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BEnenema

User Overview in Games
8Avg. User Score
User Score Distribution
positive
3(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Oct 21, 2019
AeternoBlade II
8
User ScoreBEnenema
Oct 21, 2019
The core gameplay itself follows the tried and tested Metroidvania formula, with 2D side-scrolling, and an on-rails experience with a mostly pre-determined route of travel. However, it doesn’t stop there. Every now and then, sometimes jarringly, it switches to a 3rd person view for boss battles, which forces you to approach things in a very different way. I mostly liked this experience to mix-up the styles, but with fixed camera positions, it felt like I was playing early Resident Evil (not in a good way….arghhmmmmm STARS). There were some really wonderful side-scrolling elements I loved, with the 3D terrain revolving as you travel up a winding staircase for example, even though the route is on-rails it was very well done, and added a depth to the scenery. There are three playable characters and each one has their own unique connection to how they wield their weapons and utilise the time-manipulation powers in-game. For example, you can quickly skip forward in time with one character to dodge an onslaught in battle. For another character, you can freeze time for everyone else, and then give your enemies a good whack in their helpless states. For the third you can enter a realm of time where you can lock in 20 seconds of movement with your character, then go and do something else in real-time, which is great for activating switches to open doors that would otherwise require two people. I think this has been implemented well and keeps the layers of puzzles fresh and at times really challenging throughout the game. Often you can see a puzzling aspect to the level that you know has to be performed by another character, challenging you to return.
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PlayStation 4
Oct 21, 2019
AeternoBlade II
8
User ScoreBEnenema
Oct 21, 2019
The core gameplay itself follows the tried and tested Metroidvania formula, with 2D side-scrolling, and an on-rails experience with a mostly pre-determined route of travel. However, it doesn’t stop there. Every now and then, sometimes jarringly, it switches to a 3rd person view for boss battles, which forces you to approach things in a very different way. I mostly liked this experience to mix-up the styles, but with fixed camera positions, it felt like I was playing early Resident Evil (not in a good way….arghhmmmmm STARS). There were some really wonderful side-scrolling elements I loved, with the 3D terrain revolving as you travel up a winding staircase for example, even though the route is on-rails it was very well done, and added a depth to the scenery. There are three playable characters and each one has their own unique connection to how they wield their weapons and utilise the time-manipulation powers in-game. For example, you can quickly skip forward in time with one character to dodge an onslaught in battle. For another character, you can freeze time for everyone else, and then give your enemies a good whack in their helpless states. For the third you can enter a realm of time where you can lock in 20 seconds of movement with your character, then go and do something else in real-time, which is great for activating switches to open doors that would otherwise require two people. I think this has been implemented well and keeps the layers of puzzles fresh and at times really challenging throughout the game. Often you can see a puzzling aspect to the level that you know has to be performed by another character, challenging you to return.
Report
Xbox One
Oct 21, 2019
AeternoBlade II
8
User ScoreBEnenema
Oct 21, 2019
The core gameplay itself follows the tried and tested Metroidvania formula, with 2D side-scrolling, and an on-rails experience with a mostly pre-determined route of travel. However, it doesn’t stop there. Every now and then, sometimes jarringly, it switches to a 3rd person view for boss battles, which forces you to approach things in a very different way. I mostly liked this experience to mix-up the styles, but with fixed camera positions, it felt like I was playing early Resident Evil (not in a good way….arghhmmmmm STARS). There were some really wonderful side-scrolling elements I loved, with the 3D terrain revolving as you travel up a winding staircase for example, even though the route is on-rails it was very well done, and added a depth to the scenery. There are three playable characters and each one has their own unique connection to how they wield their weapons and utilise the time-manipulation powers in-game. For example, you can quickly skip forward in time with one character to dodge an onslaught in battle. For another character, you can freeze time for everyone else, and then give your enemies a good whack in their helpless states. For the third you can enter a realm of time where you can lock in 20 seconds of movement with your character, then go and do something else in real-time, which is great for activating switches to open doors that would otherwise require two people. I think this has been implemented well and keeps the layers of puzzles fresh and at times really challenging throughout the game. Often you can see a puzzling aspect to the level that you know has to be performed by another character, challenging you to return.
Report
Nintendo Switch
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