OZcomingFRoo
User Overview in Games
7Avg. User Score
User Score Distribution
positive
8(47%)
mixed
8(47%)
negative
1(6%)
Highest User Score
Lowest User Score
Games Scores
Sep 30, 2018
God of War III9
Sep 30, 2018
I played this gen back in 2010 and now I played the Remaster in the PS4. A true classic hack & slash game worthy to sit as one of the best out there (right next to DMC3) Lets begin. Combat (player) - While some say GoW has a very (sometimes "shallow") gameplay, I found it quite wrong and not true. All GoW games have unique weapons. Yes, you do carry 4 weapons which 2 one them are CC damage much like the classic blades but the wrong differently which is why I welcome it. GoW3 has some interesting elements to make some sassy combos which I found to be quite fun to pull and easy. And by easy I mean not unnecessary complex and **** unlike that other game *DMC4 AHEM*. Use dash to launch enemies in the air, then make some Ariel attack and juggle them with you bow (always fun to juggle that Monster bull). BTW , dedicated evade button in a fixed camera ? now THAT'S GREAT (plus m once you learn to evade cancel it becomes even more fun... yes it's kinda OP once you use it, still fun as hell like in DMC3) Overall, combat may seem shallow because some players span (Light + Light + Heavy). But once you rep the difficulty then some advance Ariel combos might help you out. One thing to note before I get to the standard enemies, yes the throw button is way to OP. However not all enemies are beatable (on the start) by being safe in an animation attack/grab. Enemies - Spartan (generic and golden) - The generic are you snacks to spam circle grab and easy to kill. However the golden types have super armor on attack animation but can be beaten with Ariel combos to be safe. "Big Cows" - Probably the funniest enemy to juggle in the air because the so big that it seems impossible. The can block and counter you attacks but overall they're easy and fun. Just a lot tougher Medusa and snake girl - both share the same attacks , one can simply turn you to stone. The normally have super armor to be wear out. thankfully , they not hard to break and juggle in the air and their attacks are easily readable (unlike a **** enemy named blitz in DMC4) - Rest of enemies I can't remember - pretty the rest of the enemies carry a combination of super armor that you'll need to break (except for the gorgon, they always have it on but slow for such attribute). Most of them can be combo in the air with an easy. Hence the reason why the games throws a mix of enemies that make you need to evade in certain moments. So overall, great enemy design. Bosses - They're great. Not special TBH. All of them have readable attack animations and some are slow. It's a shame that some of them cannot be bested by all weapons types like in DMC3 but again it's not a big deal. Overall great. Overall thought, a great hack and slash game,both advance gamers and average gamers can find this game engaging and fun.
PlayStation 3
Sep 25, 2018
DmC: Devil May Cry8
Sep 25, 2018
TBH, I'm only giving it an 7 instead of 6 because of my hatred for DMC4's design. But, DMC3 is still my fav. Anyway lets rep this up. Story : while DMC doesn't need a good story to tell it's tail about Dante, it needs to make you feel stylish while playing as the main character. And without getting into to much digging, Dante simply doesn't work here. He simply **** all over the old Dante and acts pretty much like that **** bad boy that gets the hot thots in a night club. Vergil is a like "nice guy" that cares about humanity but at the end, he is as much as the main villain (spoiler, it's not that shocking). Nonetheless, the bosses attitude is fine and kat is just a typcial cute girl that just so happens to be attracted to you favorite **** potty mouth, Dante. No need to say more, yes ? Gameplay (controls) : This is the main problem for old DMC fans which I , myself , have. The controls for the reboot DMC are completely different from the original. from core mechanic such as lock-on to executing high-time having it's own dedicated button. However, this does not mean the controls "****". DmC actually provides a lot of features old DMC games didn't have or simply didn't implemented well *AHEM* DANTE **** IN DMC4 *AHEM* : 1, Dedicated dodge button both on ground and air (f*ckin' finally) 2.Jump cancel is now useful again (yea it's OP than DMC3 JC, but not completely useless as DMC4 JC) 3.Weapons are fantastic to use and looking good. However, higher difficulties require you to kill enemies with only specifc weapons (only in the OG version sadly) 4.most input is easy to execute and useful (AHEM, unlike DMC4's Dante) 5.Devil trigger is OP, and makes enemies float in air for free hits. again only in OG version. Overall, Combat is easy to learn for newcomers. For old DMC fans it's like a learning curve sadly. But still, it's fun as hell to get the SSS rank. 6.main pulling functions (fetch, and ) Gameplay (enemies & bosses ) : To sum up the bosses , their good , but nothing special compared to 3 and 4. They feature scripted cutscenes with is negative for a DMC game. but nonetheless, their good for the most part. Enemies on the other hand can be summed up like this 1.regular enemies are fun to combo ****-guy is fun when he stops his **** move with his super armor (but not as annoying as the enemies from DMC4) 3.Flying babies are annoying to kill because there's no lock-on feature, but fair enough because their easy to kill. 4.Witches are ok. Hard but not ****. 