If I could write a real review about this game I would. But it's an experience that you must play. Just know it's simple but incredibly fun, unique, and witty.
You'll find potential in this unique dungeon crawler but not much beyond that. In fact there's not much to say about it. You're dropped in to a very strange library and after you read a magic book you're in a very strange dungeon. I get the game was trying to be unique, and it certainly is, but it's almost over done to the point where you won't compliment the game but rather scream what the And after a while it becomes clear that's what the game wants you to say, it wants you to be confused and a little unnerved. The next thing you'll probably notice is that all the story is in text form. So you'd figure with a game that to me has no story the gameplay must be the focus and Eldritch plays a bit like Dishonored's younger stupider brother. Fighting enemies by just running in and killing them isn't fun or satisfying, so I tried stealth but that's not very fun either. The most fun you can have is just running past enemies and seeing how fast you can get through the dungeon. And one thing I really enjoyed about the dungeons was that they were randomly generated but sometimes with out dynamite you can't even progress because they can randomly generate to be a big circle. Another giant flaw is the horrible inventory system. For whatever reason you can only carry one object that's the same shape as another, you can't hold two objects that are a circle i.e you can't hold your essential compass with you essential soul thing. Also they give the option to store your artifacts which acts as currency if you go through a dungeon and return, but that's all you can put back. You can't fill youur giant chest with weapons, keys, or ammunition and if you die you lose all of that which made for painful restarts. If I gave it props for one thing besides the unique style and admittedly fun exploring, it's the powers you get while playing at statues, jumping higher, hypnotizing enemies and creating magic barriers, these powers enhanced and changed up gameplay. But with no immediate indication of what power I get if I pray and no option to stop if I pray I can go from a good power to a bad one in half a second. All in all, the game suffers from trying to hard to be unique and forgetting they have to make a fun game, if there's a sequel I'll pick it up but I'll gladly put this down to play with it's big brother Dishonored.