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70
LEVEL (Czech Republic)
Although technically very outdated and quite repetitive game but still very funny and pretty original. [Issue#201]
Recettear is perhaps one of the most unusual examples of a simulation game yet; with its engaging storyline, large ensemble of characters and action-RPG sequences, this is a game that really stands out from the crowd.
One of Steam's best kept secrets and a cracking indie title that both pokes fun at and celebrates the charming absurdity of role-playing games.
6
Dco326
Igrica je okej, ali ne goptivim iskreno kada je nesto toliko tesko i onda moram da se cimam i da radim istu stvar iznova i iznova da bi dostigao neki kasniji nivo itd. to me licno jako smara, inace slatka igrica i zanimljiva
5
nilsy
- You NEED game controller to play this, its clearly built for using that. not all PC users would own one -+ Charm overloads your brain in under 10min, and it keeps up the whole game. + sim style run a shop + dungeon crawling + crafting + cut scenes telling the story, it creates a circle of never ending small tasks while the clock is ticking. Its not a strategy game as each week you need to pay back more money, so getting a good start does not "snowball" its a endurance race to keep alive financially were returns increase each week as well as costs. Anyhow its a solidly built game were all parts fits together well. -dungeon crawling can be a little well time consuming but its still addicting, and you might end up needing to use scummy save-reload to go back in time as the a dungeon run taking 30min+ failed and you needed that money to stay alive. +each part of the game is simple and intuitive Summation: its a GOOD game but each of its parts are on its own not as good as the best, the dungeon minigame is certainly not a second binding of isaac the store on its own is certainly not ... cant think **** here but im certain there must be one. And the story on its own is not the best compare it to something like the dreamfall longest journey which makes many books blush in comparison its not on that level ether. This all being said there can only be 1best game in each genre and one cant throw rocks on all other 99,9999999% of games, this is a original combination making it a fresh new experience as a whole even though each ingredient are just "ok" it blends well and makes all the ok ingredients into more then the sum of its parts.
8
Tubey
After playing Moonlighter and being horribly disappointed by it, I had to come and review my first and real item shop management game, Recettear. This game is the epitome of how appearances can be deceiving. It is the most Japanese thing that ever... erm... 'Japanesed' I guess, complete with J-Pop theme song, anime waifus, chirpy Japanese voice clips and so on. And yet the depth and complexity on offer here is insane, especially considering how the base game itself is so short. You are up against a ticking clock, needing to snowball in profit to repay a massive loan every week or you lose. To do so, you play pure capitalism (ho!) - buy low, sell high, keep an eye on demand, watch for market crashes and so on. It works beautifully, having that "one more turn" feel to it where you look up and it's suddenly 3AM and you have work tomorrow. It's not a perfect game, however. Narratively, it's OK, but it does some weird things. It introduces a 'villain' halfway through, but they actually aren't and don't do anything. There isn't really a villain except the loan repayments. As said, the aesthetic is going to put a lot of people off, but if you can get past it then you'll be rewarded with a great game. However, there's one massive flaw, and that's the dungeon crawling mechanic. In Recettear, you can hire heroes to go loot dungeons and you can sell off the proceeds. Two problems with this - first, it's almost completely optional, as by far the best way to make money is to buy low from the guildmaster or market and sell high. Second, the dungeoneering mechanics ****. They function - they aren't broken or anything - but they are dull, uninspired and simple. Even multiple hero classes can't rescue it - it's just a poor afterthought overall. Thankfully, as said it's optional, and the shop management aspect of the game saves the whole package and makes it an easy recommendation. There's no other game quite like it... well, except Moonlighter, but the less said about that the better.

Recettear: An Item Shop's Tale

Released On: 
Sep 10, 2010
Metascore
Generally Favorable
82
User score
Generally Favorable
8.6
My Score
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Metascore
Generally Favorable
83% Positive
10 Reviews
17% Mixed
2 Reviews
0% Negative
0 Reviews
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100
GameShark
I love the synergy of all these different play mechanics. On their own, these different bits would become stale very quickly, but together each compliments the other to create what I think is a brilliant game.