5.Teleporting dudes are hard, but not **** like f*cking Blitz from DMC4. **** rest that I can remember are ok. **** can combo most enemies to death, which is fun ... unlike in DMC4 which excepts you to be an professional gamer (sorry, I just really hate that game). Music : Every DMC game needs a good soundtrack to make you feel like a badass fighting against demons and this game is no exception, As a reboot, the new music genre used for this game fits perfectly. Well done Ninja Theory. Summary : This is a good game. It's just a shame that the story behind the development of this product went into so much chaos because of game journalists and angry DMC fanboys. I may have not liked the game, but I know a good game when I play one. Give it a shot newcomers, and while your at it. Try DMC3 as well. Uh , and DMC4:SE , forget about it. That game needs to die along with it's die hard DMC fanboys who think it's better than 3 (gameplay wise)
PC
Sep 20, 2018
Uncharted 4: A Thief's End5
Sep 20, 2018
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
Sep 9, 2018
Serious Sam: The First Encounter5
Sep 9, 2018
I played Serious Sam 2 and finished on hard solo. Liked the game with it's wackiness. This game however, I just can't bare one moment of it. The very first levels are literally made just to: 1.Prank you 2.Fool you **** you in annoying situations that without the quick save feature are impossible to beat (I played on hard TBH, but normal is probably the same). It's tight corner **** arenas where I have to put on the 3rd person view to spot where the god damn suicide bombers are coming from, and let me tell you, YOU-WILL-GET-SURPRISED-BY-THEM. F*ck you and you who ever thought it was funny to spawn enemies in the most annoying way possible.
PC
Sep 9, 2018
Serious Sam II8
Sep 9, 2018
Pros - Colorful as f*ck - Awesome guns - Enemy types are funny - Better than the modern triple A games Cons - What the f*ck did I smoke before I played this game ? - Mental f*ck Thank you
PC
Jul 28, 2018
Devil May Cry 3: Special Edition9
Jul 28, 2018
This game is my personal childhood and my the only game I can consider the best out of all DMC games. DMC3 is like the mix of DmC and DMC4. It's not too easy to beat but it's not so hard to learn and master. This review is mainly critics both DmC and DMC4 and how DMC3 is able to mix them both well. DMC3 vs DMC4 - DMC3 has one rule -- to make every command accessible with direction and one press of a button. DMC4 ,however, brings up other commands which require **** timing and tilting the analog stick which is impossible to perform while you constantly moving. In addition to that, the developers of DMC4 forgot why they made the style system restricted to switch between checkpoints rather on the fly. It's because it would make Dante more complicated to use and break the goal they set out in DMC3. Ever tried to perform a combo while trying to switch between Trickster and Sword-Master ? Yea, it made you perform atleast 2 button combination (switch style on the D-pad and then rest you thumb immediately on the analog to perform the move you want, sounds easy, but it's not.. it battle). I am only scratching the surface of the combat but that's something for another day. The other issue in DMC4, unlike in 3, is the enemy design. It's pure annoying to play against almost any type of enemy (especially those damn Blitz!). TBH, DMC3 has it's fare share of annoying enemy times, but there weren't that many. In-short, DMC4 doesn't want you to just have fun and learn the mechanics of the game... it wants you to freaking MASTER IT'S ASS! It you don't got the skill, screw you, because this game isn't for you... **** you DMC4. DMC3 delivers great experience for both average and hardcore gamers. DmC - this game isn't really bad (aside from that story i.e.), but it tries to appeal to much for the casuals. While it does have it's own dedicated evade move (which is shallow in 3 and 4), the combat just isn't as DMC like as it should be. JC is also very easy to pull off unlike in 3 and 4. DMC4 makes JC too hard to pull off, while again DMC3, lets you easily to pull a JC but you're not timing right, you might simply jump on an enemy's head without hitting him. Another thing that is mediocre about DmC are the bosses, they're way to scripted and don't provide much. Bad... DmC does atleast keep it's fare share of style and vibe and mostly.. accessible for all gamers (unlike DMC4, COUGH* HALF ASS GAME). So... DMC3... - A great anime story to enjoy. - Enemy is fair and isn't too easy and hard to play against - Simple and complex in gameplay == the perfect hack and slash game - Thus , accessible to all gamers. - Provides challenge. Remember, my fellow gamers. the key to a good hack and slash is the mechanics of the game and well are they implemented. Cram in too much mechanics doesn't mean you game is automatically better... ahem DMC4.
