
SummaryAdventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet. Ittle Dew boils down the classic adventure formula until there is only fun left. Experience devious puzzles, timeless gameplay and lots of expl... Read More
Rated E +10for Everyone +10
Developer:Ludosity Interactive
Ittle Dew
Wii U
Released On:
May 29, 2014
Metascore
Generally Favorable
79
User score
Mixed or Average
7.2
My Score
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Metascore
Generally Favorable
79
100% Positive
6 Reviews
6 Reviews
0% Mixed
0 Reviews
0 Reviews
0% Negative
0 Reviews
0 Reviews
Nov 28, 2014
80
For fans of games in The Legend of Zelda series, Ittle Dew offers plenty of puzzles and replayability to scratch that Zelda itch. The combat system may be sub-par, but that shouldn't put people off as it's only a minor gameplay element, with puzzles being the stronger focus here.
Nov 26, 2014
80
Players should not be deceived by Ittle Dew's apparent similarities with The Legend of Zelda series. The references are merely for comic and background effect and this is, in reality, a very satisfying puzzle game that will delight those with enough mental energy to invest their time on it.
Jun 9, 2014
80
It’s a clever little romp to play around for a few hours, and it’s a fine way to spend a couple of days trekking through dungeons and finding new cards and pieces of paper.
Jun 2, 2014
80
Ittle Dew is a top-class puzzle-adventure title that Zelda fans will absolutely adore.
Dec 16, 2014
75
A fantastic homage of the Zelda franchise but a way too short. But while it lasts, it´s an engaging Action RPG adventure.
Nov 25, 2014
75
Depending on your exploration and puzzle solving skills, Ittle Dew will last between three to six hours. It is not a terribly long and epic adventure, but one that has a lot of heart. If you truly love the Legend of Zelda series and adventures in general, Ittle Dew is the perfect game to remind you why that love exists in the first place.
User score
Mixed or Average
7.2
60% Positive
9 Ratings
9 Ratings
33% Mixed
5 Ratings
5 Ratings
7% Negative
1 Rating
1 Rating
Feb 10, 2015
6
This is a very good puzzle game. The puzzles are very inventive and it borrows a lot of elements from Legend of Zelda series. It has good music, good graphics, and good entertainment value. However, this is significantly marred by glitches and lock-ups. The final boss of the game is hardly playable without it locking up during the fight. If the game didn't have the lock ups and glitches, it would be a very good game, but due to these issues, it didn't receive a higher score.
Aug 29, 2015
5
The strongest feelings I had for Ittle Dew were in how it auto-saves. The game freezes when you change rooms so it can save. Most games have the decency to let you keep playing while it saves in the background, but this one locks everything in place like its about to crash every time it saves. And good feelings or bad feelings, that's as emotionally invested as I got in Ittle Dew. It's a lot of block puzzles. Like, the vast vast majority of the game is just pushing or sliding standard block or ice block puzzles. Even the final boss is primarily a series of puzzles around sliding blocks! Outside of the tedium of solving the block puzzles, It's not very difficult but they do occasionally require leaps of logic. In one room, you have to light a bomb on fire, then turn it to ice, move the frozen bomb, and then when it unfreezes, the fire is still going and the bomb explodes at its new location. Why the fire doesn't do out when you encase the bomb in ice, doesn't really make sense. In the final boss, they toss a new mechanic at you where you can freeze a portal, move it, and then interact with it while still frozen. Everything else in the game functions differently when frozen, but you're just supposed to know that frozen portals act like normal portals without the slightest of in-world teaching. Ittle Dew feels like the kind of game prototype I would post on my site for the heck of it. Some charming writing, some funny pictures, and the occasional underlying neat idea, but there's a reason my games are free. The controls aren't totally smooth and can be a bit dodgy at times, it's short, and it generally needs some work. It's not awful but unless you get it on sale, it's not worth the asking price. It regularly goes for $15 but I picked it up for $5 and that was still kind of pushing it. You can beat it in a single sitting and the game itself jokes that it's at best a 3 out of 5, and that's probably being generous. I don't begrudge people from making money off of their work, but this one REALLY comes down to a value judgement for the player. Is an hour and a half of puzzles about sliding blocks worth $15 to you?
Platforms:
- PC
- iOS (iPhone/iPad)
- Wii U
- Nintendo Switch
Initial Release Date:May 29, 2014
Publisher:





























