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diegzumillo

User Overview in Games
6.5Avg. User Score
User Score Distribution
positive
1(50%)
mixed
1(50%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Sep 26, 2015
Out There Somewhere
8
User Scorediegzumillo
Sep 26, 2015
I've never seen this mechanic before, it's very fun and gives some interesting puzzle platforming. And it is very well explored in the level design. I love the visuals too. Quality pixel art, very cute. The game sits mostly on the easy side. I figured out the mechanics quickly and at worst I died 3 to 4 times on the hardest rooms and sailed through the game in about an hour. The bullet hell sections, however, are pretty hard! at least to me, I hate bullethell games. It is a very small part of the game, but it makes me wonder about mixing such completely different genres. Here it didn't take anything from the game but I remember feeling quite disappointed with Brutal Legends, for example, because I went in expecting to play an action fighting game in an open world and found myself playing an RTS. I don't like RTS so I couldn't enjoy the game, no matter how good it is. But I digress. This is not an issue with Out There Somewhere, the spaceship sessions are short and few. It's extremely short though. But without considering price, length is not a very useful piece of information. What I mean by that is I think the game is worth what they are asking for. It's a short, adorable, original and fun little game and it's cheaper than a sandwich. I'm a very satisfied customer.
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PC
Sep 26, 2015
Element4l
5
User Scorediegzumillo
Sep 26, 2015
At a first glance this seemed like a good idea. It's definitely original! I personally did not enjoy this game but it might have some appeal to other kinds of people. Strangely enough, it reminds me of Dragon's Lair for the Sega CD. And I know exactly why. If you never played said game it works like this: you put the cd on and hit play, then a beautiful animation starts playing! cell shaded, Disney quality etc. That's no intro or cut-scene, that's the game. You have to press specific keys at specific moments to allow the movie to progress. It's a game 100% made of quick-time events, made before this term had been coined. And Element4l is exactly that under the hood; you have to press the correct key at the correct time, there's no margin for error and no flexibility at all. Which is a shame, I think the mechanics of this game really do allow for some open problem solving level design. Again, some people may enjoy this but, if they exist, I hope it's not because of the movie playing because Element4l doesn't have that part.
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PC
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