PlayStation 2
Jun 29, 2018
Max Payne 37
Jun 29, 2018
Generally, I believe Rockstar Games knows how to make games , but when it comes to adapt the Max Payne franchise , they just drop the ball. As someone who played Max Payne 1+2 in 2018 and just started playing Max Payne 3 it really boggles me that they changed so many mechanics from the old Game - You can limit the use of 4 weapons - You can add a dedicate cover mechanic (which is welcomed very well) - You can replace the comic style cutscenes with flashy ones But the bullet time mechanic is heavily nerfed to a side mechanic you can barely use. Unless you plan to combo Dodge + Slow-mo (like an idiot) , you barely get any chance to use the slow motion. I played in hard mode , so I don't know about normal , but the slow-mo bonus you got in every kill in Max Payne 1&2 is GONE IN 3 ?! WHY ?! The main focus was shooting in slow motion and avoiding gun fire like Neo !! But no , instead , lets play like a typical 3rd person shooter, just way more clunky ! And then comes the unnecessary cutscenes, I don't mean the ones after you finish a level or where their is exposition, I mean the ones where NOTHING SPECIAL IS HAPPENNING. Adding insult to injuries , you can't skip cutscenes, not unless you have yourself an SSD to load you level faster because every level or even a CUTSCENE takes precious amount of loading time. If you started on Max Payne 3 , chances are you thought it was a good or an OK game. I advise you to try the older ones. Update: So After sometime , I bought the game to give some more look into it. Yes, this game is this lacking smooth gameplay wise (which I I'll explain deeply in a bit), but the story was great IMO. Max suffered enough to get into a certain point where he really doesn't give a damn about his life. So the cursing works well IMO. Aside from that, I was actaully suprised that Max was heavily animated in gameplay. However, Rockstar's investment on smooth animation has it's flaws.. and deep ones. Max can get stuck in some animations before he can shoot or even turn. It's redicilous, but if the animation script was not finish, You will experience some awkward delay. Just goes to show that it doesn't matter if you have smooth animations, GAMEPLAY-IS-EVERYTHING! meaning it must give you the sense of control. Sadly for me I don't have the change to play the multiplayer which I heard was supreme against multiplayers like Uncharted 3 and 2. Ahh... the good old days in Uncharted (don't mind this comment, just got a nostolgic feeling XD) // Another Update On extra things on the game// I thought about doing some fun arcade to unlock unlimited bullet. The mode called "score attack" has this odd way of giving perfect score.... If you think that pulling headshots left and right is the way to get the highest score , then guess what buddy , WRONG !!!! You have to riddle your enemies with more bullets to get the big amount of score on them. Why? Because f*ck stylish gameplay... -_-. The only way to get top score is to bullet dodge for slow motion and shoot the enemy 5 times in his chest and then to his head.... ahh...... this is so stupid. // Final Update (Online/Multiplayer only) // I finally got my change to play a few rounds. This game has one of the best BALANCED 3rd person shooters I've ever played. It's simple, classic and reminds of the good old days. Funny enough, the ridicilous animations weren't present. It made the game more fast pace and just way more fun. It's funny because if they stick those mechanics to the single player the game would have been far better than what it is. Luckily ,and sadly and the same time, I was already late for the party, because not alot of people are playing this wondorful online game. Everybody are now sticking to the **** *ss 3rd person battle arena shooter Fortnite because it's so fun to walk for 7 mintutes only to get camped by *ssholes. I miss the good old mutliplayers... the balanced ones that is.... 6.7/10 because the online is so good but the single player is so "animated"
