help in the muscle memory **** only thing I would consider "Hard" for newer players would be the fact that there is no checkpoint directly before to the bosses (like in Mega Man games). I can see this being trouble for some but the bosses have very simplistic patterns that can be learned with some dodging and observing before engaging. Overall, being a huge fan of this kind of game, I can honestly say that Crazy Viking Studio's nailed it. I would even go so far as to say it's actually better than most classics found in the arcades or on the SNES. My pick for GotY and I hope to see more from this studio.
PC