91
Animal Crossing: New Leaf is excellent for meditation, coffee breaks, grinding, goofing around, self-expression and, naturally, having loads of fun. [Aug 2013]
70
It is not too shabby to be a major. Animal Crossing New Leaf continues the series tradition of being as charming as it is relaxing. The repetitive nature of the tasks in the game has an allure that somehow never gets old. Fans will of course feel right at home and welcome the occasional tweaks and news the game has to offer. It’s just too bad that New Leaf while being a game with lots of content still offers very few surprises.
100
Animal Crossing: New Leaf represents not only the pinnacle of the series, but also the ingenuity of the life simulation genre.
10
[SPOILER ALERT: This review contains spoilers.]
8
My first Nintendo game I ever played. And my personal favorite of the series. The game opens with a train ride. You, the player are moving to new town. You are first greeted by Rover AKA Tutorial Villager. He asks you a few questions before you arrive to your destination. At the station you are then greeted by your new neighbours, the mayor, Tortimer and his assistant, Isabel. To your shock it is revealed, that Tortimer is retiring from being a mayor and you are going to fill in his place. And so your quest starts! There are many things you can do in the game. Like fishing, catching bugs and digging up fossils. For every item you discover, you donate to a museum. Your collection will grow exponentially over time. There are also a large catalogue of furniture, wallpaper, flooring and K.K's music, that you can buy from Nooks Cranny. The more purchases and discoveries you make, you grow your town center where villagers do their shopping and enjoying cultural activities. Each villager has different personalities and don't repeat the dialogue like in New Horizons. At the start of the game you will come across all kinds of Special Villagers, who truly stand out from regular villagers. New characters are introduced such as Cyrus who can customise any furniture you have in hand, Isabelle's twin brother, Digby, Kapp'n's family, Harvey the camp counselor, Luna a dream guide, Reese the owner of Re-Tail and of course everyone's favorite, Isabelle who works as your secretary. There is also a progression system called Badges. You get them from Phineas whenever you complete a certain task such as from collecting fish, bugs, fossils etc., helping villagers, spending bells and so on. You also get to customise unique designs on clothing and even furniture. Since Nintendo no longer supports Nintendo 3DS online services, you can't claim exclusive items through fortune cookies. You may get Pocket Camp items through coupons, you get by completing daily tasks. All in all it's well polished game which easily beats it's predecessors and even New Horizons. It's fun, cute, has lots of personality and a must have in the Nintendo 3DS library.
10
[SPOILER ALERT: This review contains spoilers.]
Animal Crossing: New Leaf
3DS
Released On:
Jun 9, 2013
Metascore
Generally Favorable
88
User score
Generally Favorable
8.8
My Score
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All Platforms
Metascore
Generally Favorable
91% Positive
64 Reviews
64 Reviews
9% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Aug 26, 2013
100
Animal Crossing: New Leaf represents not only the pinnacle of the series, but also the ingenuity of the life simulation genre.
Oct 7, 2013
91
Animal Crossing: New Leaf is excellent for meditation, coffee breaks, grinding, goofing around, self-expression and, naturally, having loads of fun. [Aug 2013]
User score
Generally Favorable
88% Positive
930 Ratings
930 Ratings
8% Mixed
86 Ratings
86 Ratings
4% Negative
41 Ratings
41 Ratings
Jun 4, 2013
90
Animal Crossing: New Leaf is a beast of a game, featuring hundreds of hours of open-ended gameplay. If you were turned off by the lack of structure and real goals in previous Animal Crossing games, nothing here will change your mind.
Jun 4, 2013
88
New Leaf is a delightful way to spend a lazy afternoon. It does have stagnation issues — this is basically the same thing we played on GameCube, Nintendo DS, and Wii — but the magic is still real.
Jun 4, 2013
80
It still feels more like a remix than a wholly new game, but New Leaf combines stress free entertainment and inescapable addiction in a more beguiling way than ever.
Jun 4, 2013
70
A new leaf has not been turned. Rather, an old dog is on display. Faithful, loyal, and hard to dislike, but you know what it can do already.
Dec 13, 2025
10
I don't make the rules this is game of the century maybe I don't know like atleast better than ragnarok
Mar 25, 2020
7
I love the game, but I think the graphic quality is improvable and more things could have been added to the video game. But if you want it for a small console, honestly it's fine!