PC
Jun 29, 2018
Naruto Shippuden: Ultimate Ninja Storm Trilogy6
Jun 29, 2018
Aaahhh yes , Naruto Storm games.... I played ALL of them on the PS3 back in the day... well at least up until 3. Then I got 1 for my friend an bought 4 in Steam. CC2 (the creators behind this game) are one of the individuals **** to ever pull a Ubisoft move without behind noticed. Lets begin the basic review from Strom 1 and 2 and then jump to my rant , Okay ? Storm 1 - Storm one had great mechanics and features to be a classic Anime fighting game much like DBZ -BT3 but lacked smooth gameplay. It had a pretty basic story mode and the fighting mechanic was casuals level. Still , the game was fun, and you could play with all characters in any FORM you would like.. (you will understand the reason for the CAPS LOCK later..) Storm 2 - didn't do anything new beside making a walking simulator with Naruto for hours only to engage in cinematic battles. The cinematic battles were great , much like the first. If there was one thing they improved is the smooth gameplay unlike the 1st. Beside from that it had online feature will quickly made players realize how the combat was shallow and unbalanced. Add more to the negative aspect, the game now has no feature to play as the OP characters. By that I mean, the awakening form of 6 tales or curse mark Sasuke (for example) cannot be play explicitly unless you plan on taking damage only to use the form for 30 seconds. Not only that, but they've downgraded on the move-list for all unique awakening forms. One combo, one "special move" and no supers... yup that's right , no supers for OP characters. The rest that comes from the **** Storm - nothing special, some new characters in every sequel downgraded from 4 combos to 3 (side combo removed after Generations). In no game you had the option to use more than one special move (unless you had mods...) and only in the 4th games the have included the feature to switch between characters.... WOW!!! So how did CC2 milk so much out of this lazy work ? simple, half ass a "patch" for the online competitive players. Forget about the anime community. yay !!! **** off.
Nintendo Switch
Jun 23, 2018
Gravity Rush 26
Jun 23, 2018
A good game but lost potential: Pros: - Great art style , colorful world and characters - Gameplay mechanics and control scheme are good. - Free DLC Cons: - Side missions are boring - Challenges are also boring - weak enemy variety and design. The game has so much potential to be great, but it's wasted because of the need to create an open world. Stealth missions are just not fun. as well as "treasure hunt" which is the most boring thing to do in this game. Combat is also not great and could be further improved for more stylish gameplay. Another thing that kinda **** about the combat is the supers. you can barely control them, especially the first one. Story is fine, but IMO, the lack of proper voice acting for text is just lazy. let me hear Kat with a typical Japanese school girl voice instead of hearing "speralla" or "bulu-le!". Kat is a girl full of life and energy, so why does she have to help an old man snap pictures of young sexy women? Why is there a mission to help a rich lady send invitations to her **** friends ? The one good side mission is racing a damn goose. I'm being too harsh here so let me at-least give some credit. The style feature is nice ;). One is heavy and slow and the other is floaty and fast. The art design is beautiful. I really like the design of the main cast. If I were to create Gravity Rush 3 I would focus my missions around moving fast and smooth and kick butt. So a legit story around racing would be a great set-up for these missions pretty nicely. Also, if you can change the way you "turn" while shifting gravity that would improve a-lot the gameplay. Steering by aiming the camera isn't good when you want to constantly check on what the enemy is going to do.
