Monster Hunter Stories 3 Review Story
I actually ended up enjoying the story way more than I expected. Compared to Stories 2, the characters feel more real and I found myself caring about them a lot more. There’s also a slightly more mature tone this time, which I think fits the game really well and makes everything feel more grounded.
That said, Rudy really dragged parts of it down for me. He’s constantly shouting and being rude for no real reason, and it just breaks immersion. There were multiple moments where I was fully into the story, and then he talks and it just pulls you out of it.
The final boss is also a bit questionable. Being forced to play as Ratha sounds cool, but it ends up feeling like RNG rather than skill. You’re basically hoping to survive instead of actually mastering the fight, which is a weird choice for such an important moment. Combat
Combat is honestly one of the strongest parts of the game.
The stamina system adds a nice layer of strategy, and the new abilities keep things from feeling repetitive. What I really liked is how characters grow over time, unlocking a second weapon and even another monster. It gives you more flexibility and makes team-building feel meaningful.
At any point in a fight, you feel like you have options, and that’s what makes the system so enjoyable. It’s simple to understand but has enough depth to keep you engaged. Habitat Restoration
This was a surprise highlight for me.
The habitat restoration system isn’t just there for visuals, it actually adds real value. It feels rewarding to interact with, and the bonuses you get make it worth investing time into.
The coolest part is how monsties can change elements depending on where you release them once your rank is high enough. That leads to some really interesting dual-element monsters that look great and feel unique. Honestly, this system is strong enough that I could see it working in mainline Monster Hunter games. Endgame
This is where the game really falls apart.
There’s basically no endgame content right now, and that’s a huge problem. In Stories 2, finishing the story gave you a reason to keep playing. You could build your team, experiment with genes, and really dive into the deeper systems.
Here, once you beat the final boss… that’s it.
Which makes no sense for a game like this. The systems are there, but there’s no real reason to use them after finishing the story. It kills the motivation to keep playing, and that’s honestly frustrating because the game has so much potential. Overall Verdict
Monster Hunter Stories 3 is definitely a step up from Stories 2.
The combat feels better, the story is more engaging, and the systems are more refined overall. It’s a genuinely good game and I had a great time with it.
But the lack of endgame content really holds it back. It feels like something is missing.
If Capcom adds proper post-game content through updates, this could easily become a 9 or even a 10. But right now, it just feels incomplete. Final Score: 8/10
A really strong game with one major flaw holding it back.