Valve have once again managed to transform a genre, and taken pure gaming pleasure to brand new, unthought of heights. The sheer number of moments you'll be astounded by the graphical touches, by the storyline, by the sheer polished nature of the title, and even the incredible level design is quite astounding.
Take a large measure of "GTA III"; add a sprinkle of "Vice City", freshly sliced sprigs of nineties gang culture; stir in dashes of "Manhunt", "Fable", and "Dance-Dance Revolution" to taste, then mix in a nitro-powered-blender from hell. Result? Ten out of ten.
There’s an eerie absence of a whole lot of noise sans the atmospheric sounds in each level; another sinister part of the game to keep your interest in what is going on.
It’s almost difficult to put into words how brilliant the game is. It seems to embody everything that gaming is about – pure fun, lacking any frustration at all, requiring the simplest of button presses to absorb you into a world full of colour and beauty that you will get lost in for hours on end.
With a sublime mix of a humorous storyline, fantastic weaponry, some pure comedy moments, and some amazingly solid platforming sections, there's very little to criticise in Ratchet and Clank 3.
The sheer addictive quality and the fact that Capcom have (once again) gone completely against the grain for the recent trend of titles on this generation of consoles brings about a delight that very few games manage to inflict upon their game players.
The addictive quality, and sheer joy to play that were very much there in abundance in the 97/98 and 01/02 iterations of the game has returned, and been incredibly well complemented by some tweaks, and fantastic additions to the overall package.