Freedom Cry is Downloadable Content for the main game. Adéwalé, one Caribbean slave and companion of Edward Kenway, engaged in the vendetta between the Brotherhood of Assassins and the Knights Templar -- the account is analogous to earlier installments of Assassin's Creed. Yes, the Caribbean slavery theme is adequate in theory but not in execution -- as per the Ubisoft methodology. Because the quests are vague and obscure, the account of the Brotherhood and its personalities are not unambiguous. Let us move on to Freedom Crys mechanisms. You scour the Caribbean- peninsula with a clunky parkour system and jerky motions. The open world is expansive yet empty -- emancipation quests of Trinidadian and Haitian captives, eavesdropping, scouring for chests and miscellaneous collectibles, voyaging-, piracy-, and harpooning onboard the Experto Crede, etc. These Ubisoft-esque redundant quests make up the majority of the experience. Once again, you can engage in ship warfare or use Adéwalés machete and Dutch blunderbuss on antagonists, though a good time -- becomes too easy too quickly. Just from its illustrations, Freedom Cry can, be determined to be more aged. The moist, tropical environments and graphics -- particularly on the ground, mountains, animals, and structures -- were coarse and rough. Sea textures and motions were immersive and more on the positive side.
Flow is not a serviceable game, not even a mediocre one. You assume one flowing -- no pun intended -- a peacock-esque organism that consumes its surroundings of white figurines and orbs. Despite being incredibly short, the absence of variety makes the game monotonous. There is positively no substance or anything to rectify the game. There are no conventional controls. When you pitch the Dualshock in a desired direction, your organism moves. These are unserviceable and employed in a way that spoils the experience. ThatGameCompany masquerades Flow as a creative masterpiece when it qualifies more as a background theme than a quote-on-quote game.
Warframe is one of the free-to-play massively multiplayer online games (MMOS) that came out at the launch of the PlayStation 4 . There is no sense of cohesion -- you have to navigate the entirety of the game in the absence of a manual. Therefore, you are quickly overwhelmed. You understand as much regarding the Tenno -- an ancient and esoteric faction that you play, the synopsis of the encyclopedic story and the Warframe cosmos in the beginning as you do at the end of your playthrough. Warframe has no sense of progression or challenge. You can experience the entirety of the game in 15 minutes -- the creators assume the psyche of quantity over quality. The gameplay is a mixed bag -- smooth acrobatic movements and swordsmanship, mediocre gunplay, repetitious cyber-ninja combat, and generic-futuristic-scenery. Nevertheless, the positives do outweigh the negatives. One enormous problem is microtransactions. Equivalent to Blacklight: Retribution, you either pay for microtransactions or commit to for an eternity in an endless system of customization, weaponry, and Warframe costumes -- though some costumes are aesthetically pleasing.
Coming out during the advent of PlayStation 4 , Blacklight: Retribution sought to incorporate every cliché prevalent in other shooter franchises, such as Battlefield and Call of Duty. Therefore, it became a basic, repetitious, and mediocre game with nothing to differentiate it from the competition. The graphics are outdated and compared to that of the PlayStation 3 . Hardsuit Labs, the game creators, force their microtransactions down your throat at every turn because, in their absence, the game is even more forgettable. Either you refuse to pay for microtransactions and be clung for the entirety of the game with the same weaponry from the onset. Or you pay for microtransactions and are granted the capacity to customize, upgrade and rent weaponry. They made the game free-to-play with a caveat -- pay with money to appreciate the experience. Story and characters do not play a large part. Frankly, the game probably has an account -- either it was too obscure or did not manage to grab my attention.