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SummaryBECOME THE BABA YAGA - John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, c... Read More
Rated M
Rated Mfor Mature

Developer:Mike Bithell

John Wick Hex

Released On: 
Oct 8, 2019
Metascore
74
User score
Generally Unfavorable
4.8
My Score
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Metascore
74
58% Positive
31 Reviews
38% Mixed
20 Reviews
4% Negative
2 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 9, 2019
90
Metro GameCentral
One of the best movie adaptations of all time and an impressively original strategy game that manages to rival even the best action titles in terms of tension and adrenaline rush.
Feb 28, 2020
80
LEVEL (Czech Republic)
John Wick Hex is not the action shooter you would expect from the film adaptation. But only because of its unique turn-based style, you really feel like a dreaded hitman who is determined to reach his goal. And that's a great feeling. [Issue#299]
User score
Generally Unfavorable
4.8
28% Positive
18 Ratings
23% Mixed
15 Ratings
49% Negative
32 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 25, 2020
9
pedroleao
One of the best tactical strategy games I have ever played. Despite of all bugs that the game have, I would like to give 8,5.
Oct 9, 2019
9
JohnWax
It's awesome game! Yeah, it looks like xcom, but it's better than xcom. Good job Lionsgate games and Good Shepnerd entertainment!
Oct 8, 2019
80
IGN Spain
John Wick Hex is not what you would imagine in a cinematic universe, but it manages to turn around that action without filters to purify it and turn it into pure strategy by scheming Wick's mind in the video game.
Oct 8, 2019
80
God is a Geek
Combining realtime and turn-based gameplay, John Wick Hex somehow manages to nail the feeling of the movies.
Oct 10, 2019
70
Jeuxvideo.com
Despite its weird approach, John Wick Hex shows it has well understand the character : you’re always trying to find the most optimized way to hit and kill. The game doesn’t evolve much more beyond that, though.
Nov 22, 2019
65
GameCritics
John Wick Hex does a lot of things right and has personality to spare. It can also be irritating — sometimes overwhelmingly so — but it kept me coming back for more, even after realizing that I probably won’t see the end credits anytime soon.
Oct 8, 2019
40
Screen Rant
John Wick Hex plays like a top-down Superhot and isn't nearly as entertaining as the films it's based on, but delivers an equally high body count.
See All 53 Critic Reviews
Oct 9, 2019
9
TheRealKarimman
I pre-purchased John Wick Hex 5 months ago. At the beginning of John Wick Hex, it was a lot of fun. Everything was explained well. But at a certain point in the game, the game became less easy, which is nothing bad. But it became so hard that I had to repeat some levels too often which became annoying at some point. I like the strategy aspects very well. The story is just less good. In the end, it's a very good game I have little exposure to.
Aug 2, 2024
7
Maxthor
John Wick Hex isn't the shooter game one might expect, but once you embrace its turn-based, movement-focused gameplay style, you'll find it captures the essence of the movies better than anticipated.
Dec 9, 2023
7
Chemiker
John Wick Hex - это стратегическая игра на временной шкале с элементами управления ресурсами, в которой игрок управляет титульным персонажем на уровне по шестнадцатеричной сетке, используя различные ходы и действия, чтобы победить врагов и избежать попадания в своих противников. Для игрока действия Джона Уика и видимых врагов отображаются на временной шкале, аналогичной той, что используется в программах для редактирования видео, причем действия занимают разное количество времени.Скажу сразу если бы не название John Wick, а бы не то что бы не играл, я бы ее скорее всего не нашел, да и зачем она мне без Джона). И даже так я к ней не как не мог подступица ну как то не нравилась мне идея так. стратегии про Уика, ему бы подошел больше стиль как в Hotline Miami, или шутерок от первого или третьего лица. Но все таки дождавшись скидки, а за спиной уже маячит 5 часть, все же решился! Не пожалел, даже так в принципе было интересно.С чего нас встречают, это слайды из асетов на юнити, ладно даже озвучка есть, но 4 фпс Карл! так еще перевод на русский в принципе не плох даже с Ё, но смотря на субтитры не как не мог понять почему Харона зовут Шерон, чего? - атмосфера на пару процентов. Далее идет обучение, где нас знакомят с управлением, сперва казалось непросто, а потом что использовалось часто, что то редко, а что то практически никогда. Есть как противники ближнего боя так и дальнего, ближнего достаточно просто бить за углом, даже если их несколько они любезно ждут очереди, ибо не мало бы жоп пригорело если бы они все били одновременно! А противников дальнего боя, пробовать либо тоже байтить зайти за угол и избить, либо мастерски использовать окружения чтоб выстрелить и скрыться из поле видимости, а потом еще еще и так я мог несколько противников поубивать, что самое забавное даже если у вас кончатся патроны можно как кинуть пистолет в противника убив его тем самым, либо перекатываться (но использует собранность, которую надо восстанавливать, а тратиться она еще на ближний бой) либо добраться до ближайшего пистолета, в надежде что противники скосят (и такое было)Не стоит забывать что Джон стреляет по две пули, и по 4 если это автомат, в игре еще есть 2 вида дробовика, это имба ибо расстояние не помеха. В тайниках можно прятать оружие и бинты на уровне, я этим пользовался, но мне это от силы раза 2 пригодилось. Так же есть возможность брать пассивки вместо этого, я брал здоровье и точность на дальних дист. и что то еще.