Excellence demands excellence and Blizzard could have honored its great heritage in a better way. It remains one of the cornerstones of the strategy market, as well as an exceptional experience for any self-respecting video game lover.
Warcraft III: Reforged isn't the game that was promised, but is still a valuable reconstruction of one of the most influential titles in the history of video games. This release is, sadly, riddled with bugs as well as marred by the terrible decisions of Blizzard, particularly that of the false advertising that persists now even after launch. However, despite this, there's little doubting that Warcraft III: Reforged has a compelling story that, even eighteen years on, remains one of the most engaging in the genre. The gameplay holds strong to this day and with the tweaks and upgrades, this is an undeniable diamond in the rough.
Warcraft 3 is such a powerful experience that simply outshines the many flaws of the Reforged operation. Some people wanted a complete remake, others called for #nochanges, and in the end we got the simplest remaster. But it still remains the remastered version of a masterpiece.
Yes, the original Warcraft 3 is still a great game, but it is also clear that Blizzard has missed the mark with this remaster. The singleplayer campaign and gameplay mechanics have aged astoundingly well and the visual update is mostly successful. Newcomers will most likely have a great time experiencing the story and its four distinct races, which are still a lot of fun to play. But where are the vastly improved cutscenes that Blizzard has promised? This is simply not the game that has been advertised. Multiplayer comes with its own problems, from missing features (like a ladder or custom campaigns) to small, but irritating technical issues. Most of it can be fixed, for sure, but it appears rather baffling to me that this is a game from the same studio that brought us masterpieces like Starcraft 2.
Had Reforged been an optional and free graphical update, undersold and understated and a gift to fans, I doubt there would be any backlash. Instead, Blizzard suggested a revolutionary re-imagining of one of gaming’s most popular titles and failed spectacularly to deliver it. Warcraft III: Reforged does not diminish the core experience that made the game great, but its relatively modest improvements are coupled with some missing features and technical issues that make it a disappointment.
Warcraft III Reforged is at least equal to itself and it is already something. Yes, its graphics engine fails to display a fluidity worthy of the finesse of its redesign. But the game mechanics, the storyboarding of the campaigns and augmented narration convince the player even more that he is facing one of the big names in the history of video games. If you are not a player who is looking to be sharp to enter esports, you will also have a great time online. Don't give in to blind bashing. Form your own opinion.
To put it bluntly, if you haven't played the classic yet, Warcraft III: Reforged is definitely worth your time, otherwise, wait for a deep discount. The remaster feels rushed with too many things missing or not up to par with what I had expected in terms of improvements. In this state, the best way to describe Warcraft III: Reforged is “serviceable.” Taken as a whole, just like the original, the remaster offers a great gameplay experience for newcomers, but there's not much here that would justify a purchase if you've already played the classic.
Warcraft III is still one of the best RTS ever made, yet this Reforged edition is just a lazy remaster. That’s because many features are missing and the game is plagued by a significant number of technical issues.