There's a lot to love about Planet of Lana II: Children of the Leaf. It's set in a beautiful world that's filled with gorgeous color and fantastic music, and it teases you with mysteries that you want to unravel and feel excited about for doing so. A good-but-not-great first half holds it back though, as the best platforming puzzles and story revelations are saved for the dramatic finale. If the ending of the game is any indication, we should expect another game in this series. And if the latter half of Planet of Lana II is evidence of the direction of where the gameplay of this series is going, I cannot wait to see that third game.
So far, though, I'm having a blast. Even those frustrating losing streaks often just have me jumping back into another match, eager to replace the gear I've lost, and most battles are fun, tense, and tactical, pushing you to play smart and work together with your teammates. How Bungie supports Marathon over the long term will determine whether it can sustain interest the way other successful live-service games have, but Bungie's fundamentals are incredibly strong, and Marathon feels much richer and deeper than its 20-minute matches would suggest. Tau Ceti IV beckons, and there are runs to complete. [Provisional Score = 80]
I’ve always thought of the Stories subseries as a commendable yet modest spinoff series, but Monster Hunter Stories 3: Twisted Reflection is anything but modest. It takes Monster Hunter's core loop and successfully translates it into turn-based combat, evolves the monster-taming genre thanks to Habitat Restoration, and does all this while telling a thrilling story with a great presentation. Monster Hunter Stories 3: Twisted Reflection easily stands shoulder to shoulder with some of the best Monster Hunter games.
There's still plenty of room for improvement going forward, with the creation suite in need of an overhaul and far too many animations that have gotten stale after years of use. However, after a lackluster WWE 2K25 and no alternatives on the horizon, WWE 2K26 is the wrestling game we need right now--one where we can trigger fireworks while we walk to the ring, dump our opponent face-first onto a pile of thumbtacks, and then set them on fire in an Inferno match. It's still not a meaningful evolution of the series, but there are enough incremental updates stacked together to make it worthwhile. It works well, has a seemingly unlimited number of gameplay options, and with the various upgrades introduced, this is the most enjoyable a WWE game has been at release in years, even if it still feels largely familiar.
Regardless of which version you own, Legacy of Kain: Defiance Remastered is an excellent remaster of a flawed but decent game. The story is the main event, concluding the Soul Reaver saga with one of the best-written, acted, and scored games of all time. The addition of a free-flowing camera and enhanced navigation improves upon the original experience and makes it more playable for a modern audience, while the sheer amount of archival, behind-the-scenes content is a boon for fans. Some notable flaws still persist, but if you have any reverence for the original game or have recently played through Soul Reaver 1&2 for the first time, adding Defiance to the collection is a no-brainer.
Scott Pilgrim EX is Millennial comfort food. It's reminiscent of both actual classic games from the 1980s and the 2010 homage, it's bursting with small nods to our favorite games and movies and shows, and it just feels great to play. It's not especially daring, but it goes down smooth, and sometimes that's enough.
I cannot say enough good things about Esoteric Ebb, which is positively stuffed with them. Like a good mimic, it's got teeth. It is both familiar in its shape and size and astonishing in its surprising depth and riches. Do not let its appearance fool you: There is a lot more to love about this "Disco-like" than its vibrant surface and wit might initially convey.
There are things to like and even possibly love about God of War: Sons of Sparta. The combat system is smart and layered, the visual style is often beautiful, and the story eventually becomes surprisingly rich. But it's difficult to recommend, because so much of the metroidvania design--the core of the genre that Kratos has found himself in--is like that frozen wasteland: slowly plodding through, just trying to reach the next warm spot where it's fun again.
Pokemon Pokopia is a combination of the design sensibilities of Animal Crossing and Dragon Quest Builders, but by melding those two structures and fusing them with Pokemon, it compensates for each one's weaknesses. Animal Crossing is so focused on building community that there isn't much to do once you finish your daily chores, while Dragon Quest Builders relies heavily on story quests without much incentive to build up your community and socialize. Pokemon Pokopia gives you a massive amount to do and a story that propels you forward, while also letting you enjoy the simple pleasure of living among your Pokemon friends and building your perfect community. I feel like I've barely scratched the surface, and I can't wait to keep exploring. I'll get Squirtle back yet.
For almost a decade, Capcom has been refining Resident Evil, finding ways to modernize the storied franchise and to maintain what has made it so beloved. With Requiem, Capcom has dialed in Resident Evil maybe as far as it can. The result is a game that leans too hard on past successes and nostalgia, and so doesn't show its fans any new ideas. But it knows its hits backward and forward, and it plays them near-perfectly.