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MechWarrior 5: Clans

PC User Reviews

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6.6
User score
Mixed or Average
positive
27(49%)
mixed
15(27%)
negative
13(24%)
Showing 21 User Reviews
Dec 28, 2025
8
zatoor
122I played this game with the DLC all Christmas long. It's a great game. I hope they continue to develop the MechWarrior series.
Oct 27, 2025
8
ComandanteCobra
Liked it. A single player Battletech campain, on clans side. It reminds me of old Mechwarrior 2 game but with Mechwarrior 4 venegance cinematics (but without fmv). It respect Battletech and old Mechwarrior games. A little heavy on pc requirements , but I played it veary early on Gamepass (maybe now it is better optimized). Different Endings and good difficulty (not frustrating). An old school (with modern touch) game
Jun 9, 2025
0
cottoneyej31
Only got to the 3rd mission before the terrible AI made me uninstall. Stealth missions where the AI can alert the enemy is terrible...TERRIBLE design. This is a first, there has not been a single player mech warrior game that I did not love. This is hot garbage. Save your money.
May 17, 2025
1
Antibazelos30
Only recommended if you care about co-op with friends. Solo is dreadful and artificial intelligence is very bad even with a story the gameplay from the Solo perspective is mess. Friendlies don't know how to shoot their targets the AI is busted and sometimes your squad is damaging your own mech with their fire instead of hitting their enemies that's how bad they are. Solo is bad
May 17, 2025
4
Armestice12
Coop-oriented garbage very bad gameplay if you care about a solid single player experience. Useless AI companions that don't know how to shoot straight and even shoot your own mech. Unfortunatly you need to play it coop with other humans playing as friendly mechs or else you are going have a hard time enjoying this as a Solo experience with AI companions. All missions are balanced for using squads and since the AI in this game is very stupid you are going to face hell of time playing this Solo
Jan 13, 2025
9
Pieterlion
Great storyline. Believable characters. Amazing graphics. I also love how much more flexibility you get in customizing your battlemech. The choice in battlemechs is limited but it makes you experiment with different loadouts. So that aspect is both good and “bad”. There’s also so many new aspects. Like chassis upgrades, affinity to mechs, the science lab to invest in upgrades. So many great new things added to the game. The gameplay itself is also challenging and definitely doesnt feel to easy like previous mechwarrior games. I had so much fun playing this game and its been long overdue since we had another GREAT Mechwarrior game like this! I also read some of the more negative reviews of some players here. And what it comes down to is that they dont understand how mechwarrior games work and the game is basically too difficult for them. Which is why they come on this platform to rant about it and give it a bad score. Maybe implementing a broader introduction/tutorial will resolve this issue with these players. I have to admit I find it sad that these people are motivated to place impulsive reviews because they’re salty and bad ar the game. I think most mechwarrior fans can agree that this is a worthy addition to the franchise.
Nov 2, 2024
9
Trixxstrr
Just finished MechWarrior 5: Clans. I really enjoyed the strong story focus of this one compared to Mercenaries. Hell it's been since the MechWarrior 4 games in 2000-2001 that we've even had a story based MechWarrior game. Took me around 37 hours to finish, on PC.
Oct 31, 2024
4
ExiledHannibai
Technical it's ****'s barely moved in from five years ago. The game however is dreadful. The story is lamentable, the characters unsympathetic, the voice acting terrible. Galaxy Commander Perez in particular seems to have been ordered to emphasize EVERY WORD. Like some internet troll typing in nothing but ****'s wearing. Mission design is terrible. Go here, destroy everything you can see, and here's more enemies for you to kill.MORE is better, so have some more. The problemis your mech suffers gradual erosion so you can lose the game against the MORE enemies 30 minutes away if you have bad luck. And there's no in mission ****'sa tedious trudge through samey, easy enemies till the gradual erosion catches up with you while the grumpy geezer yells how useless you are while despatching enemies at a rate of 20 to 1. How about stopping those giant space ships dropping enemies off rather than screaming down my ear hole? The protagonists here are explicitly racist, constantly harping on about their superiority while The Asian opponents are derided as ****'s nasty and makes the people im supposed to be rooting for unsympathetic and unpleasant. Add in a shed load of busy work, a confusing mech editor and multiple in game currencies and they've thrown out many good elements from mercenaries with drudgery. Avoid. Unless you have game pass.
Oct 23, 2024
2
Captain_Cynical
This is a sad effort. The highlight of this game is when you aren't shot by your own teammates. The pathing and AI are horrible. The uncanny valley effect during the cut scenes is horrible. The characters look like talking fish. For PC, I have to re-map the keyboard every time I start the game because they don't save the changes. The mouse sensitivity is crap. It can only be turned down (the scale is from 0-1) not up. This game is much worse than MechWarrior 5: Mercs.
