snaplemouton
User Overview in Games
6.5Avg. User Score
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positive
1(50%)
mixed
1(50%)
negative
0(0%)
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Oct 10, 2018
MapleStory 25
Oct 10, 2018
Combat: 7/10 The combat is smooth and fun to play but lack sustenance. No talent tree, the skill tree is extremely simplified and other players of the same class will most likely play exactly the same way that you play your character. Simply put, there is zero room for diversity outside of there being different classes. You cannot make your character shine brighter than another of the same class by customizing the way your character play. Graphics: 7/10 The game looks great aesthetically but that's it. it is a cute cubic world filled to the brim with chibis and cute monsters that doesn't exude any kind of fearsome presence. This, however, results in a lack of "epicness" when it comes to boss battles and there was never a moment where I was "Woah! This monster looks way too strong for me to charge head on.", I was more likely to try to cuddle and hug the big bad dragon than to feel threatened by it. While some may enjoy this cute paradise, this style of art become tiresome after a while if there isn't any emotional moment to break the monotony of cute teddy bears and rainbows. Story: 6/10 It was okay, nothing more, nothing less. The game started with a nice story tailored for each class but after the tutorial levels are done, this "class story" is completely gone and you are left with a single storyline, making leveling other classes more of a chore since there is no variance in story. The story itself is interesting enough at most, plain bad at worse. Overall content: 6/10 There is a truck load of things to do in Maplestory 2, that much is certain, but what deters from it is how poorly implemented a lot of it is. The main issue lies on how pay to play or pay to bypass the grind a lot of activities are. For example, fishing will require either a tremendous amount of time and effort spent grinding or a credit card to pay for the auto-fishing feature. This is just one example of many bad design choices. This is a game we are talking about, not some maid service. Games are supposed to be fun to play, not a chores that you want to pay someone, or something else, to do for you. Leveling: 4/10 It's way too fast, empty of meaning and without any epic journey to becoming a great hero. You follow the main storyline, which takes a few hours at best, and you reached engame level (50). The game holds your hand so much it's almost as if it was trying to play for you. With constant free teleport to the next objective, you will be done with the story with grayed unvisited areas on your world map because they've teleported you across the entire continent for free without making you do the actual journey there. Killing monsters is a complete waste of time as the game insensitive you to skipping as many fights as possible as they reward close to nothing, it would take you hours of murdering monsters of your level to do the same amount of experience that you gain from a quest that literally just ask you to talk to the NPC next to the NPC that gave you the quest. Endgame content: 1/10 By far the worst part of this game and why Maplestory 2 is a terrible MMORPG. The endgame content is gated behind dailies and weeklies, which means you have to play the endgame like it's a job you have to do every single day rather than a game you play when you feel like playing. Want to spend your entire Saturday grinding dungeons for gear? You can't! 10 dungeons max per day, up to 30 a week, after which point you gain no gear from doing dungeons, only basic money currency and some experience. You want to level up that prestige level (which is basically the leveling process after reaching max level) ? Sorry you can't do that, you are limited to 1 level a day at normal leveling speed, after which your XP gain is reduced by 99.9999% until the daily reset. Oh, and make sure you do your daily missions, which range from tedious tasks to impossible to find object in other players housing. Basically, Nexon took the "limitation" design philosophy that a lot of MMO have to the very extreme. There is zero insensitive to play past the 3-5 hours a week you'll need to run out of dungeons and the rest are just tedious dailies. PvP: 0/10 Not. Even. Worth. Trying. Absolutely ZERO skills involved. It is 100% gear dependent. You will be fighting Credit Card warriors, not players. Social: 10/10 This is the only place where Maplestory shines bright. The social aspect of the game is amazing. The game tries its best to help you get involved with other players, and it succeed very well at it. The user created content also help boost the player interaction with other players as it is easy to show your content to other players. Overall score: 5/10 While the social aspect of the game may be great, the game fails to deliver on the most important aspects of an MMORPG, the content itself. Even though it is packed with stuff to do, almost everything when it comes to gameplay was poorly implemented.
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PC
Mar 26, 2017
Mass Effect: Andromeda8
Mar 26, 2017
Mass Effect Andromeda is the perfect example of why we can't get Half-Life 3. This game was hyped so much that people expected it to be absolutely perfect in every way, as per their own description of what "perfection" is. People say they care about the Mass Effect franchise but they don't. They'd rather talk about SJW or make memes out of facial expressions. All I'm going to say is: Stop comparing Ryder and his/her companions to Sheppard and his/her companions. If you intend on playing Mass Effect: Andromeda, forget about Mass Effect 1, 2 & 3 or you'll feel nostalgic about characters you spent countless hours with. Give Ryder and his/her crew the time to grow on you, like you did for the Sheppard in the original Mass Effect Trilogy. Comparing the most legendary character in the Mass Effect franchise to a character that barely woke up from cryo is more than unfair, it's insulting. I have 96 hours in the game so far and I haven't finished the story yet. From the look of it, am far from finishing it too. I've had fun all the way through and plan on continuing having fun with the game and most likely will play it again, multiple time. 96 hours of fun and counting. For a 60$ game. I would have given it 10 / 10 if it wasn't for the animation issue and some of the weird dialogs and stuff that happen in the story, such as the Angara race magically being able to talk the Milky Way language without any explanation on how they accomplished that feat.
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PC