The RPG elements and advanced combo system immerse players into the game - letting them make Death into their own unique killing machine. Improved NPC interactions and side quests make this larger world feel not so bland and desolate. Darksiders II outshines its predecessor in almost every aspect.
The game's fleeting moments of atmosphere are occasionally striking, and will be what Deadlight is most remembered for. It's just a shame that there just isn't enough brains to truly sink your teeth into.
Wreckateer gets a lot of things right. The gameplay is accurate, responsive, and fun. It challenges advanced players that want to get gold while maintaining the fun factor for a younger audience. A little more variety with the structures could've taken the repetitiveness out of destroying familiar variations of the same castle. Wreckateer is a diamond in the rough.
If you want to mix your beat 'em up with the joy of seeing numbers pop up, play something like Final Fight, Castle Crashers or Guardian Heroes and punch a calculator. It'll be roughly the same experience and will probably hurt less.
Spelunky is probably not for everyone. For all my attempts to romanticize the game's difficulty, it still demands patience from its players, and that might be too much for some. Those that stick it out though, or have an affinity for similar punishing trials like Dark Souls or Super Meat Boy, will find a game that rewards the time you spend with it with nearly infinite amounts of replayability. It all adds up to make Spelunky the best port of a mining related indie PC game to hit the Xbox.
In a nut shell, it has a few "neat" things but in the long run they aren't worth the $60 price tag. I recommend waiting for a price reduction or saving your hard earned money for the next "Call of Duty".
The presentation is top-notch, the game feels like you want it to never end while you're playing it, and the multiplayer gives it longevity that will stick around for a good while.