Oct 21, 2024
8
LeChuck76
I am an old Mechwarrior Online Player. MW5: Clans is a really good single Player game. Its not perfect,and there are some points what can be polished via future patches, but i didnt entcounter any bugs. The AI of the mates are also not the best, but there is no singleplayer game, where you get a good AI buddy on your side. The Story is not bad, i like it. I like the conversation during the mission between the mates. Its a really good voice acting. But if youre a lore freak, there is to say, that your clanner mates are more like a freeborn as an true clanner. But for me, i like it that way. I have an 4080 card, so i dont have any problems with the performance. For me, its one of those games where every time you go to bed you think “i'm going to do this one more mission” and find it hard to stop.
Oct 21, 2024
8
order
I was so disappointed with mechwarrior online through the development changes and lies from the devs, and even mechwarrior 5 should have been a better product, but credit where credit is due, mechwarrior 5 clans is a solid title and reminds me of the days of mechwarrior 2 and 3, they're a subpar dev house but they pulled off a miracle with this beast. Good work
Oct 20, 2024
9
Samziel
PSA: Most of my performance issues disappeared after Huntress. This is 1hr into the game at most, so might wanna try till then. Good: -Story. Mostly accurate to lore and the story of your star is well written in. Some dumb dialogue every now and then and the facial animations are weird at times, but mostly the story and cinematics have been great and engaging. -Gameplay (for the most part). Omnimechs are fun to use and you feel overpowered as you should. The mechlab takes some time to get used to, but it works well for them. -Missions. They dont feel repetitive like in mercs and the scenery is really nice. Bad: -AI. Is still dumb as bricks sometimes, although much better than in mercs. -Enemies. There are some bullet sponge enemies. Not many, but annoying to deal with each time. Sometimes you are overwhelmed with enemies which is kinda lore accurate but gets annoying at times. Also feels like tanks get tankier the further you get in the campaign which is just dumb. -Performance and bugs. These are fixable. Like I said most of my issues disappeared after Huntress. However, some still persist. Flamers drop my FPS greatly and enemies sometimes move like 2d sprites in original Doom for some reason. Random FPS drops are there but nothing as major as in tutorial planet. Neutral: -Star management system outside missions. These feel a bit unnecessary especially the RPG style XP system for mechs and pilots, but they work really well in the game so I cant say if they're that bad or good. A very subjective thing. I dont mind it. Also, salvage has been turned into a research system that upgrades your mechs. Obviously none of this is very lore accurate but it's a fun little thing that spices up the gameplay a little.
Oct 19, 2024
0
dazid
As others have stated, yes, the first stealth mission is essentially impossible to complete due to the boss at the end being more or less invulnerable or unreachable by your weapons. Fix this crap and the game might be passable, but honestly, the combat is so dull, flat, and feedbackless (*zero* response to you hitting an enemy, and essentially zero response when they hit you, so it feels trying to have a conversation underwater.)
Oct 19, 2024
7
Sjalka
its a 7/10 .. so why not higher? MW:5 Clans has to compete not only with Mechwarrior 5, but also with Mechwarrior 5+ mods, a whole lot of mods .. some of them of very high quality. So .. we had Clan mechs for a while now of course, because the basegame allows full modding .. and importing Clan mechs is a given. What is different? .. It is singleplayer with a fully imagined and mostly well done story. Compared to the story of the main game (i call it that, it is not..) .. it is a MUCH better story. You are still forced to play as a generic dumb faced average guy. That seems to be sort of tradition by now. The last "good" character was in MW:3 .. along with the best story (in my opinion) .. story, mind .. not gameplay. Graphics have changed, UI and general design. Everything looks cleaner (which makes sense), but also cluttered (does not make sense for the Clans). Mechs run smoother, react quicker and more direct. I would still adhere to the classic controls rather than pseudo 1st person shooter controls, but to each one their own. Weapons and sound design are very odd. They do not work for me. Explosions are much more opaque, obscuring gameplay, weapons have a LOT less weight/impact .. and are canonically wrong i think. (PPCs should be particle beams of sorts .. or according to the lore .. lightning bolts of sorts) .. in the new iteration they are blue balls of light? Kind of goes full circle to MW:2 .. when the engine was not able to render beams/lines. The sound of steps, impacts and all is much, MUCH lighter .. mechs do not feel heavy anymore. On the positive side .. buildings dont just collapse by looking at them like the basegame and the environment is much nicer done, thanks to a more or less hand crafted area (i say more or less, because evidently, only key elevations and points of interest are .. while much of the filler is generated) The UI is needlessly overhauled .. and feels like a step back from the basegame .. mostly because mods have allowed a much greater detail and customization. My conclusion .. what does it feel like? .. ahh .. yes! .. like a console game! with all the negatives of only having a controller attached to it. Gone is the detailed customization, gone the mods .. and gone is the meticulous rebalancing. but hello, to nicer graphics, smoother optimization and a much, much nicer single player experience. Once done with the campaign .. its back to MW:5 with mods though.
Oct 19, 2024
9
korneevm
As a Battletech fan since 1997, I appreciate and love for the BT lore and all the small details from the developers. Feels really cool to be a part of the events, you've read in the books. Gameplay-wise, it's the same big stompy robots as in MechWarrior 5, but it feels more polished than the original game. Must play, if you are a fan of this genre.
