Very good indie P&C game! Easy to medium difficulty for experienced players--not recommended for anybody who'll complain about puzzles that require thought or inventiveness. A charming lead character, simple but compelling story and world-building, interesting and fun puzzles, good jokes (sometimes very good). In sum: brains, heart and humor. I find most digital art quite coarse and unappealing, and although here it's at times quite sketchy, the game does a generally good job with it--character deisgn is good and there's a sense of atmosphere, and it's a welcome alternative to pixel art. English voice acting is superb for Robert and quite good in most cases. There's a needless mix of British and American accents, however, which undermine the cohesion of the game's atmosphere. They should've stuck to Robert's British. Laura, in particular, his female counterpart, has an unconvincing American accent which I often lamented. They all pretty much nail their characters, though. So all issues are minor. I totally recommend it and will definitely be looking at other titles by Studio Fizbin.
A remarkable game. Graphics, gameplay and music are extremely cohesive. Few elements driven to their fullest to achieve great depth. Graphics are especially original, beautiful and, well, bleak. Combat done right feels awesome, but be warned: it can be very difficult. Those complaining about threadbare plot should consider that this is a minimalist game, although it's true that it could be deeper. Also, gameplay is not as airtight as it seems (necromancers are a slight blunder, several bosses are underwhelming, parry and counter mechanics can sometimes leave you exposed to attack, punishing you even when doing things right). Overall, however, it is VERY tight.
Felviek is as cool and unique as it looks. Those graphics are perfect for the game's atmosphere: raw, barren and mysterious, intelligent and funny. It's a short, tight RPG that may suffer a bit from sticking too close to its plot, not allowing much room for exploration, but there are choices to be made and secrets to discover and, above all, the story, characters, dialogues are too compelling to let go, which is a rare achievement. Even the simple combat system breathes with life and intention. The music, however, doesn't work. There's a deliberate decision to contrast the Late Medieval setting with distorted electric guitars and effects and that's nice, but the tunes themselves lack what makes the rest of the game remarkable: namely character and invention. It's a lost opportunity, but the game is strong enough to hold up. I liked it very much.
A fair and personal attempt at the kind of games that Amanita Design makes, but it pales in comparison. The artwork is consistent, it creates its own world, but it's not an expressive or interesting one. It's rather a smug, gentrified atmosphere where everything and everyone is innocuous. That goes for the setting, characters, music and gameplay specially. Puzzles pose no challenge unless you're under 10 years old, and even when they do they're mostly an excuse to showcase a spooky yet friendly artwork that is just too bland to be one thing or the other.