
SummaryDeep Sixed is a roguelike space sim that will force you to use strategy, ingenuity and duct tape to keep your ship (and your skull) in one piece as you risk exploring a mysterious nebula protected by dangerous alien creatures.
Developer:LRDGames, Inc.
Deep Sixed
Released On:
Feb 12, 2018
Metascore
Available after 4 critic reviews
tbd
User score
Generally Favorable
8.0
My Score
Where to Buy
Metascore
Available after 4 critic reviews
tbd
33% Positive
1 Review
1 Review
67% Mixed
2 Reviews
2 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 20, 2018
80
When the puzzle elements fall away and you’ve established a rapport with the hardware, and perhaps even an affection for its idiosyncrasies, you’re sitting in Dan O’Bannon’s chair. Now you’re Pinback. Now that galloping finger jab — right-left-right-left — actually does something.
Mar 5, 2018
72
If you’re looking for a tense, deadly journey on a rustbucket of a space station, Deep Sixed is your game. If you want to take that same journey with a life vest on, you can do that too. Either way, this is a career worth signing up for.
Feb 26, 2018
67
It's easy to pour countless hours into Deep Sixed, but it's just as easy to rage quit after a few minutes. There is a handy tutorial mission, but it in no way covers everything there is to do in the game. I'm sure this will scare many new players away, but if you take the time to learn the way your ship and manual work, it becomes quite rewarding to fix your ship like a pro and continue on with each new mission. And when things seem too dark, the ship's AI is usually pretty good at picking up the mood. She's silly and totally programmed with the good of co-operation in mind, so the player character becomes quite sassy with her. Indeed, I found that their relationship was always spot-on and made me laugh quite a bit.
User score
Generally Favorable
8.0
75% Positive
3 Ratings
3 Ratings
25% Mixed
1 Rating
1 Rating
0% Negative
0 Ratings
0 Ratings
Feb 18, 2018
9
Pretty unusual game of how its done, and what you expect, and what you get. Great art and sounds, theme-topics, and mostly - of course - mechanics and genre mixing. It is not an tech-advanced one, but it is cozy, some kind of relaxing experience in FTL-look liked game. More important, everything there on its place and all together, it is not a pixel-art pack in game, it is great example of good design in game. It is not a usual EA-game, its already done, and done well, for example to many other developers with large ambitions and less-done-to-release. This game brings not much new to industry and uses quest-like game process, but it perfectly shows what is possible to do and what is doing so little nowadays in game industry - really interesting games without AA(A)-budgets. Some small things could be done better, and it is really small and easy to see them, but they done how its done, and this isn't some magical game where you couldn't feel its budget, there could be more modern graphics and more ambient sounds..
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