PlayStation 4
Jun 23, 2018
Devil May Cry 4: Special Edition5
Jun 23, 2018
Main characters Nero: Nero is for the most part simple. Nero's Revolver isn't something special, his normal shots **** and his charged shot is awesome and very effective. Nero's sword is pretty easy to use, however it has some serious questionable input choices. For starter, a move that requires you to do backward-forward and attack is frustrating and it comes to actually use it in battle. 2nd is the awkward delay needed to perform a certain moves. One GOOD Ariel move requires HALF a second delay to initiate it. 3rd is that some moves are just too damn hard to pull off. One is "Table Hopper" which is the only way to properly dodge in this game requires a millisecond reaction time -_-. To top this off, Nero's basic moves are ...slow... UNLESS you hit the "Exceed" in just the right time to make it more efficient to use. again it requires an insane muscle memory to "Exceed" Nero's sword in every hit. Nero's DT isn't a big deal, that goes for his "evil bringer" which isn't something special TBH. Dante: I played DMC3, and Dante was really fun to play with. He was simple to use, easy to learn some of the advance stuff and he never felt too hard to play with him. DMC4 brings with with a simple copy and paste and thinks that stuffing with you with 6 weapons is a piece of cake. In DMC4 , Dante feels slow as well even on Turbo, and his weapons aren't that great against some enemies. His style system in DMC3 was simple to use because they didn't choose to throw you everything and rather choose you style per-mission, obvious design choice. In DMC4, you always feel like you need to switch style because you need to use a specific move that is really useful and mostly end up pressing the wrong style making you look like a fool. In DMC3, most average players will choose Tricker because it allows you to dodge easily without struggling to found where your joystick needs to be in order to perform a roll animation. In DMC4 , you're always want to make the best out of Dante, but his so hard to make him useful in most boss fights that I would rather stick to Nero. Vergil : The only character with an efficient moveset and fast pace compare to others. Because his not much changed in DM3, his DMC4 is easy to use and have a little understand of how to perform so sick moves. yes , he is OP compare to others, but this game very hard in an unforgiving situations. Enemies most generic enemies are fun to combo, until you stumble upon some enemies with a serious flawed design choice. for starters , alot of them like to block you attacks with giant ice or a shield. some enemies have annoying super armor during their attack animations. some just don't want to be "comboed" any-longer so they be like **** you ,take my attack instead". And lets not forget the damn flying swords or the stupid plant enemies that like to fuse with a generic ones. When they fuse, the **** plant with randomly wave his noodle arms regardless of the situation. And if you think that's enough how about creating one of the most annoying enemies in the game known as blitz. This **** doesn't like being punched in the face, so every time you try to slash him you get zapped by his lighting armor. so guess what you have to shoot the bastard to make his shield weak enough. Uh , but wait, he dashes around like an **** then randomly popping up on you just to get zapped by his lighting armor. And when he gets into rage mode, you're ****ed. He'll make you waste your entire DT bar and half of you life will be depleted for sure. **** the enemy design choice in this game. I would much rather prefer the enemies in DMC3 than this **** Boss fights (and movement in general): boss fights are actually pretty fun to play against... that's when you realize the game has some serious issues when it comes to movement in general. alot of times you will need to use Ariel combos to damage the enemy. when it's time to back off because the enemy decides to use super move, you will find that there's no move to simply dodge or dash around. Unless you decide you play as good old Trickster Dante, you will realize that none of the other characters have such feature. I don't know about you , but if a hack and slash game doesn't provide me with a good way to dodge enemy incoming attacks, then I consider you a bad hack and slash game. In DMC3, most average players would pick Trickster style because the basic roll is ultimately useless and Vergil can use dark slayer style to teleport away from the enemy if needed (But in DMC4 he can't). So often I personally find myself struggling to run away from the blazing **** that shouts "fIrE" like an idiot. Overall It's no wonder why the games feels so unpolished unlike his older brother DMC3. And the high skill gap is ridiculous from what it was in DMC3 as well. That's why I give this game a low score. because I'm sick of finding flaws in a game that really looks good.
PlayStation 4
Jun 20, 2018
The Witcher 3: Wild Hunt8
Jun 20, 2018
I like the Witcher 3 and its deep lore and content. I do however , like to mention one negative thing about this game and good. Combat animation is bare bones and unreliable. Without combat mods in PC , the game could be hard on situations where its shouldn't. Luckily , even for Console gamers , the way you're suppose to fight isn't just using your swords , but using potions and oils to increase damage and such. which leads me to the good thing I want to mention Enemy variety is a major plus that only Witcher 3 has over tons of other open world games in the gen. And by variety , I not only mean vampires , humans , elves , spiders etc... I mean the way you're suppose to fight them differently and how they fight you themselves. Something Destiny lacks unlike Halo..... Seriously , how many enemy types are in assassins creed origin ? Shadow of War ? Far cry 4 ? heck GTA 5 only has one "enemy" type (it is successful in other parts but I digress). This is how you make a GAME , challenging and making you learn all its mechanics and features to beat it. Regardless , the story and lore are just another great part about the game. Truly , a GOTC (Game Of The Century)
PC
Jun 20, 2018
Superflight9
Jun 20, 2018
The essestials of a video game lies within Superflight: Sense of control is the key element of gameplay... which is the core-of-the-game. These days, you would find that lots of games (even AAA games) contain this sticky animations that take control of your characters actions. In addition, simplistic controls also defines the quality of gameplay. Well, TBH , the game doesn't have many options other than flying. But! When you create a game like a beat-'em-up ,for example, you will need to know how to set up the controls right. Not too complex (like DMC4....) and not to simple (like the Batman Games).
