This game is quite the adventure! A 2d platformer with epic boss battles, fun map exploration, intriguing lore, awesome music, and an emotionally touching story. This is a gem ****, and worth far more than the price tag. 10/10 fun.
I uninstalled Diablo IV and repurchased ESO on steam. Previously I had it on pc. Immediately I am thrust into a huge open world, with players bustling around me. I was so happy that I could level and gain power, that I just ended up fishing for a few hours to get some perfect roe. Even fishing, I could get a valuable item that helped my character upgrade itself. Perfect Roe is worth a lot of gold at guild traders. What a breath of fresh air! To be able to enter an unexplored area, after previously leaving the game for 3 years, this is the type of fun I wanted. Epic crafting system, really good character customization, and social interaction. Thanks for welcoming me back, ESO.
I rated this a 0 because the last 78 of 80 total hours of gameplay felt like a chore. After forcing myself to experience what this game had to offer, and completing the campaign on hardcore, I uninstalled it. The game itself was buggy, reports from the 3 early betas were ignored, and the game launched with lots of unpolished glitches. The campaign is a walking simulator, the bosses are forgettable, and the plot is unenjoyable at the end. The main elements of an arpg are character progression and loot. This game makes both of those things unenjoyable. I dreaded progression because I knew monsters would be absorbing more damage, and my items would become more obsolete every time I grinded to a new level. I approached this game with an open mind. I wanted to accept it for what it is and not be attached to the mechanics of other classic Diablo games. Unfortunately the game, on its own, is just a very bad player experience.
I rated this a 0 because the last 78 of 80 total hours of gameplay felt like a chore. After forcing myself to experience what this game had to offer, and completing the campaign on hardcore, I uninstalled it. The game itself was buggy, reports from the 3 early betas were ignored, and the game launched with lots of unpolished glitches. The campaign is a walking simulator, the bosses are forgettable, and the plot is unenjoyable at the end. The main elements of an arpg are character progression and loot. This game makes both of those things unenjoyable. I dreaded progression because I knew monsters would be absorbing more damage, and my items would become more obsolete every time I grinded to a new level. I approached this game with an open mind. I wanted to accept it for what it is and not be attached to the mechanics of other classic Diablo games. Unfortunately the game, on its own, is just a very bad player experience.