FiveMoley
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9Avg. User Score
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1(100%)
mixed
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Mar 3, 2026
Half Sword9
Mar 3, 2026
Half Sword earns this 8/10 by doing something remarkably rare in the modern world of games. It simply refuses to be anything other than exactly what it is. In an industry littered with companies chasing trends, copying successful formulas, and stuffing in content to increase the price tags, Half Sword stands apart as a genuinely singular creation. Its physics-based combat doesn't try to emulate the swordplay of AAA titles. Instead, it embraces the clumsy and terrifying example human reality and what it actually meant to fight in 15th-century Europe. Armour matters. Momentum matters. A misplaced swing can send your own blade bouncing back into the ground or sky, and that is not a bug — that is the point. The developers have leaned hard into historical authenticity, modelling real weapons, genuine armour, and the brutal efficiency of medieval combat in a way that feels educational as much as it does entertaining. There are no flashy combos handed to you, no glowing weak points, no hand-holding. Just steel, physics, and consequence. What makes it unique to me though, is the spirit behind it. This is a game built by people who clearly cared far more about realising a unique creative vision than maximising revenue, and that passion bleeds through every chaotic, wonderfully wonky moment of play.
From what I've seen there is more content to come. Basically saying were going to be getting more dessert for this meal. I'm definitely interested the upcoming dialogue system as me and my friends are story people, which is why we like the intro so much. Hopefully as time progresses the performance issues will begin to be alleviated and, hopefully, become what its meant to be. A comfort game you can play when you either want to relax, show off your skills, or just slaughter a bunch of mercenaries in 15th century Europe. Fingers crossed. 8/10
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