kihweh
User Overview in Games
6Avg. User Score
User Score Distribution
positive
0(0%)
mixed
1(100%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Oct 18, 2013
Salvation Prophecy6
Oct 18, 2013
Well I'm a couple of hours in. I did a bit of the Wyr and I did a bit of the telepathic mutant warrior women turian things. I haven't gotten to any resource management or leadership with either, which is where everyone says the game opens up and gets good. My opinion so far: Did you really do this solo? If so, I'm impressed! The graphics are a little dated, but not so bad it's distracting. The ground combat is ok, there are several things I would tweak. Better cover, squad controls (like "Go here" or "Defend this"), get rid of bad guys spawning because I killed a building and replace it with defenders jumping out of windows or turrets mounted on the buildings or something, make some troops focus on ranged attacks and have others focus on running at the enemy lines and stabbing(this will make it feel a little less zerg-y). But all in all, it's ok. The reviews all say it gets better as you go as well. For the space combat, I love the wormholes and warp tunnels. That's really cool. But the dogfighting is not nearly as much fun as I was expecting. Maybe slow the speed of all the ships by half or something. It's hard when you get about 2 seconds on target before they zoom off-screen. I would also really like to see where you can allocate energy. Put energy to guns and they can shoot more before running out of juice, but your engines are slower and shields don't regen. Which brings me to my next point. SHIELDS SHOULD REGEN. Sorry to yell like that. Starship shields should regen. That's just the way it is. And I think an energy allocation would be nice too. Max shield regen but move like a turtle and can't hold down the fire button. Balance it all out for balanced combat. This allows even the same ships to act like much more, making it feel like there are many more ship choices without having to add extra ship models. All in all: Lots of promise. Lots of tweaking that could be done. A game that eventually could be a major time sink if a few things are fleshed out. Definitely worth $10. On sale for $15, buy it if you like the genre. At $20 I would find it hard to recommend but could justify it. But most importantly: Support the game because you are supporting independent games development of passion projects. Not the massive industry of hollywood rip-offs and quarterly profit reports.
Report
PC