I love everything about it except the main sport mechanic. It's incredibly ambitious of them to attempt a new sports game with depth and nuance, something EA hires thousands of people to refine each year. I'm left wondering if they should have used a simpler sport with established rules, like Golf Story or Dodgeball Acedemia. Art and Story is possibly Supergiants best though, worth the price of admission.
The story threatens to be interesting a few times, but only amounts to a saturday morning cartoon by the end. But the strategic gameplay was entertaining and addictive enough that I bought the sequel as soon as the credits rolled. Heres hoping it offers a more nuanced or affecting tale.
Wants to be the gateway drug to link the SMT and persona fandoms, but waters both down so far that I can't imagine it having much success. May be a good recommendation for a childhood pokemon fan looking for something more mature
The RPG systems are wonderful, but the difficulty curve doesn't highlight this as well as it could. The first part is too hard so grinding and relying on RNG comes into play. But the remaining two-thirds are too easy, meaning you wont need to master all the tools at your disposal. Luckily the story is a fantastic crash course in moral philosophy that will stay with you, so its a firm recommend from me.
Absolutely superb battle system, atmosphere and story. Let down slightly by how 2D some of the characters are and how grindy the end-game is. Well worth your time
Absolutely stellar writing and dialogue. I will dip into this game every year or so for a long time to come, just to spend a sunday afternoon with this wonderfully realistic and relatable couple. The gameplay is good enough, but not the main attraction
Serviceable and occasioanally addictive RPG. All aspects just too shallow. Combat, characters, licence board, plot, gambit system, side activities; all needed more depth to be really engaging. Final product is like eating a whole pack of rice cakes. Not terrible, and enough calories to make it (just about) worth your while, but nothing to remember.
The time travel plot device isn't fleshed out quite as much as you'd like, and the game gets a bit flabby in the middle, but some great characters, writing and a great combat system make this an easy recommendation.
Feels like an console launch title. Tonnes of great ideas and good direction. However, near constant technical limitations/wobbles remind you that this is probably a shadow of the game the creators wanted it to be.
For each interesting innovation, there are 3 or 4 areas that are, at best, uninspired and, at worst, frustrating mis-steps. It's obvious this game is mostly aiming at (J)RPG veterans, which may be it's biggest mistake as that crowd has seen this done much better elsewhere.
Dark soul's problems - of which there are many - get washed away in the torrent of euphoria that comes with each victory, whether minor or major. An excellent game that should be of no interest to most gamers, but the core it's designed to engage with won't be able to look at other games in the same way again.