diegzumillo
User Overview in Games
6.5Avg. User Score
User Score Distribution
positive
1(50%)
mixed
1(50%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Sep 26, 2015
Out There Somewhere8
Sep 26, 2015
I've never seen this mechanic before, it's very fun and gives some interesting puzzle platforming. And it is very well explored in the level design. I love the visuals too. Quality pixel art, very cute. The game sits mostly on the easy side. I figured out the mechanics quickly and at worst I died 3 to 4 times on the hardest rooms and sailed through the game in about an hour. The bullet hell sections, however, are pretty hard! at least to me, I hate bullethell games. It is a very small part of the game, but it makes me wonder about mixing such completely different genres. Here it didn't take anything from the game but I remember feeling quite disappointed with Brutal Legends, for example, because I went in expecting to play an action fighting game in an open world and found myself playing an RTS. I don't like RTS so I couldn't enjoy the game, no matter how good it is. But I digress. This is not an issue with Out There Somewhere, the spaceship sessions are short and few. It's extremely short though. But without considering price, length is not a very useful piece of information. What I mean by that is I think the game is worth what they are asking for. It's a short, adorable, original and fun little game and it's cheaper than a sandwich. I'm a very satisfied customer.
PC
Sep 26, 2015
Element4l5
Sep 26, 2015
At a first glance this seemed like a good idea. It's definitely original! I personally did not enjoy this game but it might have some appeal to other kinds of people. Strangely enough, it reminds me of Dragon's Lair for the Sega CD. And I know exactly why. If you never played said game it works like this: you put the cd on and hit play, then a beautiful animation starts playing! cell shaded, Disney quality etc. That's no intro or cut-scene, that's the game. You have to press specific keys at specific moments to allow the movie to progress. It's a game 100% made of quick-time events, made before this term had been coined. And Element4l is exactly that under the hood; you have to press the correct key at the correct time, there's no margin for error and no flexibility at all. Which is a shame, I think the mechanics of this game really do allow for some open problem solving level design. Again, some people may enjoy this but, if they exist, I hope it's not because of the movie playing because Element4l doesn't have that part.
PC