
SummaryIn Signal Ops, you guide agents from the relative safety of a control room. Complete daring missions to plant evidence, steal secrets, assassinate targets, and perform sabotage. Take advantage of multiple simultaneous first person views to stealthily evade enemies or get the drop on them.
Developer:Space Bullet Dynamics Corporation
Signal Ops
Released On:
Apr 5, 2013
Metascore
Mixed or Average
61
User score
Mixed or Average
6.3
My Score
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All Platforms
Metascore
Mixed or Average
61
22% Positive
2 Reviews
2 Reviews
56% Mixed
5 Reviews
5 Reviews
22% Negative
2 Reviews
2 Reviews
May 7, 2013
85
From the character designs and the narration, to the tactical game play and challenging difficulty, there are few games out there quite like what the Space Bullet Dynamics Corporation has framed for us. You’re not quite at the level of M from the James Bond universe, but this might be as close as you get.
May 8, 2013
80
Hired Guns + Commandos + Brazil + Grim Fandango + Thief = PROFIT! Well, if you get over its initially confusing controls along with its mediocre artificial intelligence.
User score
Mixed or Average
6.3
33% Positive
3 Ratings
3 Ratings
44% Mixed
4 Ratings
4 Ratings
22% Negative
2 Ratings
2 Ratings
Sep 11, 2014
5
Sadistic puzzles, ridiculous controls, sluggishness all around. The game is fun at times and the story is definitely interesting, but the difficulty here lies in the generally unpolished feeling of the game. Strategy is worthless because there's really only two ways to play: stealthy or warfaring. Very little is explained and switching screens is a major pain and gives the player a headache very fast. Otherwise, concept is solid and would be so much better with a polished and more complete everything to it.
May 26, 2021
3
Nonsensical, impractical, counter-intuitive and outright undecipherable controls to play a video game (inside this motion sickness inducing video game) on a tiny virtual monitor with timed re-locking doors. That's way too many design flaws for a single game. When I get stuck in a tutorial, it's instant refund.
Apr 15, 2013
60
It is a unique concept that was very interesting and had me invested until I had to try to control my squad. That is when the mechanics and controls got in my way. If a person takes their time and plays the game safe, they can get a lot out of Signal Ops Players wanting a unique challenge can have some fun as well, but keep in mind, there are going to be many things that hinder this experience.
Jul 19, 2013
59
The ambition of Signal Ops is admirable, but playing it is like trying to paint your hallway through the mailbox. [Aug 2013, p.73]
Apr 26, 2013
55
Signal Ops tries something unusual, showing a different point of view, but the strategy-game and the first person shooter components don't seem to get along. Due to the clumsy interface, the game's pace is slow and uninspired: a pity, considering atmosphere and setting.
May 2, 2013
40
There is definitely an interesting and unique idea underneath the problems which far outweigh everything else.
Apr 15, 2013
40
The ideas seem interesting enough, but in the end it looks, plays, and feels like a game from the mid 90’s; and not one of the the good ones.
Dec 20, 2014
3
Half baked product. Controls are annoying and clunky, advertises full controller support but half of the commands are not mapped/not available (can't even go through tutorial), camera movements made me sick, crashes miserably if you try high resolutions. Sluggishness drains your willingness to accomplish anything and you quickly feel you should invest your time playing something else. I gave a 3 for the concept but the disastrous execution should make this game get a 0.





























