For players looking for an action adventure/RPG that blends style, substance, and a healthy sense of humor, this is an easy recommendation. It may wear a fairy tale costume, but underneath that bright cloak is a sharp, confident experience that knows how to fight, how to entertain, and how to keep you turning the page.
Greedfall: The Dying World feels like a giant leap backwards for the developers at Spiders. I was over the moon when I had heard that Greedfall was getting a sequel, and while this game delivers in its writing and narrative in parts, it pretty much fails in everything else. Lackluster combat, glacial pacing at the onset and bugs galore spoil what should have been a triumphant return for the studio, especially after the greatness that was their last game; Steelrising. With a little energon and a lot of luck the team can probably right this ship, but I’d wait for a sale before heading off for this one.
The Raiden Fighters Remix Collection is fantastic. The Raiden games have always been top-tier vertical shooters, and revisiting these three has been a blast. This collection is one of the better Raiden collections released, and if you enjoy these games, it is a no-brainer.
In the end I enjoyed my time with Showgunners quite a bit. Surprisingly there were little to no issues on the technical side of things, I was able to play the game without crashing, which I am honestly surprised about in 2026, especially from a smaller studio. But the developers at Artificer have done a great job with the world-building, action and story here and I am excited to see more from this universe in the future.
Resident Evil Requiem is easily my favorite game so far in 2026. It is very high on my list of Resident Evil games, only fighting with RE2 as the best of all time. This is an easy recommendation. This game is one of the best I have played in years, and I cannot recommend it enough. Do not hesitate, play this game. Capcom continues to hit on all cylinders, and I cannot wait to see what they do next.
With the downfall of Mimimi Games, I feared that the real-time genre was all but lost. It’s still a crying shame that their final game, Shadow Gambit: The Cursed Crew didn’t get more attention because it had a fantastic story and excellent gameplay. But the developer may be gone but their legacy is strong with Artificer games; Sumerian Six is a triumph in the genre with its immensely replayable levels, forgiving stealth approach and its quirky characters. Made so much better now that I can play it on my Xbox. Artificer has crafted an enjoyable game that blends the occult and science in an interesting story AND lets you knock out some Nazis, what’s not to love here?
High on Life 2 capitalizes on what made the original interesting with its guns and boss fights and falls apart on almost everything else. It feels like it isn’t quite finished when it comes to performance and image quality, and a lot of the humor falls flat. I really loved the original game, but the sequel is much harder to recommend. Thankfully it is on Game Pass, so if you subscribe the barrier to entry is low. Otherwise, I have a hard time recommending this one at full price.
Sons of Sparta should have been a slam dunk, but it just has too much holding it back to be a classic. I loved the idea; it was the execution that disappointed me. I want to know more about the Greek era of Kratos, really looking forward to the remakes, but this origin story falls flat at times and the simplified Metroid aspects are not tailored to the character or the game.
Ultimately this “remaster” feels pointless, but due to the glaring issues this release has I’m not interested in playing further. I was going to hook up my 360 to compare to the original console release as well but I’m not very much interested in making my short time spent with this remaster feel worse. If this is the only way one can play Sacred 2 it may be worth it, but for people like myself who have any other option this is still a pass nearly 4 months later. Oof.
Under the Island succeeds because it understands exactly what it wants to be. It focuses on building a world that feels worth exploring and lets the player discover it at their own pace. It is confident in its identity, and that confidence shows in almost every part of the experience. The game itself feels like a love letter to RPGs of the 90’s. Under the Island isn’t trying to redefine the genre. It’s just trying to make a memorable experience and in that I think it mostly succeeds.