В какой то момент на предпоследней главе, я подумал что добраться до боса с 4 хп была плохая идея, но даже так я смог почти его убить, сглупил, не бывает патовых ситуаций, но мне показалось легче переиграть главу, с большим количеством хп, и без труда расправился с босом, так еще такой забавный момент то есть боссов сначала надо бить в рукопашку чтоб броня слетела, а потом только расстреливать, из-за этого битва с босом превращается в нейтрализация-нейтрализация потом огонь нейтрализация огонь и он умер.Про сюжет ну могу сказать так, пытался что то понять, думаю что то то понял, услышал пару забавных фраз, на один раз.Концовка просто смех, самый лёгкий бос, так еще и никаких новых механик, такого дядьку уделывает Уик, каво!
Aug 4, 2026
4
HatTopGaming
Ive definitely played worse games than this but really what it comes down to is just how much of a let down this game is given the source material. The combat is either dead simple or simply not built for the situations thrown at you. There's no stakes in the story since its a prequel and the game overall just lacks any real hook. They few moments where everything is going just right and you hit a good ryhtm are few and far between. And with given each level is about 5 or 6 stages long and your health and ammo carry over each stage it makes it more of a drag as you worry about having to restart if you get yourself into an unwinnable situation. Also the boss battles **** and the final boss took me like 60 seconds to beat
Oct 8, 2019
3
mondomarsupial
John Wick Hex has the bones **** turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. The UI is misleading and can be downright frustrating to use at times, with weird oversights like using ammunition having the exact same visual effect as losing health. Frequently, your ability to click on things will be blocked for seemingly no reason, leading to a lot of camera finagling and irritating, avoidable misclicks. The camera as a whole is just bad, with your only option of rotation being left and right. Zooming in and out slightly alters the vertical perspective of the camera, with zooming in all the way offering a marginally more flat view and zooming out completely being almost completely top-down. This camera system causes a lot of unnecessary frustration because it makes trying to figure out what counts as cover, what constitutes line of sight and what can be ducked behind an inexact science at best and an exercise in futility at worst. Adding to that annoyance is the fact that enemies will pretty frequently shoot you through cover that you just manage to make it behind, leaving a bullet trail straight through the cover you made it to, because accuracy isn't static or primarily determined by line of sight. Your ability to hit shots, and the ability of your enemies, is random, skewed slightly by things like distance and stance. This is a bad move for a turn-based strategy for obvious reasons, but far worse is random enemy placement and type. You're guaranteed the same number of enemies in any given level, and a set number of those are bigger variants of the standard enemies, but the placement and type of all the standard enemies is randomized, meaning that you can come into a level at a major disadvantage because you're being rushed by a half dozen melee enemies, with one ranged enemy at the back that can fire straight through his allies to hit you, because friendly fire isn't a mechanic. I'd imagine this is intended to allow a more reactive style of gameplay, but this puts a lot of potential for planning and, well, strategy out the window. On top of this is the poorly implemented timeline mechanic, where the idea is that you can see the next moves of your enemies and plan ahead accordingly, but all it shows you is the action they're currently in the middle of when it's time to make your next move. Enemies act somewhat predictably but sometimes they wait and reposition at odd times and sometimes enemies you haven't seen yet will come out of the woodwork during a longer action to interrupt you, and it all just contributes to an overarching feeling of not having enough information to plan any cogent course of action. TL;DR John Wick Hex could be decent, but it's bogged down by too many design oversights and issues of clarity in its mechanics to work. It's in a bad enough state right now that I don't think it'll get anywhere good unless it's worked on consistently for a few months. Until then, give this one a miss.
See All 65 User Reviews
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Oct 8, 2019
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