JustWatch
X

Agathra

  • Games 17
  • Movies 1
User Overview in Games
5.5 Avg. User score
User Score Distribution
positive
9 (53%)
mixed
1 (6%)
negative
7 (41%)
Highest User Score
Lowest User Score

Games Scores

Nov 18, 2022
Equilinox
8
User Score
Agathra
Nov 18, 2022
I like it, it's pretty, it's challenging, I just really wish it had been released as an android game. It's such a perfect candidate for a game that's engrossing enough to make the time you're killing go faster while still being easy to very quickly pause (or not!) and come back to later.
PC
Nov 18, 2022
Stardew Valley
10
User Score
Agathra
Nov 18, 2022
Oh, what, like you need me to tell you all the multiple reasons to run right out and buy this game? It's good. The world knows it's good. The world has told you all the many reasons why it's good. So run right out and buy this game.
PC
Nov 18, 2022
Raft
10
User Score
Agathra
Nov 18, 2022
Fun game, allows mods, had several updates, manages to be a crazy time sink (588 hours so far - I do leave it running in the background a lot but I know I still put a LOT of active hours into it). Build, destroy and re-build your raft, hunts bears, sharks and more, dive deep into creepy abandoned underwater cities, follow a vague storyline that doesn't really matter but does give you scope for imagination if you want some story behind it... for a world covered in water with nothing to do but float from teeny tiny island to island, this game gives you plenty to do!
PC
Nov 18, 2022
PowerWash Simulator
10
User Score
Agathra
Nov 18, 2022
I saw someone playing this on Youtube and thought it looked stupid - but the player really, really enjoyed it. Later I picked it up mostly on a whim, still thinking it looked stupid and would probably be stupid to play. I have 382 hours of playtime on record. Now mind you, a lot of that is because I'd accidentally leave it on in the background - but that's an advertisement in itself! I'd wander off and then come back and see it and immediately get drawn back into playing! Again and again and again and again! I couldn't stop playing! I ended up finishing the whole game and I'm still kind of mad about it? But that's my problem, not the game's, and because it actually managed to **** me in wholly and entirely, this stupid game earns its 10.
PC
Nov 18, 2022
Sable
8
User Score
Agathra
Nov 18, 2022
A very calming game with an absolutely gorgeous style, Sable isn't necessarily about accomplishing anything - it's about the journey. Part platformer, part minigames, part walking simulator, your character's basic quest is "get out there and see the world, decide who you are, and come back to us." I spend just under 18 hours doing just that and loving it.
Xbox Series X
Nov 18, 2022
The Forgotten City
9
User Score
Agathra
Nov 18, 2022
Excellent game! I can say very little without spoiling it, but think Groundhog Day meets ancient days. Well written and voiced, beautiful graphics, and a great story concept! And multiple endings mean your choices actually do matter! I understand the playtime is around 6 hours but I spent 15 hours just playing around with decisions, dialogue choices, character alliances, etc.
PC
Nov 18, 2022
The Wonderful End of the World
9
User Score
Agathra
Nov 18, 2022
An excellent game - I played this years before I ever tried a Katamari game and once I tried Katamari I came right back to TWEOTW because it had a much better and easier control scheme, no tedious cut scenes, a great soundtrack, and fun graphics. I only wish they'd made more levels - or better yet allowed players to create levels themselves!
PC
Nov 18, 2022
My Time At Portia
0
User Score
Agathra
Nov 18, 2022
Only playable with mods due to the artificially and unrealistically long times needed for crafting, but then mods can make it so you reach a milestone too early and a quest pops up you can't access something for but is also timed and now you've failed. Many bugs still exist, parts of the game are unfinished, sound is missing... I *have* played this for many hours, but it's been the mods that have made it playable enough to get through - the base game would have been dropped within an in-game day. Additionally (and thanks to another review here) I now learn they jerked around their voice actors. Absolutely unacceptable behavior. They've got a new game out now - My Time At Sandrock - but based on never finishing this game and their treatment of people, I haven't even bothered looking at whether MTAS is built any better or had fewer issues, because their overall neglect of this game have left such a bad taste in my mouth.
PC
Nov 18, 2022
Alba: a Wildlife Adventure
0
User Score
Agathra
Nov 18, 2022
[SPOILER ALERT: This review contains spoilers.]