90
GamesRadar+
Deceptively simple. Don't be fooled by its cute-sy look and playful trappings. This RPG is hard as hell and incredibly addictive. Plus, with the extra post-game modes, it manages to deliver an excellent amount of value for your gaming buck.
User score
Generally Favorable
81% Positive
148 Ratings
16% Mixed
29 Ratings
3% Negative
5 Ratings
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  • Positive Reviews
  • Mixed Reviews
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Nov 20, 2013
10
Paikia
I wasn't sure about this game when I bought it. I figured there was a reasonable chance it would end up on my "wasted money Steam purchases" basket. Only a few days later, when I bothered to check it out, this game became one hell of a pleasant surprise. Recettear is a weird mix of simulation, hack & slash and role-playing, with the cute japanese kind of graphics and animations that I really love. You play Recette, the cute and naive item-shop seller girl, who's teamed up with Tear, the fairy, who at first seems like the tough business...fairy(?) personality, but already a few hours into the game, I'm getting the feeling she has a totally different agenda than the one she's letting out. As Recette, you need to manage your items shop and make money, so you can pay a debt to Tear's agency (whatever it is), so they wouldn't take your house. In addition to buying and selling routine, you can also hire adventurers and go to dungeons. In return for your payment to the adventurer, you get to keep the items you find in the dungeon, and sell them with nearly 100% profit. All in all, this game is a lot of fun, definitely worth its price, in my humble opinion.
Jul 30, 2013
10
kcanon112
Very fun, needs a little bit of work in the combat to make it fit in more with the rest of the game but other than that it is one of the best indie game I've played this year.
85
Multiplayer.it
An original gameplay and funny carachters contribute to make a addictive formula that catches all-accomplished the gamer's attention.
Jan 27, 2011
80
PALGN
Recettear is perhaps one of the most unusual examples of a simulation game yet; with its engaging storyline, large ensemble of characters and action-RPG sequences, this is a game that really stands out from the crowd.
Dec 26, 2010
80
Metro GameCentral
One of Steam's best kept secrets and a cracking indie title that both pokes fun at and celebrates the charming absurdity of role-playing games.
75
IGN
Have you ever wanted to man the item counter in a role-playing game like Torneko from Dragon Quest IV? That's exactly what you'll do in Recettear.
70
RPGamer
For those looking for an exceptional simulation-RPG experience chock full of great humor and charm, Recettear may be that diamond in the rough that you've been searching for.
See All 12 Critic Reviews
Mar 27, 2013
10
Sonic_Doctor
Simply wonderful! Recettear is one of the most fantastic and original RPGs I've played in the past few years. Classic graphics and game-play with a different spin of the main character being an new item shop owner trying to pay off a debt, instead of an adventurer. The game is split off into two sections, store management where you sell items at the right times for the price that will get you the most profit. It wonderfully works in the concept of supply and demand as you get actual news on market updates sometimes more than once a day on what item prices are up and what ones are down. Along with the store management is going to the market or merchant's guild to buy items to sell in your store, or to help with dungeon crawling. The second part is the dungeon crawling. On the days you need a large boost to your store inventory or ingredients for crafting, you can hire an adventurer from the adventurer's guild to go to a dungeon with you. This is where you will control the adventurer as your main character follows behind. Using the adventurer you will fight off enemies, picking up items that some drop and opening chests to usually get items/treasures. The good part about dungeon crawling is that you get items that you can sell for 100% profit, minus the fee to hire the adventurer. Lastly on the dungeon stuff, the adventurer you hire will level up through the process of killing enemies, like any RPG, which is a good thing because they will be stronger and you can later move on to bigger and better dungeons, but it is also a slight hindrance as well, because the stronger and more experienced an adventurer becomes, the more it will cost to hire him or her. As the game progresses through the story, you will be able to hire different kinds of adventurers. I'm giving this game a 10 because it is a solid RPG, with a fun and whimsical story, that has familiar game-play while still feeling quite original. I've played many RPGs in my day and I can say I've never before played a game like Recettear. The people that rate it real low because of a lot of dialogue have clearly never played a classic RPG, or they have been spoiled by playing too many fully voiced RPGs. One of the other reviews says says that the store management isn't complex enough to be compelling for more than 4-5 hours, the problem with saying that is that it shows that they didn't play very long, because I've played 16 hours and I'm still getting new facets and challenges to running the store. The game doesn't give you all the ways to run your store right off, it treats those like any abilities learned in an RPG. As you get more experienced at running your shop and level up as a merchant, you gain more things that you can do, like decorating your store and new ways to sell things to your customers. Finally, I would add that just because it doesn't have the latest newfangled sparkling graphics and gimmicky interface, doesn't mean that it isn't an original title. The story and store management along side the classic game play is what makes the game original. The art and graphics(classic around PS2 era JRPG type) are solid, fitting the style of the game and the story. It isn't hard for this game to shine with with all the samey RPG drivel that tends to be heralded as special and wonderful(usually only because of the graphics). I highly recommend this game to any gamer that is properly familiar with and loves RPGs.
