There's something about the heart of the game that keeps me pressing forward. Despite the bony exterior, Dokuro feels like it has a real soul, like it was made by people who truly loved and believed in it. It's inspired, well-made, and thoroughly enchanting.
Push through its uneven beginning and you'll be rewarded with clever level layouts that stretch a solid mechanical framework to its limits. Getting to that point may be more frustrating than you'd like, though, thanks to its sharp difficulty curve.
If the Xfinity-branded hypercar race a few hours in is anything to go by, The Crew is an overt attempt to capitalize on the popularity of modern car culture, and it would seem entirely cynical if not for a few redeeming design decisions. In the world of modern racing games that's just not enough to earn a victory lap.
The more progress-focused Adventure definitely loses some of that competitive edge in translation, and that's certainly a shame, but it still has that instant, stimulating, rip-roaring flavor that puts the shots into shoot-em-up.
A severe disappointment. The chain wrestling mechanic is tiresome, and online play is a chore. A dearth of customization options across the board tear away at what made the series special.