Xbox One
Feb 26, 2020
Fable Anniversary
2
User Score
Agathra
Feb 26, 2020
Eh. I know a lot of people love this game, but frankly, as someone who never played it during its heyday, I think "nostalgia factor" has a LOT to do with any love for this game. The "story" is dull as dishwater - I've gone through with my character to Oakvale and I still don't actually care about him - or even like him. A big part of that is that the story never tells me why I should care (beyond hackneyed plot devices like "dead family" and "kidnapped-female-that's-important-to-me-because-she's-related-or-I'm-banging-her", but since we spend all of 20 seconds with them before they're dead/kidnapped... who gives a **** Problem 2, the kid doesn't even have a name. No amount of stupid titles or "hero!" or "boy!" are going to connect me to this weirdo. Problem 3, the kid's dead-eyed stare is just awful. I actually went and googled the original vs. the remake to see the differences and honestly? I kind of wish I COULD play the original because it LOOKS BETTER - in my opinion, anyway! There's not a lot out there, but what I saw looked brighter, and better, people actually looked like they had some facial expressions which weren't "rigor mortis rigid". The keyboard/mouse control system is AWFUL, and I know everyone agrees on that one. Navigating menus is ****e, and really annoying is the choice to make delete/insert the left/right for the main menu tabs - my laptop has one key for both, meaning I have to use function/delete to move my tabs backward. In addition, sub-menus were home and end (I think? Something dumb), and sub-sub menus were the left/right keys, and sub-sub-SUBmenus were the up/down keys. Yes, navigation was a PITA. I kept going in the hopes that eventually I'd start enjoying it, but frankly, when it crashed when I was just running around in Oakvale and I hadn't saved in forever, I couldn't be bothered, and just quit playing. Going to try 2 and 3, but this one was definitely a disappointment, and I'm appalled that they're still charging $40 for it - especially when its sequel is half that price!! I'd put it at $10 and call it an okay price - but I'd probably still not bother finishing it if it crashed mid-game.
PC
Nov 6, 2019
Costume Quest
0
User Score
Agathra
Nov 6, 2019
It's VERY boring, there was more cut scenes than gameplay, and a lot of the text is unskippable, making it even more tedious.
PlayStation 3
Oct 5, 2019
The Last Door (2014)
3
User Score
Agathra
Oct 5, 2019
The good: - god DAMN what a first episode, what a sharp swerve from "oh a suicide to start, how dark!" to "oh a mild investigative man, let's follow him for a moment" to "OH MY GOD WHY TO ALL OF THIS??" - the moody music. Love it. The bad: - everything after ep1. The game takes a steep quality dive after the first episode and never recovers. The tedium is the worst bit and is applied in several ways: - having to combine random things in hopes of finding the right random thing (and then having to figure out what to use THAT random thing on), with no hints - needing to find/activate/change things that change based on something else you did that you don't even know changed anything so you just stumble on the change later and have no idea what you did to do that which means no idea how to do the same thing in MANY similar situations requiring you to change a thing to change other things later on - your character walking v e r y s l o w l y in certain parts that you often have to pass through multiple times, and only because you're searching for something you don't know how to find, or has some iffy clues, or even the aforementioned clues that change - that moody music actually becomes a problem because it gets really really repetitive and adds to the 'drag' factor when you're walking through somewhere over and over and over again. - the story is full of random 'horror' tropes. References to mystical symbols, alchemy, chemistry, astronomy, religion, mythology, history, legend... but it all feels stuffed in without any real attempt to tie any of it into the actual story. Just "here is a thing, you've seen it in other effective horror stories, therefore it makes this an effective horror story!" Eh.... does it? The worst bit is playing through all 4 episodes and then getting "continued in season 2!" I expected SOME sort of resolution in the chapter, since it was bundled into 4 episodes, but no, it just ends at a random spot. And frankly, having spent over 8 hours of playtime getting more and more frustrated, bored, and uninterested... that was the last thing I needed to convince me that what I need is to throw more time AND money in the direction of this game.
PC
Oct 5, 2019
The Silent Age
9
User Score
Agathra
Oct 5, 2019
[SPOILER ALERT: This review contains spoilers.]
