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User Overview in Games
6.3Avg. User Score
User Score Distribution
positive
3(50%)
mixed
1(17%)
negative
2(33%)
Highest User Score
Lowest User Score
Games Scores
May 31, 2012
Dungeons5
May 31, 2012
Imagine you're at a party -- and this gorgeous girl is totally into you -- you keep catching her eye from across the room, and some brief small talk reveals that she is undeniably really into you... also... she's twice as dumb as frozen feces, has a hideous worldview and is profoundly shallow and unrewarding to interact with. That's DUNGEONS for you... it's like they polished the visuals and figured that would be enough to sell the game. If you are really anal retentive and your favorite genre is tycoon/city-building games then you actually might enjoy this game. Everyone else -- it's profoundly boring. You'll have to endlessly drop silly decorations into the world to build any of the "better" (I use the term loosely because none of the features really do anything) structures -- and your reward for all your trouble is to have to restart in another dungeon and begin all over from scratch. If there was some way to save templates of rooms and drop them into the world, or a slider function that could decorate rooms for you reasonably well so you wouldn't have to fiddle and twist every damn thing in the world it might also have saved it. You have no real control over your minions, but that's not a problem like it might be in some other games because your monsters often don't serve as anything but a speedbump for your avatar or worse, (SERIOUSLY) are merely something you put ahead of adventurers to ENTERTAIN THEM. Thats right, in a surprise twist which proves to me the most poorly executed and unfun mechanic for a game, EVER -- everything you put in your dungeon is supposed to ENTERTAIN YOUR INVADING ENEMIES. They are supposed to be wowed by your interior decoration skills and get all pumped beating your minions up and ROBBING YOU... you actually have to ENCOURAGE THIS. When you have (OMYGOD SO STUPID) you have done your job and they are HAPPY... THEN you kill them and harvest their soul energy for the the ultimate payoff -- wait for it -- soul energy you can use to make more decorations. Rinse, repeat. The game at numerous junctures could have been so much cooler and close to... well... an actual game. Have facilities grow on their own... make something about treasure worth having/defending (Treasures with bonuses that conferred to you would make them worth protecting, and if your minions had special gear that made them better you might actually feel invested trying to win it back if it got stolen, for examples.) It is JAM PACKED with un-fun mechanics like (gasp!) your monsters killed an invader -- that wastes soul resources! All that told -- it's not a BAD game... it just isn't any good. You might even enjoy playing with the pieces for a while, before you grow utterly disgusted with how nothing you DO actually really matters... it's all in how you lay things out, and a million interesting things COULD have been happening while you play the game, but you can't enjoy them, or participate -- because you're too busy putting more wall sconces into your hallways to notice. Actual Title? Dungeonzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
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PC
May 21, 2012
Gratuitous Space Battles10
May 21, 2012
Just another example of how DLC can ruin a game. If you don't buy it with all it's DLC at once, you're left feeling like you ordered a pizza and only three-quarters of it is in the box when it is delivered. This is pure and simple disabling features for a game you already paid for and twisting your arm to pay for them again. People who are obsessively detail oriented or anal retentive will enjoy this game more than some, I think. A great part of the game is fiddling with ship designs -- and I was surprised at the distance between starting the game and actually engaging in a ship battle when I first began playing. For what the title seems to be offering, that's almost silly. Better titles out there -- Master of Orion 2 came out YEARS before, it's ship design was deeper, more interesting, less complicated, and more elegant and nuanced. All that, AND the space battles in MOO2 didn't HAVE to be gratuitous. Get that title instead.
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PC
May 7, 2012
The Chronicles of Riddick: Assault on Dark Athena9
May 7, 2012
Anybody who panned this game is friggin' ****. Very evocative of the movies, extremely enjoyable to play, very little to complain about. Fighting is visceral and enjoyable, environments are engrossing and if you buy it in a bundle with the original game it's an exceptional value. Throws a few curve balls to shake you out of complacency, and there is as much fun to be had stealthing around as running and gunning. What I enjoyed the most is the game starts with you being incarcerated in a super-max prison that no-one should be able to escape -- and after you do just that the lengths your captors go to contain you just get wilder and wilder from there. There are a couple of moments in this game I will NEVER forget -- and that's saying something. Great bargain, great game, great fun.
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PC
Apr 4, 2012
Infernal3
Apr 4, 2012
If you are considering picking up this game because you are craving some good 3rd person action with a gritty backdrop and compelling theme, Skip this title and play Dark Sector or Velvet Assassin or better yet Alpha Protocol instead. This game on it's face looks polished, but is a complete letdown where gameplay is concerned, and the plot is so thin (there is very little setup and absolutely no apparent justification for your aligning yourself with the very organization you'd previously sought to destroy except some weak pretense that you'll need to "to survive." In the tutorial levels the lopsidedness really shines through, in places you'll die from falling less than a story (falling a similar distance in other games of this type merely hurt the player) while on the other hand without armor or explanation you can take truly ridiculous amounts of damage from gunfire on the "Medium" difficulty -- not to mention you gain health from looting corpses, essentially turning everyone you shoot into a health potion. Couple this with frustrating save convention -- you'll constantly find yourself doing GIANT stretches of minimally entertaining content when you accidentally happen upon something that can actually kill you (hint: it's a terrain feature or a boss battle) because the autosave points are insanely far apart and it won't let you save at will. Picture a pearl-polished shot glass, containing an ice cold gulp of diarrhea. That's Infernal. Purchase at your peril.
