Middle-earth: Shadow of War is a massive and ambitious action game that delivers an epic sense of scale. From single stealthy murders up to the never-ending fortress battles available via online play, Shadow of War is a blast.
Shadow of War fulfills the promise of its predecessor, completing a dark and violent lost tale set within the world of The Lord of the Rings. I was initially frustrated by the liberties that Monolith takes with this beloved fiction (which are plentiful), but I eventually abandoned myself to the insanity, and fell down the rabbit hole into a superb fantasy adventure. Monolith captures the thrill of power with aplomb; the way it simultaneously speaks of its dangers and corrupting potential is the real magic.
An expanded Nemesis System creates fascinatingly interesting player stories, and the amount of freedom afforded to the player is staggering for a game of this scope.
Shadow of War improves upon its predecessor in nearly every conceivable way. The story is more engaging and full of fascinating characters, the Nemesis System has been fleshed out to feel deeper and less formulaic, and all the additions to combat and progression are more than welcome. It may not be canon, but this is without a doubt the best game to take place in Tolkien’s expansive universe.
Middle-Earth: Shadow of War made us wait a little longer than we expected, but it was worth it. This new chapter brings more maps, more missions, refined gameplay and graphics in a huge, multifaceted experience that's not going to let you down.
Similar to the way Batman: Arkham City built on the foundation of Arkham Asylum, Middle-earth: Shadow of War is bigger and more ambitious in scope than Shadow of Mordor, with great results. The way it expands the Nemesis system with far greater variety and fortress sieges makes even better use of the stand-out generated characters, and its battles with memorable uruk captains remain challenging all the way through the campaign and into the clever asynchronous multiplayer beyond.
Middle-Earth: Shadow of War is Lord of the Rings turned up to 11. Improving on nearly every idea from the original Shadow of Mordor game, it’s a gargantuan sequel in both size and scope.
Shadow of War brings the video game to epic: it's an exciting tale in Middle-earth, less rich than Christian Cantamessa did with the first one, but at the same time throbbing.