Excellent gameplay when in a fight. But you'll spend half of your time waiting for these sequences. This game is at least 50% of the time not interactive, you're basically watching a movie and sometimes, you can play for a bit.
These 2 minutes are excellent, again, but you'll spend your time waiting for it.
Wonderful game, I love playing it, the handling is great.
The only downside is that after almost 4 years I would have expected more new tracks to be added.
Playing it after It takes Two and Split Fiction made me take it off one point because it is shorter BUT felt very loooong at some points (too much cutscenes I think).Despite that, it has a good replay value, as you sometimes have choices to make, bringing you in totally different places an split of the story.
This bad score must be because it came after Eternal. Maybe if I didn't know Eternal before, it would be a 8.
But the reality is that it was released after. And this is a big step down.
Choose a favorite gun, and finish the game with it. The dozen of other guns left are useless.I think this comes from the fact that the gameplay revolves way too much around the shield.
Doom lost the precision, complexity, speed, that I loved in Eternal, where every gun was needed to complete the stages, and combinating them was the key to beat the game.
In Dark Ages, you learn a pattern: throw shield, block, shoot, kick 3 times. And then repeat it for 15 hours (including 4 times in a row on the same end boss!!! What's this if it's not virtually making a game longer).
It's still a great "release the steam off" game, but there is clearly no challenge anymore compared to Eternal. It is boring.
This is a great game, it gave my childhood memories a new vision, and expanded the fabulous world of FFVII again, after Remake Intergrade.
BUT, it falls on all the bad things a game can me when it becomes "open world": Ubisoft towers, repeated patterns (new zone, find chocobo, find tower, fights specific monsters... etc, do it 10 times). This is clearly a game where content has been added to claim more lifetime.
The main story line is really great but everything that's around is just smoke to make it bigger than it should be. Another negative point, there's too much cutscenes. Not it the way they are long (they are long but nice), but it the way that there are a lot portions of the game where you walk 3 steps, you get a cutscene, 3 other steps, cutscene, reach a point at 200 meters where you are prevented from running and doing anything else than walking, cutscene.... Again, there are useless barely playable moments just here to make the playtime bigger, where you won't enjoy playing. Where you don't even need playing. Make it a one whole faster cutsence and let me play when it finishes!! This game didn't need a 100h life span to be good. Keep the main story, some side quest, delete all the fake playing/cutscene part.
Make it an active 30 hours game. And it still would be great and would take a lot of frustration away.
Wonderful game!
I loved it because I get overwhelmed a lot by open world games where there is always something else to do that what you're currently doing. Clair Obscur is perfect for me. It is not open world, but it's not a simple tunnel game, maps are big with still a lot of secret to find. It's a perfect game for people that don't have time to play big RPG where you need to involve forhours every time you start it. You can play 30 minutes like 3 hours easily. Whatever you like, you can and don't feel overwhelmed by what there is still to do.
The combat system is wonderful, I love turn by turn and it has been perfected in Clair Obscur.
And the story.... how gripping it is!!!! If I have to say one negative point: everything is well explained all game long, BUT, once it's explained, the menu interface is too complicated at start to find my way back to what has been explained a bit earlier. It took me a time to be comfortable navigating in it.
But that is not even worth a 9 instead of a 10. Thanks a lot Sandfall, that's the kind of game I love spending time on it bit by bit.