PC
Oct 5, 2019
HIVESWAP: Act 1
0
User Score
Agathra
Oct 5, 2019
Surprisingly.... tedious, for such a cute/nice looking game. I never knew about Homestuck, just picked this up during a sale one day because I like point and clicks. Maybe it helps if you're a fan? But as someone who came at this as just a point and click game, there's a load of junk in every single room and, with very few exceptions, no indicators of what's interactive and what's not until you're mousing over something and the mouse icon changes. And what you can access seemed to change depending on when you were looking at the room (that or there was a delay when mousing over stuff for it to actually say "there's something here", one of the two) so you had to mouse over EV-ER-Y-THING, EVERY time you were in a room in CASE something had changed, and the 'battles' were just trying everything in your inventory... and your action bar.. and oh maybe some stuff in the room.. and THEN finding the correct order for those things... and even cutesy attack titles can only disguise the underlying monotony for so long. Also there's a LOT of interactive stuff that's just flavor stuff, I mean a LOT a lot, so again, you just have to click around a LOT in every room to find out what is and isn't going to be useful, and will learn - over and over and over again - some facts like - absent dad is a hunter & daughter hates that - daughter doesn't like guns - babysitter is a bad (drunk) babysitter - brother is a paranoid nerd - the house is messy - mom is gone - girl loves animals Then there's the new world where you're talking to a guy who repeats himself ad nauseum. There's a (kind of) rebellion. His friend is the paranoid nerd of this world. There are bad people on this world. Despite the really pretty art I just got BORED of the tedious clicking through of multiple items AND actions AND dialogue for every petty little step trying to advance the story.
PC
Oct 5, 2019
Oxygen Not Included
5
User Score
Agathra
Oct 5, 2019
So I ended up not enjoying this game, but I'd still recommend it to... *most* people. Weird? Probably, but here's the thing: I would only recommend you do NOT play this game if, like me, you don't do well with technical jargon & math. Want an example: here's a line FROM A BEGINNER'S DISCUSSION on the game in a discussion thread: "1 Steam Turbine's cooling equals (525-450)K*4.179kJ/kg/K*10kg/s=3134kw per second" I can't cope with that statement, and that's JUST for one item within one branch of a whole bunch of stuff you need to balance. Having said that? I did give it a couple hours of playtime to test it out. Because it is a seriously adorable game and I love it and wish I *could* play it. The animations are cute, the critters are cute, the characters are cute, even the dang materials are cute. The game as a whole is really well done and I'm sad that I tend to get confused when numbers and technical jargon start muddying the mix, because I really would like to play more! So yes, if the above sentence makes you ask "what's so confusing about that?" then you are probably gonna love this game, and you should buy it and play it now, and while you're at it, could you please enjoy it enough for the both of us?
PC
Oct 5, 2019
The Curse of Monkey Island
10
User Score
Agathra
Oct 5, 2019
LucasArts adventure games were among the first computer games I played (that weren't y'know, Snake or Oregon Trail or played in an arcade...) Monkey Island is still my favorite of all the games, and MI3 my favorite of the MIs. This was some pretty amazing art at the time, jumping from 2 to this, but even today I still love it because I think it matches fantastically well with the bright silliness of the MI universe itself. Great dialogue, characters, story, music... I've played this countless times and I never get tired of it.
PC
Oct 5, 2019
Night in the Woods
0
User Score
Agathra
Oct 5, 2019
I got bored playing this myself - I mean it FELT like it was trying to say something about mental illness and life with it and so on... but it was taking a hell of a long time to do so! So I started watching a Let's Play to see if watching someone else would make it better. Nope, nope, nope, NOPE NOPE, a thousand times worse. See, it continues to be slow and boring, and in the end the game DOESN'T say anything about mental illness. It turns into a nonsensical paranormal/conspiracy theory **** resolution. And in the meantime, the LPer I chose to watch was making some really, truly ignorant comments about MI which, because the game doesn't actually care about educating people on MI, their comments never got challenged in any way. They just kept thinking the very wrong things about the characters along the lines of "they have a MI and therefore they are ". And this is why I really despise storytellers that use mental illness as some kind of half baked "look at how DEEP our story is!" cheat code. Shoving a mental illness onto a character in order to explain their behavior is not character development, and is not representation, and is not something I appreciate seeing in something I paid good money for.
PC
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller