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Kyru82

User Overview in Games
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Games Scores

Jan 18, 2017
Mighty Morphin Power Rangers: Mega Battle
4
User ScoreKyru82
Jan 18, 2017
I am really trying to like this game. I loved Power Rangers when I was younger, and played the Super Nintendo beat 'em ups that this game is attempting to emulate into the ground. This doesn't even qualify as a fan game. The reason? A fan wouldn't let this sloppy mess see the light of day. I can get over the cartoonish design, and I love that they included so many of the (human) characters from the first two seasons, thanks to a 'bundle pack' that makes me wonder if they plan on selling them later as DLC. However, it's all down hill from there. First off, this game looks and sounds like a flash game. I wish I were exaggerating. It's also pretty difficult. Not in a rewarding, feel good way, either. It's difficult because it's full of bugs, the hit boxes are dodgy, and it's oh so unforgiving when you die. A death could, and most often will, send you back fifteen minutes. Most games might be able to get away with this, but this one has a knack for tedious meat bag enemies that take too long to kill. Not because they're difficult, but because they have too much life. Play with a second, third, or fourth player you say? Sure, I'd love to! That would surely make it easier. The problem with that is that there is no online multiplayer. Even if there were, I should be able to easily trounce any beat 'em up like this with a single player. There is no excuse for this difficulty. I have thousands of hours on Monster Hunter (all versions combined), so I'm no stranger to difficult games. There just is no reason for this kind of punishment in a beat 'em up. No reward worth the risk of being set back fifteen to twenty minutes because you didn't see the Alpha 5 message telling you how to do a thing. A thing that you're supposed to know how to do in order to proceed or kill a certain type of enemy. There is a bug that holds you in place after a combo until you let go of the analog stick. I tried it with the d-pad, and the same results were obtained. Another similar bug allows you to control the character, but you find yourself against an invisible wall, only able to walk up or down. Luckily, this is often only a few seconds, but you can die from it easily. Both of these bugs are common in my experience, the later being somewhat less so, with the former being a constant problem. Then there is the experience system. I was so excited when I saw they had implemented an RPG like system of leveling up, complete with a skill tree. It was painfully apparent that it would give grinding a whole new meaning. Early in games with a leveling feature, you expect to get the first few level ups in a very short amount of time. In this game, on the other hand, it is a chore. You get two or three orbs from each enemy that go to your experience bar, no numbers, just a bar, and it moves incredibly slow. I played through the first area of level one three times, and the second and third once each, saving the experience as I went. This netted me about two-thirds of what I needed for a single level up. The boss at the end of the first level then pushed it up the rest of the way, with none left over for the following level. This tells me that grinding is pointless unless you're topping off after only beating a boss, as any extra experience gained when leveling up is forfeit. At that rate, rather than having experience be a thing at all, they could have just given you skill points for beating levels. I love that they made this game, but I hate that they put no work in to testing it. I realize that making games is hard work, and the people that made this did an amazing job with what they had. It's obvious to me that the people pulling the strings rushed this out to catch the Power Rangers Movie hype train, and nothing more. Think of the most tedious beat 'em up you've ever played. Now bump it out of the way, because this is going to take its spot.
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PlayStation 4
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