PC
Jun 20, 2018
The Witcher 2: Assassins of Kings6
Jun 20, 2018
honestly have no clue as to why Angry Joe liked this game so much since I kinda both think its bad , but good. Before I talk about this game , I just wanna say I play Witcher 3 on PS4 before I even played 2 or 1 but never finished it. So to my ACUTAL REVIEW : Pros -Great Story -Beautiful Animations + Graphics -Rich lore -Side quests are unique Cons -The gameplay.... the whole gameplay system is just not right I have played many Hack and Slash games like Nier Automata , DmC , God of War. Now , I know , these games were mainly designed around Combot only and not preparing for combat with potions and such. But the way Garelt fights , the CORE hack and SLASH mechanics , just ****. You can't cancel your hits, Garelt's hit box is akward and evading is just useless. Not to mention the time it takes for Garelt to Cast a single spell during combat is down right frustrating. This is especially annyoing when fighting the dragon aka S****a. -Another thing specific thing about the gameplay is magic/spells : Aard (Wind/Force) and Axii (Mind Contol). they seem to not work properly. +Try to blow evemy with Aard from a roof and he doesn't even thou he was near the edge. +Trying to use Axii is stupid : **** need to lock on a target to perform it , otherwise Garelt will be "self stunned" and waste mana/vigor 2.Some enemies that should be affected by Axii sometimes decides like they dun wanna , so guess what ? you just wasted mana/vigor .... THEY HELL ?! Overall , I would recommand this for a one time playthrough session , ON EASY or normal with COMBAT MODS that somewhat improve the gameplay. For 3/2.99$ its worth it. Quick Note : fortunately , Witcher 3 , unlike 2 , has a much better combat. -Casting spells is faster -Dodging really works
PC
Jun 20, 2018
Mitsurugi Kamui Hikae9
Jun 20, 2018
- Simple - straight foward. - Fun combos like in your favotire DMC games -Cheap Price A great deal what comes in this package. If you really wanna get to the bad stuff then here's what I have to say. - Camera is to close to the character and it doesn't help if it's close to you. God of War (the old ones) had fixed camera's which are perfect for this game since it only has one type of stage" - Can't cancel normal attacks with evade. I know that this is a design choise (much like in DMC3/4), but come on. Look, I know that every attack animation is fast, but that doesn't change the fact that while I'm in an animation attack I am still vulnerable to enemy incoming attack. That is why I would like to cancel my attacks if such thing will happen. And before you go all banana's on me, keep in mind that games like DmC and Bayonetta give you the option to cancel attacks by evading and jumping. - And fianlly the enemy- it's kinda like dynesty warriors but the enemy is not as dump. enemy veriaty is simplistic but not dull which is great. - boss fights are just lame, and it's due to the fact that there's no audio for their attacks. So... why do I recommand this game ? 1. It's an Indie game. **** still delivers the core of a hack and slash game. 3.good price of an decent game. 4.Because it's a japanease school girl? na , JK. Just let me know when is the next DMC coming out. Update: Just heard that DMC5 was anounced , HOLY !!
