Wizzy
User Overview in Games
2.7Avg. User Score
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positive
0(0%)
mixed
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negative
3(100%)
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Games Scores
Oct 24, 2020
Ancient Frontier4
Oct 24, 2020
Nice general idea - research new tech, buy different ships and add extra equipment to build a fleet for your very own play-style. But poor graphics (I know, I know, "graphics in TB strategy, go back to school", etc, but it's not me who constantly tries to add "3d" with all its shortcomings into TB strategies), just a few hull types and tactics based on severely restricted paper-stone-scissors game: some ships are good against capital, almost none is efficient against fighters, and EVERYONE beats the crap out of the escorts. Are you not entertained?!! Well, nope. Bought with huge discount, and still doesn't worth the money. Why quarter of century after Orion 2 no one was able to create a proper remake is beyond me.
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PC
May 21, 2020
Panzer Corps 23
May 21, 2020
Waited it so long to be disappointed so much…. I don’t expect miracles from the industry these days, but to screw up a perfectly fine game, in exactly the same way SSI did it with PG2/3 – one would expect devs to do their homework. Who on Earth asked you to do a classic wargame in 3D? Oh, oh, I’m so happy my PzIV turns its turret, wohoo! C’mon. Air units sometimes are barely visible unless you hit the Tab key, especially if located above multiple land units. Ok, my eyes are not what they used to be, but still. For me the only way to visually discern, say, Dorniers 217 from U-88 from Bf110 at normal viewing distance was to put different liveries on them. All in all, graphics are a step (or two) back. Thanks, thanks a lot for that. No, really, PG1, released 25 years ago, with simple, but reasonably detailed, unit icons and nice animations, looked better. Amount of content is, well, underwhelming. Ok, I understand, guys plan to sell lots of dlc like '39-’40-you name-it campaigns, Africa-corps 2, allied/soviet/pacific/alien-vs-predator corps 2 and so on, and live from it for years, but hey – for people to buy a dls to the game they at least have to remember it exists, which is not the case here. Balance seems… not really thought out. FlaK 18, the acht-acht, in terms of core slots costs as a Tiger, while lacking armor, ability to use it offensively, unless certain heroes are embedded, and decimated by “support fire” trait. Captured units, that provided so much fun in PC1, became almost impossible to obtain and operate, unless you are fine with severely reduced unit headcount and minimal to no reinforcements available. Artillery pieces cost sky high, and you need lots of them cos they’ve been nerfed compared to PC1. And remember – LeFH 10,5 will support your units against attacks of soft-type enemies, PACs – against hard types, SFH-15s – against both, and K-17, costing a small fortune – against none of them. Don’t mix it up, soldier! What else? Encirclements? Fine, but I can swear I’ve seen it somewhere nearby. Heroes fine, but mostly useless. Constant rush to capture all victory points in time while trying to figure out, whether you have to draw reinforcements and pay extra or can make do and save prestige, feels like work, not fun. Different types of objectives? Nope, never heard. When you move a unit there is no indication of terrain in target hex. Thank you very much, it cost me half of Tiger prototypes cos that hex turned out to be town. All in all? I’ve returned to PC1 to never look back. Game is not that bad on itself, it deserves 5 or six, but gets only 3 because most of the effort was put into wrong places. Let’s consider it “supporting fire” trait.
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PC