Oct 19, 2024
6
Loosepotato69
The faces, the voice acting doesn't bother me but I'm 5 hours in right now and what is bothering me is I only get about 20 frames, sometimes dropping to 10 on a system that should run this game fine - Ryzen 5 5600G / 6600XT 8GB / 32GB and I run this game on the lowest setting across the board, on 2K resolution and this game just runs like a snail in a race. I also don't like the lack of mechs, I know there's 16 and they're omnimechs but it just doesn't sit right with me - maybe I got spoiled with MechWarriors 5 Mercenaries.
Oct 19, 2024
8
TamerSA
Fairly good entry. I've played a lot of MechWarrior over the years. MW5 Clans is a solid entry, if not exactly what veterans expect of the franchise. The game is very much linear single player (or co-op) story driven, with mech salvage and loadouts simplified in favour of narrative and a cleaner experience overall. Combat feels good and gameplay overall feels more accessible than previous entries. The voice acting is not as bad as other reviewers make it out to be. I'm convinced the VAs who sound a little forced or off do so intentionally to make the Clans feel foreign. If you're a fan of the franchise you'll likely enjoy your time here. It won't offer that deep, open ended mercenary feel with all the micromanagement, but it feels like a classic story driven game. I've not had performance issues, running an RTX3080, i7 3.4GHz and 32GB RAM.
Oct 18, 2024
8
Mopar63
Had to come back and edit my review. The game is actually pretty stable and while the story drive concept is a bit more limiting the story is decently done. The longevity of the game is something to watch for. With DLC that either ads whole new campaigns with the other clans or expands on the existing one, this game could be a classic for the MW franchise.
Oct 18, 2024
0
PashEffect
Complete a long stealth mission to end up with your 5 mechs killed by an immortal plane. The gameplay is terrible.
Oct 18, 2024
3
MR_Baba_Yaga
(MW5 Clans review, as of Game Patch N.1) My Specs: EVGA FTW 3 RTX 3060ti overclocked, 3700x Ryzen 7 CPU, 32GB 3600Mhz DDR4, M.2 1TB SSD (Game Drive), The system requirements shown on store pages are not accurate at all. The game does not run at 60 fps regardless of graphics settings and resolution selected with latest Nvidia drivers. I have to lock the game at 30 fps in Nvidia control panel to get a somewhat decent frame pacing presentation, but the game still drops below 30fps to 10fps or less in almost every mission for minutes. I am in shock PGI, you guys have had 5 years since MW5 mercs launch along with the most powerful engine in the gaming industry (Unreal Engine 5) and this is the result really you guys? The mechlab is complete garbage due to the most restricted feature set of mech customization in mechwarrior/battletech history. The lack of mechs to play is also completely unacceptable regardless of the lore/timeline in game. The game is fun at times but not even close to what Mw5 Mercs offers, its just barely fun. Even after the Day one patch the game still hasnt improved in any sizeable way, fps drops like a rock in the sea and is still to volatile to get 30-60fps regardless of graphics settings and resolution selected as stated above. Plus the most annoying bug still persists when the game is started or restarted, the game resets all key bind controls to default settings even after setting gameusersettings to read only. The Game straight up loads all other settings within the INI except for my damn key binds! I have redone my keybinds over 20 times in the last 24+ hours since game launch. THIS IS COMPLETELY UNACCEPTABLE PGI! and the saddest fact is mw5 Mercs feels more advanced than clans in everyway aside from graphics and the writing of the campaign, which is not a good look for the future of Mechwarrior games. I give a 3/10 review for mw5 clans, it should be a 9/10 or 10/10 easily. But with the issues stated above its not worthy of anything above 3/10, and that's me being very generous to be completely honest. I have never in my history of playing Mechwarrior games have had this much frustration due to "creative" and poor optimization decisions made by PGI. I really want this game to be fantastic, but the indisputable fact is the game needed way more time to cook and better creative decisions. This game is yet another example of a half baked bug ridden Mess that could have been avoided if the devs wouldn't have lost the identity of mechwarrior to stupid creative decisions while simultaneously jumping the gun on the game's release. Its a real damn shame this is the latest and new standard for Mechwarrior games. Below i have compiled a list of all the previous Mechwarrior games that have more playble mechs than MW5 Clans from the last 29 years. (1995)Mechwarrior 2 31st century had 19 playable mechs (1999)Mechwarrior 3 had 18 playable mechs (2000)Mechwarrior 4 vengeance had 26 playable mechs (2002)Mechwarrior 4 Mercs had over 40 playable mechs (2019)Mechwarrior 5 Mercs(not including DLC) had 50 playable mechs (2024)Mechwarrior 5 Clans has only 16 playable TLDR: MW5 Clans has a great campaign story and pretty graphics but generally is heavily lacking in every other way, as a result MW5 Clans is easily usurped by almost all of its predecessors. MW5 Clans is the first mechwarrior game since 1995 to have less than 18 playble mechs! The result of 29+ years of alleged MechWarrior "Enovation" *MechWarrior Veteran begins to cry profusely* What happened to my boy!!!!
Oct 17, 2024
2
garett
looks just as bad as the trailers did, subpar voice acting, no free exploration, and not taking advantage of UE5
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