For me personally, this game is not only a good gameplay with an interesting story, but also a life-affirming project that I will miss. The graphics are nice, and a lot of things are hand-crafted rather than AI-generated. The same goes for the hand-crafted lighting, which deserves **** gameplay and management are well-designed, making you think about your actions rather than just brute-forcing. The combat system offers a variety of approaches. From parrying and dodging, to throwing bottles and weapons to stun the enemy. Also, dodging the enemy will stun them, giving you more room to maneuver. Enemies help with variety, as each one has its own unique characteristics. For example, electric monsters can be easily defeated by throwing vodka, as it will ignite and completely burn the monster. Similarly, surrounding lights have the same effect on other enemies when alcohol is **** plot has become more readable compared to the GZDoom mod, but it hasn't lost its naturalism. I can believe in the story and and in all the consequences that arise in the game.
Although we rarely use firearms, this is what gives them their significance. Every shot becomes enjoyable, as it is much easier than close combat. The music is oppressive, as it should be. The rare moments of rest feel truly necessary and calming. Akira Yamaoka's composition titled "Catharsis" will remain in the music album forever.This is not an AAA project. But for the amount of money that was invested in it and the quality that we received, I can confidently say that it has a soul. And that's what I appreciate the most.