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AirBlade
Without the camera's awkward behavior and minor flaws in the story AirBlade would have easily found a slightly higher score.
60
Play Magazine
The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
77
The levels and objectives lock a game that should offer an unprecedented degree of freedom into a frustrating series of linear challenges.
10
Cactusjack121
My favourite ps2 game tbh Repeatability is amazing you can finish story mode countless times and still have fun.
7
oldgamer81
The game has some really nice sides, the graphics are cool, the hover board really feels like hovering und runs very smoothly, the level design is great and it's a nice idea to have a story mode which is nice and cheesy 90s boarder-style. But the story mode is too linear and much to difficult. So often I slammed my controller somewhere because it seems impossible to do the mission within so few seconds and if you fail with one objective of the last part of the level you have to restart all over again. This much to high difficulty seems to have the function to make the pretty short game very long: Since months I replay the game from time to time and still not have finished it. But that is a very frustrating way to have a long gaming experience. They should have just built more and bigger levels with a lot more missions and tasks which should have been more non-linear to choose to do the easy ones first until you feel ready for the difficult ones. But, as that is not how it is, this pretty good start for the game ends pretty bad, even though, when you are a patient person with a faible for hovering boards and not easily frustrated, the is some fun for you.

AirBlade

Released On: 
Jan 28, 2002
Metascore
70
User score
Mixed or Average
7.1
My Score
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Metascore
61% Positive
11 Reviews
22% Mixed
4 Reviews
17% Negative
3 Reviews
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  • Negative Reviews
90
Hot Games
It's a wild, insanely challenging, and great-looking game.
80
Game Informer
The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
78
TotalGames.net
Its mission structure. It is just… so highly structured. You have the freedom of movement that an antigravity board provides and a very strict set of rules to follow – surely we have a paradox here.
75
Electric Playground
While the linear missions can get quite tough (not to mention adhering to the imposed time limit), controlling the airblade hoverboard is surprisingly intuitive.
70
Cincinnati Enquirer
It's a refreshing twist on the extreme sports video-game genre, with plenty of solo and multiplayer modes, attractive graphics and a toe-tapping urban soundtrack.
60
Play Magazine
The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
40
Electronic Gaming Monthly
Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]
See All 18 Critic Reviews
User score
Mixed or Average
36% Positive
4 Ratings
55% Mixed
6 Ratings
9% Negative
1 Rating
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Jan 24, 2024
10
Cactusjack121
My favourite ps2 game tbh Repeatability is amazing you can finish story mode countless times and still have fun.
Mar 30, 2020
7
oldgamer81
The game has some really nice sides, the graphics are cool, the hover board really feels like hovering und runs very smoothly, the level design is great and it's a nice idea to have a story mode which is nice and cheesy 90s boarder-style. But the story mode is too linear and much to difficult. So often I slammed my controller somewhere because it seems impossible to do the mission within so few seconds and if you fail with one objective of the last part of the level you have to restart all over again. This much to high difficulty seems to have the function to make the pretty short game very long: Since months I replay the game from time to time and still not have finished it. But that is a very frustrating way to have a long gaming experience. They should have just built more and bigger levels with a lot more missions and tasks which should have been more non-linear to choose to do the easy ones first until you feel ready for the difficult ones. But, as that is not how it is, this pretty good start for the game ends pretty bad, even though, when you are a patient person with a faible for hovering boards and not easily frustrated, the is some fun for you.
See All 2 User Reviews
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SummaryNo Wheels, No Waves, No Snow, means NO LIMITS! Features an awesome mission-based Story Mode, unbelievable tricks and stunts, and even a Party-Play mode for up to 8 players. Experience the extreme physics of AirBladeTM and find out just how much fun you've never had! [Namco]
Rated Tfor Teen
  • PlayStation 2
Jan 28, 2002
  • Criterion Games
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