As a platformer, Scarf doesn’t particularly break new ground, and veterans of the genre will hardly pause for thought when solving its puzzles. That makes it liable to be written off as ‘just another platformer‘, which is a real shame. A full playthrough of the game can be comfortably achieved in one sitting, and the valuable message that lies at the heart of its narrative is more than worth taking the time. Scarf isn’t designed to challenge or frustrate, but provides the player with the satisfaction of puzzle-solving and a gently introspective allegorical tale.
All in all, Wolfstride demonstrates how great a game can be when the characters in it are full of personality, and also succeeds in presenting a combat system that’s fun and challenging, without losing simplicity. Its characters are a bunch of lovely, lowly criminals that conduct themselves kind of aimlessly through life, failing upwards more than progressing, and perhaps, under all that rubbish you can find actually nice people with complex minds and even more complicated lives. But of course, Wolfstride is, first and foremost, a game about mechas demolishing each other, and the game never lets you forget it.
The biggest issue is just the lack of overall assistance. Sands of Salazaar opens the door, pushes you through, and says “have fun!” before running away and leaving you to figure everything out on your own. Gradually realizing how things work is part of the adventure, though when some of those things include basics such as how to use skills, it’s not quite so fun. These are all issues Han-Squirrel can resolve over time, though. Until then, Sands of Salazaar’s layers and intriguing character stories more than make up for the annoyances, especially for the asking price.
It wouldn’t be fair to Mechajammer not to acknowledge everything it tries to do and bring to the table, but in a world where I’m spoiled for choice when it comes to roleplaying games, mediocre just doesn’t cut it. In its current state, mediocre is the best that Mechajammer can hope to be. On paper, Mechajmmer has everything it needs to be a sleeper hit, but in reality, the only thing it’s hitting is the very bottom of my Steam library, where games I don’t finish go to be forgotten.
Clone Drone in the Danger Zone is both good fun, but also somewhat surprising in the story it tells. There’s a lot more to it than just swinging a sword around, but even if there wasn’t, having a big old flaming sword or a giant hammer and then slashing and smashing enemy bots is more than satisfying enough to hold most people’s attention.
Overall, Heavenly Bodies is a triumphant puzzle game. Its setting and premise are novel and excellently executed. The games succinct 5-7 playtime allows the game to not overstay its welcome and the excellent theming gives sensibility to what would otherwise be wholly nonsensical mechanics. Heavenly Bodies is a welcome addition to an already vibrant indie puzzle scene.
Though survival veterans from the likes of Rust or Valheim may not be swayed, Len’s focus as a thriving island adventure, where the focus is on fighting monsters and not the slots in your pack, give it just enough of an edge to stand out, rather than stand with its predecessors. [Early Access Score = 80]
What you’re left with is a decent game, and that’s disappointing because it could have been more. For some reason, Paradox played it safe and didn’t build on its own and the game’s strengths. If you want a different take on the genre, it’s worth picking up on sale, but there are better and more interesting examples to spend your time and money on.
There is plenty of fun to be had with Hammerting. The aesthetic is delightful, and when everything works as intended, time joyfully slips away. However, the aforementioned issues frequently rear their ugly heads and immediately halt the enjoyment as you’re forced to try and work around it. Despite the full release status, it still feels like Hammerting is in Early Access since it lacks the polish of some of its peers.