One of the greatest games for me. I'll never forget this "dreamland" bright art-style and the story. Gameplay is just fine, not the best one though. This game is not about the combat - it is about the feelings and atmosphere. What a shame that this game is not that popular, it absolutely deserves more attention.
I have to learn how to play this game, but after I did - oh, what a journey! Yeah, combat is dated and some quests are maybe way too simple, but other than that, this game aged like a fine wine.
First time playing (and beating) a FF series game. It was definitely not that bad, considering the age of the first entry, but not really that engaging either, except the final part of the game (for some reason, FF I have one of the weirdest difficulty spike on my memory. Anyway, that was a great old school experience with some polished retro graphics.
Don't understand, why people hate Spore. I mean, it could be better and more mature, as we can see in the E3 videos, but the fact is that even today there is NO alternatives for this game! And, from my perspective, Spore is not about a gameplay really (which is mediocre) - it is about a CREATIVITY. The possibilities in this regard are endless, and the Galactic Adventure DLC adds more into this whole system of creation tools. On the other, if you not really into that type of gameplay, you will still have a great time, but for not a long amount of hours - 5-10, maybe. Still worth playing anyway
1. I kinda love the whole Tolkien-ish aesthetic of Oblivion, and it was in fact one of the first RPG ever for me. 2. Melee combat is fine (but could be better, if not that freaking amount of enemy HP on high levels), the same goes for magic (not actually played with it that much, just some more common stuff like Destruction and Restoration) and bows (great damage, when playing as a sneaky boy AKA thief), overall - not that bad, especially after the Morrowind combat. And I LOVE, how faster and more responsive it is in comparison with the Skyrim combat. 3. Main quest is just boring, not really that stupid, but more... repetitive. But the side quests and guilds on the other hand are G R E A T, the best in the series IMO. Shivering Isles DLC is a fresh air, it contrasts from the main game really well and gives you the whole new, bizarre world to engage yourself in. Never touched the second one major DLC, Knights of the Nine, have no idea if it's a good or a bad one. And, in the first glance, my score should be at least 8 or higher, HOWEVER! - Those BORING, COPYPASTED dungeons are A LARGE AND SMELLING ROCK OF GARBAGE. I HATE those lazy made caves with useless loot and no personality whatsoever, HATE those Oblivion gates with the same 6-7 worlds, HATE forts and even HATE (but not that hard, maybe) those ayleid ruins. - You can feel, that the world is mostly generated. Outside of miserable dungeons there is nothing to do here - just beat some stupid bandits with monsters, look at different biomes and just use fast travel to save yourself some time. - Levelling. Oh. My. God. It is just broken and contrintuitive, even grindish in some places. When the RPG with open WORLD, where most of the time you are fighting, doing some quests and clearing DUNGEONS fails with some of the key elements of the genre - this is definitely a core game design problem. On the other hand, side quests and SI DLC are well made - you just have to make it through objective flaws of the gameplay to make fun of this part of Oblivion.