PC
Jun 20, 2018
Far Cry 54
Jun 20, 2018
3rd and FINALE update on my Far Cry 5 Review ///////////////////////////////////// Story ////////////////////////////////////////// - **** endings - Dump Buddies - Lame weapon Variety - Death from Above takedown isn't working right , sometimes you get it , sometimes you fall like an idiot. how come Far Cry 3 (and 4) don't suffer from the same issue? But that's not what I'm mad at, it's the god damn enemy AI that has stupid IQ that doesn't make sense .... AT ALL. Yea, it's easy to defeat them bla bla, but when it comes to fully take outpost stealthily it's nearly impossible in this game: - Enemy AI seems to be aware if someone was killed by a thowing knife - Enemy AI has one ridicilous Eyesight when it comes to detecting you sneaking around. They spot you by looking half way to you, they seem to spot you from mere pixels. and some suppressors are not good enough from the Enemies high advance hearing skills. - They'll know if their buddy's being killed by a suppressored shotgun. - One enemy type (VIP CULT GUY) , seems to have for some reason the armor of heavy type, even thou he doesn't seem to wear anything remotaly to an ACTUAL ARMOR. he just takes a bullet to the head like Nothing - I know that I playing on Hard , but sometimes you get spotted after being glared for half a second. Why do Far Cry 4 and 3 have better AI than this **** That's just the start but I'll stop by saying that your Buddy AI , ironically , seems to be more dump than anyone, it takes them a **** time to kill a simple target that is standing right next to them ///////////////////////////////////// Multiplayer and Map Editor (and coop) ////////////////////////////////////////// Far Cry Arcade - ........ this is the worst FPS PvP online multiplayer ever created in gaming Why ?! well lets state the obvious issues: - No default maps / only custom maps created by players. This is a critical flaw. Your game has so many mechanics it can mixed and modded by your amazing Devs , but you would rather be lazy and let the users do the work for you ? Well sadly , if you're looking a BALANCED match in this game, then sadly you'll barely find any. The hardest part for me is that I can see the potential from this mode, buts it's wasted and used by a mix of global creators that can create **** matches and decent ones. COME ON UBISOFT !! You know you can create some good maps for any1 to have fun ! and by that I mean fun in a balanced match. - TTK and headshots just don't mix well - You can fire around 20-30 bullets and kill , but luckily shoot once in the head and BANG DROP DEAD ! This is a bad mix of Halo with CS:GO. I can't tell you the last time I wasn't killed by a headshot. add up the stupid Aim Down Sights feature and you got yourself an abomination of Halo + CS:GO + Cod. don't forget you can "stealth kill" if you 360 the enemy faster than he turning around. The only good thing about this game is the Coop/Solo feature to play Custom Levels. Play custom Outposts to take over , or anything else it's fun as hell. //////////////////////// OVERALL ///////////////////////////////////// I give this game a 6/10 They're A-LOT of issues I didn't mention , but I believe I pointed out the most critical ones to why this games just falls hard in the ground Shame that Far Cry 3 , is still the best. - Amazing Simple player and story mode - AI with Common sence !!! - A good multiplayer - A Fully established Coop mode with it's personal story. - Oh , I forgot about this, better weaponry !!!
PC
Jun 20, 2018
LawBreakers7
Jun 20, 2018
Another good game ruined by the gaming media and "critics" If you're looking for reviews where the reviewer bashes the creators and call this an OW clone, then walk away you brainwashed . The death of this game came because of the undeserved praise and comparisons Overwatch gets to it so called "fun gameplay". I am the type of novice reviewer that atleast knows when a game is good or bad. And BOTH games are not bad and are VERY ...(wait for the plot twist) different. SHOCKING, I know. Let's review this shall we ? The vision behind game: Lawbreakers is a FPS CLASS (not HERO) based shooter mainly focused around skill and fast pace movement. There is little to none of back story for the game because it's entire investment was around.. well the GAMEplay. Execution: The gameplay is amazing. Fast pace and responsive. Each class can stand on it's own against any other class. The good thing about this game is that I never get killed easily by casuals. Skill is the key to enjoy this game, and that's what I like. However, this does make casuals, unisntall the game after ten minutes, making the player base much smaller compared to other games that try to be casual friendly. The only flaws to game is the objectives. They're simply not suitable for this type of game expect maybe one or two. Summary: A good game that probably should have gone F2P from start. If you try to maintain playerbase with hardcore gamers only, you should know that in era, we are not many. Most are average players and the huge amount of the gaming community are casuals. The typical consumer expects more than just 5 types of matches and fast paced movement (unless you're a big company....). Anywho , good game but much like Battleborn, it was born on the wrong era of gaming. Try this game if you're an average gamer, most players are in that same level too.
PC
PC