
SummaryMicroprose has abandoned the suspenseful, tactical combat inherent in the previous installments of the "X-COM" series in favor of a pure, straightforward arcade action format with more than 30 levels of non-stop shooting from a third-person perspective.
Rated Tfor Teen
Developer:MicroProse
X-COM: Enforcer
Released On:
Apr 18, 2001
Metascore
Mixed or Average
65
User score
Mixed or Average
6.3
My Score
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All Platforms
Metascore
Mixed or Average
65
33% Positive
5 Reviews
5 Reviews
60% Mixed
9 Reviews
9 Reviews
7% Negative
1 Review
1 Review
81
The levels are short and there are lots of them (about 40 total, not counting bonus levels), the weapons are varied as are the aliens, the locales are well-drawn and fun, and the screen is almost continually packed with stuff dying. What more could you want in escapist arcade entertainment?
80
A great fast-paced action (but repetitive) game that pays homage to a number of arcade games and will probably show up on the console side of the industry.
73
Although it's not a perfect game by any means (I don't think we've found one yet), it's old-skool fun at its best. Lock and load baby -- it's time to save humanity one more time.
70
What it lacks in variety, it tries to make up in quantity. Speaking of quantity, I've already mentioned that you'll meet gazillions of enemies along the way.
64
It's as mindless of a shooter as they come, and you can't help but be disappointed at the thought of this, in light of the series' roots as a mentally stimulating strategy game.
50
A seriously retro-minded and generally uninspired project.
25
This might be a good example of what some teenager could do with the Unreal engine, a Commodore 64 and 2 sticks of chewing gum, but it's a poor example of a good game.
User Reviews
User score
Mixed or Average
6.3
27% Positive
4 Ratings
4 Ratings
53% Mixed
8 Ratings
8 Ratings
20% Negative
3 Ratings
3 Ratings
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