A fantastically beautiful and exceedingly friendly MMORPG. It's also nice to finally have a good-looking 3d RPG that doesn't suffer from terrible lag and massive server load-times.
As solid an experience as can be found online. This game will absorb your life once you start playing, and crusty pizza boxes will become an all too common appearance around the house.
Groundbreaking MMO when it released, and I think it is fair to say that no other game has had such a cultural impact outside of the video games genre as World of Warcraft. I was just a dumb kid at the time, so I never partook in the "late-game" gameplay, but I still have fond memories of running around Azeroth and levelling my character as a kid to almost max level.
İ love Wow but This game not %100 good game but This is really good and This game ne Give you really good ranked pvp perfect pve (player vs ai) Very good or Very bad quest (yes This game have good quests but This game have Very bad quest to and a lot of content ı love ıt
Part of what makes this game so remarkable is it doesn't assume that all you have to do in your busy life is play this one game, and so it delivers a high-quality experience regardless of how much or how little time you're able to invest...A stunning achievement that will make you feel privileged to be a game player.
Broadly speaking, in MMOs you hit things, then fashion things to make your hitting more effective. World of Warcraft does that better than anything else on the market at the moment. [Jan 2005, p.96]
It’s a game designed to exhaust the world’s supply of adjectives. It’s a world littered with riches - tiny details sewn into a vast, varied and utterly spectacular canvas. [Sept 2005, p.90]
Delivers great atmosphere through simplistic stylized environments, suited music, relevant quests, massive PvP raids, and party adventuring. With their customizable user interface, chat channels, and guild system, it is easy to build strong communities for rich gaming relationships.
Fix your game, Blizzard. Listen to your players, actually cater to the high end, fix bugs that need fixing, and don’t leave your playerbase hanging for months on end. Then I will give your game a higher mark.
World of Warcraft is a legendary, genre-defining MMORPG released all the way back in 2004. I must admit, I have a very strong, long-lasting relationship with WoW, which is being continually diminished by Activision-Blizzard’s greed, immorality and depravity for the last (at least) fifteen years and yet it has not yet reached a point, when I would give up on the game for good. That should tell you just how much respect and love for the original game I once had. Back in 2004, I was playing Warcraft III vigorously, and I thoroughly loved the game, all the story, world, characters, lore, music of the campaigns and the thriving **** scene. I doubted then, that the upcoming online game would be able to convey both of those aspects as well, and I was not even sure whether I wanted to play such a game. However, in a random W3 tournament, we managed to win a handful of copies of WoW and so my life was changed forever. I started playing during the first weeks of December 2004 on a US RP server Feathermoon with my W3 clan-mates. And we fell in love with WoW immediately. However, only now, twenty years down the line, do I truly realize and appreciate, that we took part in something truly special. The game worked superbly on three levels. Firstly, the creative level. The developers were riding the wave of genius that was Warcraft 3, expanding on the surge of new ideas, monsters, characters etc. in exactly the right way, while adding many more new ideas which were required by a game of this size. Secondly, the game was done very well from a technical point of view. People might not see it that way nowadays, but back in 2004, the game looked great, the colour palette was exactly what the vibrant colourfull Warcraft universe required, the music was thematic and catchy, the bugs were only a few. I do not even have to mention how good and lore-friendly the class system was, or how long and rewarding the dungeons and raids seemed, or how absolutely fantastic and diverse the individual zones were and how quests led you from one to another and back, so that once you had reached level 60, you were truly acquainted with the lore of the world, whether you wanted or not. But lastly and most important of all, the game attracted a great community of players, who made it their homes and gave all those zeroes and ones a real humane aspect. That community of players, and yes, back then, it was truly a community, was really the thing that set apart WoW from all the rest of the MMOs that came later and tried to replicate its success. And it all fit together perfectly and gave me some of my best memories that any video game ever could. I remember the sheer lack of money in the economy, many begging in the streets of Stormwind for repair money and people actually the auction house being quite empty and people trading directly on the main square to avoid the AH fees. I remember the various RP events organized. There was a guild that played theater ingame, both RL classics and original plays too. There was another, religious guild, which provided advice and protection to new low-lvl players for free. There were services and masses held in honour of Uther and other such characters and many more fantastic events happening all the time. When a guild killed an important boss for the first time, there was always a big parade in Stormwind with hundreds attending and cheering the heroes. Truly, it was an atmosphere that I doubt will ever be repeated in any video game. When Actvision-Blizzard (what an apt name) decided to release WoW Classic, despite being vehemently opposed to the idea just a few years back, in an act of desperation to keep the players paying all the salaries, tenth Ferraris and golden parachutes of managers that never cared about Warcraft in the slightest. I was sure then that Classic WoW would not work, because even though they might just release the same game again, they would never be able to artificially recreate the atmosphere and the community. And I was right, Classic WoW never managed to achieve that. Despite that, it is still far superior to retail WoW, but that just shows you how low that game has sunk. I am getting really nostalgic trying to remember all this, because I know it will never come back. I just wish they would shut down the servers and let WoW rest. I wonder what it will take for it to finally happen. Then will I be able to smile, because it all happened, but somehow I cannot smile while experiencing the death throes of a beloved titan. Vanilla WoW is simply one of the best games I’ve ever played. Final Verdict: 96 %
What the game offers is polished and fun. Sadly there isn't much to offer aside from grinding gearscore in a few dungeons and a raid, to do the same stuff on higher difficulties.
While there might be a gigiantic world to discover, it's mostly dead and empty, aside from the newest city in the current expansion.
For a full price title, with a subscription fee and microtransactions that give you ingame advantages, it's difficult to recommend.
En sus inicios hasta la Wotlk le doy un 10.Desde Cataclysm hasta ahora todas las expansiones me han parecido una basura. Su servicio de atención al cliente es inexistente, te atienden bots. Por no decir de los miles de bots que hay farmeando que reportas y Blizzard no hace nada. En la parte de classic hay bugs que llevan entre 12 y 20 años y no los han arreglado. 13€ por no tener calidad en el servicio y en el juego, Y la guinda del pastel son las carísimas expansiones además del pago mensua,
SummaryFour years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension now smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. World of Warcraft is an online role-playing ...