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anonygoose

User Overview in Games
8.5Avg. User Score
User Score Distribution
positive
2(100%)
mixed
0(0%)
negative
0(0%)
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Games Scores

Dec 8, 2012
Primordia
9
User Scoreanonygoose
Dec 8, 2012
Modern adventure games can often end up feeling low budget in one place or another, but this one feels like it was made by a lot more than the handful of people who worked on it (not including voice-acting in that count). It's a solid game where the puzzles feel logical and necessary as opposed to just setting up roadblocks to your progress. I was tempted to write a super long-winded and poetic review for this game, but I'd rather just go play it again (for me that's the sign of adventure greats). For the third time. Commentary is well worth activating on the second playthrough, it offers a lot of insight into what they were aiming for.
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PC
Nov 14, 2012
Cargo Commander
8
User Scoreanonygoose
Nov 14, 2012
Pretty entertaining little game. It's not hugely deep, but what it does it does to a good standard. The game in a nutshell is based around collecting cargo by attracting cargo containers to your cargo ship in deep space. Each set of containers that you attach to gives you a certain amount of time to get the cargo from them before a wormhole forms and forces you to rush back to your ship. You use a drill to gain access through the hull, or even through the floors and walls inside the container itself, if you don't wish to go outside. If you do go outside there's a limited air supply (referred to as holding your breath in the game!) which forces you to drill through fairly quickly into the container if you do decide to go outside. Each container may or may not have: cargo, monsters, weapons, money. Each map (generated by the word you use to get there) has a leaderboard to compete against other users who used the same word to get there. You'll all play an identical set of stages/containers and even come across the bodies of other cargo commanders. There's no multiplayer interaction beyond this small 'social' aspect, which in my opinion does not detract from the experience. It's a fun title to play when you're sick of something deeper. The only issues I have with the gameplay itself are: it's often hard to tell quite where an entrance to a container is when you're in space, which leads to a few cheap deaths from suffocation. There are also flying space monsters that seem to spawn indefinitely every few seconds on the later stages of a map. The majority of my deaths are from these, which takes away from the fun of drilling tactically into a container to avoid the monsters inside, only to have never ending waves of flying space monsters nibble you to death. If they didn't spawn wave after wave of them in the exact same place I would be able to see how they're adding to the difficulty in later stages, but with them working in that way it just feels like a really irritating way of trying to keep your inside the containers and funnelled down the entrances created when they collide into each other. There's also a few crashes here and there, a graphical glitch or two as well, but they're few and far between. Overall it's a great little title if you're looking for some quick fun. I'm not sure why it's got some fairly "meh" critic reviews so far, but I suppose it's one of those games that will either 'click' with you or won't.
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PC
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