Solifeaul
User Overview in Games
Games Scores
Recently Added
Recently Added
Nov 9, 2013
Warframe10
Nov 9, 2013
All I can really say about Warframe is that it is stupidly addictive fun. Any game that keeps me coming back for more than five hundred hours is well worth my money. I began my playtime with Warframe telling myself that I wouldn't spend any money due to the fact that ALL weapons and frames in the game can be acquired through in game currency and crafting, minus slightly up-scaled versions of a few starter weapons for people who help found the game. This philosophy lasted about fifty hours, until I realized that it was going to keep bringing me back. A hundred dollars later I don't regret a thing.
PC
Sep 20, 2012
Fracture (2008)3
Sep 20, 2012
Short: The ideas were sound, but the execution was sub-par at best. I couldn't bring myself to play past the first two missions. Rent it at your own risk. Long: Terrain deformation took center stage in this sci-fi shooter, where you were put in very open environments (conveniently made of dirt, I might add,) and were forced to morph your own cover. However, I found quite quickly that the enemies did not, in fact, care that you were sculpting masterpieces into the terrain with your magical pulsating beams, and decided to instead charge at you with lethal accuracy, all while you are desperately searching for ammunition to put into the pockets that your suit's designers seem to have forgotten. If you've ever played Lost Planet, this game is a direct recreation of it. Only this time, instead of giant swarms of monsters, hulking behemoth bosses, varied level design, and the multitude of giant, pilotable mechs, you get the side dish of human infantry. Every enemy carries with them the ability to destroy the player, making Fracture frustratingly difficult to play. I encountered one group of enemies that was completely invulnerably, save headshots, who were all toting shotguns, no less. When they charged, they rolled over me. Many times. Without variance. The game was filled with these cheap moments that simply reflected poor design. The camera controls are what to be expected from a third person shooter, but it feels as though it's a bit static for the action presented. (Mass Effect 2 nailed the third person camera, IMO). I ultimately discovered that once I found 10 of those purple data modules and unlocked the test area, the game had capped out. You will undoubtedly have much more fun in that area than most likely the rest of the campaign combined. Multiplayer was unavailable to me simply because there is NO ONE PLAYING. Servers shut down, perhaps?
Xbox 360