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Jun 2, 2014
Distant Worlds7
Jun 2, 2014
The scope and underlying detail in Distant Worlds: Universe is outstanding, but the game suffers from some basic (and correctable) AI flaws. A single ship within a fleet can become injured or run out of fuel and the rest of the fleet will basically sit paralyzed for a decade until your construction ships deal with the problem. Your advisors recommend missions that can be suicidal and colony defense (especially before bases are built) seems to be an afterthought. Fleet management is not straightforward (Google 'fleet posture' for a better description of how to manage them) unless you take their automation off. At some points gameplay is more like watching a movie **** than 'playing'. There is a significant internal database and set of tutorials, but you'll go wanting for information on a few basic commands (i.e. how do you disband a fleet to cut costs? or how do I find out when requested items will complete their builds?). I intend to give the game more time to impress. Be prepared to give the game 20 hours of test play to learn its nuances before getting into any 'real' game.
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