Fatal Frame II: Crimson Butterfly Remake captures the haunting atmosphere and emotional core that made the original a cult classic, but its slow pacing, repetitive combat, and technical issues keep it from reaching the heights of modern horror remakes.
Resident Evil Requiem is a bold, confident “greatest hits” entry that combines pure survival horror and high-octane action into one cohesive experience. Capcom successfully balances fear and power through two contrasting campaigns, backed by strong enemy design, deeper progression systems, and excellent technical performance powered by the RE Engine. Despite being densely packed and occasionally overwhelming, the game stands as a triumphant celebration of the series’ 30-year legacy rather than a farewell.
Reanimal truly lives up to expectations. Its narrative and gameplay are immersive, amplifying the scope that defines Tarsier Studios. Every aspect feels deliberately connected, particularly the well-structured locations and the co-op mode, which created far more pleasant memories than Little Nightmares III.
The third entry in the series retains Nioh’s recognizable hardcore identity while significantly changing the approach to many aspects of the game. Moving away from linear missions in favor of an open world, integrating a variety of combat styles, and making an effort to make the game more accessible to newcomers — all of this makes Nioh 3 Team Ninja’s most ambitious project to date.
Metroid Prime 4: Beyond is a polished but very linear return to the series. It shines with atmosphere, cinematic presentation, memorable music, and well-integrated allies that humanize Samus. However, exploration is heavily guided, difficulty is unusually low, and the open desert hub feels mostly like padding. Despite limited challenge and freedom, strong pacing and varied scenarios make it an engaging comeback.
A.I.L.A feels like a game made with a genuine love for the horror genre. It attempts to balance popular gameplay solutions with its own narrative vision. Unfortunately, shooting mechanics and enemy animations are overly simplistic, to the point where some moments may even come off as unintentionally comical. Even the solid level design and competent audio work can’t fully mask the sense of an often derivative experience. Still, I enjoyed it far more than last year’s Alone in the Dark.
Constance aims to be a stylish 2D action-platformer with metroidvania elements and a heartfelt story about burnout, mental health, and childhood creativity. Its vibrant art, strong soundtrack, and solid platforming lay a promising foundation, with a dreamlike world that reflects the heroine’s emotional struggles. Unfortunately, the game falters where the genre matters most. While Constance looks and sounds great, it lacks depth, balance, and identity, resulting in a technically competent but ultimately forgettable adventure.
Dispatch is a standout achievement in interactive cinema, crafted by former Telltale talent at Adhoc. It delivers a gripping, emotional superhero drama which story shines thanks to sharp writing, memorable characters, strong humor, and Hollywood-quality presentation. While the management system lacks real narrative impact, it still enriches the experience by deepening your bonds with the cast. With excellent animation, voice acting, and music, Dispatch becomes an unforgettable ride that blends comedy, heart, and cinematic style at a level few studios attempt.
Super Fantasy Kingdom blends roguelite, economic strategy, and light RPG elements into a surprisingly deep kingdom-management challenge. Despite its heroic cast, survival depends far more on building a strong economy than on powering up characters. Randomized resources, events, and heroes force constant adaptation, while steady meta-progression keeps long-term runs rewarding. With unique classes and active post-launch updates the game offers rich replayability. Though early-game repetition can feel tedious. A fresh twist on the roguelite formula.
Battlefield 6 brings the series back to its roots — large-scale chaos done right. The campaign feels like a classic shooter: fast, cinematic, but narratively shallow. Yet the multiplayer steals the show. Maps are dense with action, the class system is back, and the gunplay feels phenomenal. The new battle royale and Portal modes are fine but forgettable — the real thrill lies in those massive, coordinated battles where everything explodes at once. It’s not a revolution, but a confident reminder of why Battlefield once defined the genre.