Apr 26, 2018
7
JimmyJams
A fun little game that feels a tad dated. The game mechanics are more or less solid, the take on the RPG genre is fresh, and the game is deceptively challenging. The graphics are sort of charming, sort of awful. The storyline and characters are godawful, but it seems to be a sideshow anyway; easily ignored. I'd say the game belongs in the $10-15 range, $20 is pushing it, but ultimately worth sinking a few days into.
Feb 15, 2015
7
ChanReview
Super addictive! It is a bit outdated and old fashioned, but you really cannot stop playing regardless. Art style is cute and chirpy and slightly humorous. Combat and the dungeons need to be worked on and I admit I only played through the game once to completion with no temptation to return to it at the moment. Some may find it only fun for a few hours as it does get very repetitive, but I managed to be amused the whole time as I played it through to the end. Fantastic game to continuously rave about? No. Enough to earn a decent score and respect for what it is? Yes.
Jul 19, 2012
4
Arkan01d
Recettear is a game that should be fun. You run an item shop, you quest for new items, and sell those items to people. Along the way you make friends and a pile of money. Simple enough to grasp, or so I thought. This game is so needlessly filled with dialog that is takes away from the fun. I'm all for a tutorial or a few helpful hints, but after 40 minutes of playing I hadn't even opened my shop for the first day yet. All I was doing was reading dialog AND not good dialog. It's not like there is a story line that will keep you on the edge of you seat. You are a young and very ditzy girl who is partnered up with a loanshark fairy. The fairy tells you everything you need to know to run a shop. She tells you, then you repeat it back to her and make a ditzy joke to go along with it, then she reiterates, and you make another ditzy joke. This goes on for what I am certain forever. Steam has me clocked in at 94 minutes of play time and I don't think I can take anymore cyclical dialog. I really hoped they would just shut up and let me play this game, but I have a feeling it will never end. Did I mention I can't find a way to save my game? I had to quit after 40 minutes of play and when I returned it made me start a new game. I had to go through all the dialog again. Yes it lets you skip, but you're pressing Esc 10 times just to play for 5 minutes. Who are these people that are giving this game all these good reviews? Wall of crits hits for 1463!
Sep 30, 2010
2
Rafter
Fun for only about 2 hours. After you've finished the needlessly long introduction, you now realise you have basically had everything this game has to offer. Pretty much all you do is: wake up, go to the adventurer's guild, do some stuff around town, sell items, repeat. The dungeons themselves aren't any less monotonous. They're randomly generated ever ytime, so they're basically repeating halls and rooms with monsters, treasures and next-floor teleporters in between. The interface and low-res graphgics makes the game feel a lot more like a console port from the PS1 console generation, than an original title.
See All 46 User Reviews
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SummaryRecettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As R... Read More
  • PC
Sep 10, 2010
  • EasyGameStation
Carpe Fulgur
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