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PC
Mar 30, 2012
E.Y.E: Divine Cybermancy2
Mar 30, 2012
More than anything it's a missed opportunity. Everything about the same seems to weep "We couldn't finish this game, so we kicked it out the door as a value title." The textures and landscape of the world are threadbare and boring -- while many of the characters in contrast look tremendously polished. The tutorial is ineffectual and for a title with such a vast suite of features that's really a shame... If you're like me you'll fiddle with the parts you can understand then ultimately push it aside for something more rewarding, less frustrating, or even just for something that might seem like it has a unified art style. Skip this title -- it's not worth it even for $10. Could have been SOOOOO much more. A shame.
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PC
Jan 26, 2012
Clive Barker's Jericho9
Jan 26, 2012
This game was AWESOME! I have NO IDEA why some people would pan this game, let alone some of the unforgiving reviews here or a steam meta-score of 63. This was one of my favorite FPS games to come out in a Long time, and I've played a lot of them. Got it as a value title on steam and I played it to the hilt in a couple of days, got more than my money's worth -- it was a STEAL! While It's not perfect, it doesn't need to be and I can be truly unforgiving to some games with profound enough flaws. The Good: Interesting and novel elements for FPS's can be found here. Lots of Abilities and gimmicks that many other games think sufficient to rest on their laurels with one or two of, this game has a whole suite of them thrown in with the kitchen sink (14 total, including bullet-time, Healing, Tele&Pyro Kinesis, bullets you can guide in flight as well as spell-like effects.) You can freely switch between the 7 characters in your squad for most of the game, each accommodating different play-styles, to keep the game fresh, or to overcome specific challenges. Need the whole squad to take something down? Go with your support classes. Just want to mow everything down and don't overthink it? Go heavy. Puzzle time? Switch to the clairvoyant. Time to get personal? One of the characters is a melee badass. The environments and characters as well as enemies are really immersive and sometimes truly horrifying. There are a few quick time events sprinkled into the game -- but where in most titles this feature is repetitive, punishing or annoying -- they REALLY shine here. I won't ruin them all but there is one where you have to use quick-time button-mashing to perform an EXORCISM! Very cool. The gore, language and violence are VERY graphic and even disturbing in places -- but appropriately so. The story is historically inspired and TRULY different. What's cooler? As the game progresses your futuristic squad moves further and further back in time and interacts with folks like 1942 British Occult soldiers (and their **** counterparts), Corrupted Crusaders, Roman Legionaires... all the way back to Sumerian Priests! There is good character development and achievements unlock info about various heroes and villains -- in most games this is extraneous or cursorily interesting, but for this game I read and examined them all THOROUGHLY. The backbone concept alone is awesome -- Military Occult Warfare team assembled from Witches and Chaplains in the US army? The story is AMAZING. The Bad: Really... I have to work to give equal time for deep criticism, because the game is awesome especially for the price, but here goes... No multiplayer -- and in a squad-based game like this it is TRULY a shame -- if it did it could have potential for amazing multiplayer action akin to games like left 4 dead, because the characters are so different and would mesh SO MUCH BETTER if a variety of people were talking and driving them (though the AI is adequate for single-player) Perhaps dare I say considering the 7 different classes it could have been a great mesh of Left 4 Dead and Team Fortress 2... sadly, it was not to be. A second gripe would be that once you are able to rapidly switch between the entire squad things can get a little overwhelming at first. They DO try to acquaint you with each character in turn and introduce the powers, but before long you find yourself in situations where 1 or 2 powers are the best (or in a couple of circumstances the only) solutions before you are fully familiar with all the tools at your disposal. Thankfully the game is long enough so that before long you know what you've got and can switch it up to handle anything you need to deal with. Also, while the character selection menu uses squad members last names to identify them, in many situations the squad-members voices refer to characters by their first name. Sure, before too long you'll catch up and learn that you need to switch to Black (the Sniper) when somebody is asking "Simone" to take a critical shot or use telekinetics, or know intuitively that when people are yelling that "Billie is Down!" that you need to go help (Billie) Church as referred to into the menu. I got the idea, they wanted you to have a first-name basis and identification with the characters... but it was a little difficult at first, like being at a dinner party and being nervous about remembering everyone's name to whom you were introduced... still, by the third mission I assure you I was good friends and on a first name basis with all of them. Lastly, where some games can be annoying or punishing in putting you in situations where there is no obvious way or counter-intuitive way to proceed, it seems the dialogue in this game was almost in a hurry to give things away -- You never get to a point where you want to hit your head on a wall because in some situations the puzzle is telegraphed to you before you know there's a problem! Beats the alternative though.
9/10
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PC