Oct 24, 2022
4
45/100 Animal Crossing New Leaf is an immersive experience full of warmth, where the relaxing rhythm of everyday life lulls the player into a state of quietly fulfilling, mundane bliss, surrounded by friendly faces in a charmingly peaceful setting. The villagers are endearingly vibrant and unique thanks to various personality types, even though their presence starts to feel hollow after some time, mainly due to the lack of many meaningful ways to interact with them and a somewhat disappointing amount of lines of dialogue. Nonetheless, the game partially makes up for it through its astonishingly rich customization options. An immense catalogue of clothes to change your appearance, but also countless furniture and hundreds of items to decorate the interior of your house and the landscape of the town as well, not only through the growth of various kinds of trees and flowers, but also projects that vary from small fountains to new facilities hosting new activities. As time passes, new shops and locals will open allowing the player to shop more, access new features and meet new characters. Slowly but surely, players will discover the incredible richness of the decorative and self-expression options the game has to offer, making for a gratifying long-lasting experience. However, as much as it offers an astounding amount of content and a unique atmosphere, the overly simplistic and excruciatingly repetitive nature of the few available activities, namely fishing and catching bugs, leaves New Leaf thriving more off of ambience than actual content.
Dec 17, 2013
4
For being the fourth entry in the series, the game hasn't advanced much since the first one. You're the mayor of town in this one, which lets you setup Public Works Projects. They're decorations for your town, and they let you customize how your town is. Except you can only make 30 of them, even though there's space for tons and tons of them. Also, the selection of public projects is mostly limited to things like lamps and benches and statues. You can build up to three bridges across your town's river, but you can't divert the river, you can't add a pond or fill in a pond, you can't add or remove a ramp down to the beach. When villagers move in, they just move in any old place that fits, you can't declare where house lots should go. What I'm saying is that, for a game that tries to sell you on the point of being able to customize your town, you don't get access to a lot of very obvious customization options. Houses are about the same as before. You can change the outside of your house some, and you can get several rooms inside of your house. All rooms start off at 4x4, then have a 6x6 and 8x8 upgrade you can buy. Always a central room, a room left, back, and right, and an upstairs and downstairs. You can't re-arrange the orientation of your house's rooms, like having it be a long ranch-style house or a tower house where you just stack it five floors high. Even if the exterior didn't change to match it, it would have been nice for your house's rooms to be arrangable. Of course there's a ton of goodies to put inside of your house, wallpapers, floors, beds, chairs, etc, etc. Once you've picked up an item once, it goes into your catalog, so you can buy it again from Nook's if you sell or lose it. Except some items are "special event" items, so you can't re-purcahse them from your catalog. It'll show the item, and then not let you buy it. Not being able to just buy anything in your catalog is pretty poop. There's a "Mall" section, behind your main town, and you can upgrade it a bit. Re-Tail is in the main area, but all the rest of the stores, and the Museum and Post Office, are in the Mall area. Behind the Mall is the Happy Home section, where the houses of people you Street Pass are displayed, and you can order items that you see in their home. It follows the same rules as the catalog though, so if they have a limited item then you can't order it. Which is, again, poop. The villagers in town are kinda alright, some of them are fun characters that I really like (Ken and Bruce). Except they're a little shallow. You interact with them or not, and based on that they'll usually stay in town. If they decide to move, you can tell them to stay, and they'll stay if you've interacted with them a lot. I say "interact" instead of "be nice to" because it doesn't matter what your interaction is. You can talk to them, send them letters, hit them with a net, push them into pit-falls, whatever. It's all the same to them. They each start off with a house customized to them when they move into town, but they don't have any sort of style as to what things get replaced with what, so they'll just use anything you give them and anything they see in Re-Tail. Their houses end up looking like weird mish-mashes of all sorts of styles at once. The villagers aren't very distinct in how they act in general. Internally, the game itself has like 6 general personality types, and it kinda shows through even without knowing that. There's apparently 110 or so villagers in the game, but you can only have up to 10 in your town at once. It'd probably have been better for them to make fewer villagers that are each more distinct. I guess what I'm getting at in general is that the game has stuff in it, but most of the options are kinda shallow or surface or whatever you wanna call it. There's not many systems driven interactions going on, and the game regularly feels like a disappointment and an "if only they had" sort ****.
SummaryThere are no points or levels, just a myriad of sights and sounds, places and activities...all ready to explore. Spend your time passing new ordinances—or going fishing. Hang out at a coffee shop or visit a tropical island. It's up to you. Your game is what you make of it—and personalizing your world is part of the fun. Create cool patte... Read More
Rated Efor Everyone




























