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Description: It is the dawn of history… 8,000 years before the birth of Christ. The mighty Roman Empire, masters of the known world, will not rise for eight millennium. But around the Mediterranean in groups of primitive huts stir the initial steps of a great awakening as mankind evolves from the rule of the pack to sow the first seeds of civilization. Who will rule supreme… Africa, Italy, Illyria, Thrace, Crete, Asia, Assyria, Babylon, or Egypt? Nine of the greatest civilizations of antiquity vie for dominance as they rise from the Stone Age, interact throughout the Bronze Age, and culminate their struggles with the dominant civilization of the Iron Age. ADVANCED CIVILIZATION is not just a wargame wherein players advance by conquest. Indeed, military is but one of the 24 tools available to players seeking to improve their lot. Although war is one of the paths frequently travelled by mankind, it rarely leads to a stronger civilization. Nor is the game a flight of fancy pitting slingers against nuclear weapons in some type of bizarre time warp. ADVANCED CIVILIZATION tracks man's progress throughout antiquity as one to eight players vie to form the dominant culture by acquisition of such tools as Pottery, Metalworking, Mining, Coinage, Mathematics, Philosophy and Theology against the backdrop of an ever-changing world rife with natural and manmade threats to sidetrack the unwary. GAME FEATURES: *COMPLETE PLAYER INTERACTION: Combat resolution dependent solely on player actions with no random chance elements. Play alone against two to seven computer opponents, or substitute as many human, opponents as you can muster. *EMAIL: Up to 8 players can vie online using simultaneous movement for a faster game full of surprises and bluffs not possible in sequential movement games. *MULTIPLE GAME SETTINGS: Three levels of Al, four variant options, and dozens of different player combinations provide hundreds of different game possibilities. *ECONOMICS: Balance your degree of urbanization with the availability of rural population to prevent inflation or stagnation. *TECHNOLOGY: Trade the production of your cities for the players tools of civilization. Not just another arms race… players must weigh the needs of the moment against improvements in crafts, sciences, arts, civics, and religion to build the strongest culture. CALAMITIES: Earthquakes, famine, civil war, slave revolts, flood, barbarians, plague… there is no end to the conspiracy of men and nature to challenge even the greatest empire builder.

Overview

Platforms:
  • PC
Initial Release Date:Mar 23, 1996
Publisher:Avalon Hill
Genres:

Credits

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