SummaryHarmoKnight is an action packed rhythm game where you use Tempo's Music Note Staff to beat drums, crash cymbals, and smack enemies through more than 50 levels with unique boss fights.
Rated Efor Everyone
Developer:Game Freak
HarmoKnight
3DS
Released On:
Mar 28, 2013
Metascore
Mixed or Average
73
User score
Mixed or Average
7.3
My Score
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All Platforms
Metascore
Mixed or Average
73
54% Positive
20 Reviews
20 Reviews
43% Mixed
16 Reviews
16 Reviews
3% Negative
1 Review
1 Review
Apr 8, 2013
90
HarmoKnight is a fan game, though it is a little simple on difficulty for most of it. While the main game is kind of short, lasting only a few hours, there’s still plenty to do afterwards, including unlocking bonus songs and challenging yourself to faster versions of the songs in the game.
Apr 3, 2013
83
HarmoKnight is among the best the 3DS eShop has to offer. Playtime only clocks in at around 4-5 hours, but it is a full experience. With its diverse levels, rhythm-focused gameplay, great music, and charming characters, HarmoKnight will be a memorable experience for those lucky enough to discover it.
User score
Mixed or Average
7.3
65% Positive
33 Ratings
33 Ratings
20% Mixed
10 Ratings
10 Ratings
16% Negative
8 Ratings
8 Ratings
Jul 13, 2013
9
A great and addictive rhythm game. Great characters and gameplay, with good replayability if you want to try stages harder and faster. Beautiful looking game too.
Apr 19, 2013
9
A very fun and addicting rhythm based running game. although there are moments where it will frustrate, its very fast paced and satisfying with fantastic presentation. Well worth the asking price.
Apr 1, 2013
80
A thoroughly enjoyable experience from start to finish, HarmoKnight offers a simple concept to understand and enough challenge and variety to keep players involved.
Apr 1, 2013
76
HarmoKnight has the Nintendo polish, but you’re spending $14.99 for what is essentially a glorified mobile game.
Apr 1, 2013
70
In the end, though, the music needs to shine, and HarmoKnight fails to measure up to the best in the genre. We continued playing, not to see how the story unfolded, but in the hope the soundtrack would substantially improve.
Apr 21, 2013
60
Although this is a game that has an extensive single-player campaign, it’s not very effective mechanics, uninspired songs and an absence of other game modes, determine the final outcome.
Apr 2, 2013
40
A hugely disappointing side venture from the creators of Pokémon, which barely seems to understand the rhythm action genre let alone try and evolve it.
Mar 30, 2013
9
Get into this game. A fun rhythm based game with nice catchy tunes that keep you going. HarmoKnight has bright friendly graphics and a less punishing attitude to the player then other rhythm based games. This is a game that wants to be played and wants you to have fun. The character design is crisp, clean, leaning on a more Bust-a-Groove(Enix) style of art mixed with a musical based universe. The controls are responsive and heavy replay value do to self competition. Very content heavy, well worth the money.
Jul 7, 2013
7
I always enjoy music games, and this one is no exception. I enjoyed the many various levels and designs, as well as the music in game. The graphics were crisp and the characters' designs were nice to look at. The only issues I have are that the difficulty spike was sudden in the game, I couldn't get the official 'All Perfect' ending, and the jumping drums were finicky. Perhaps I couldn't time it right, but more often than not, whenever I reached a drum, 8 out of 10 times, I end up falling. But the game is still enjoyable, even with those flaws.
Oct 18, 2023
6
I really wish HarmoKnight would have been a retail release, the characters and stories are there, but it certainly seems like it was cut a bit. Course what is there is essentially a wondrous adventure of rhyme and rhythm, I just wish there was more of it. At the very least, GameFreak made another good game, but hopefully this time it gets noticed...unlike Drill Dozer.
May 5, 2026
4
What seemed like a fun game from the Pokémon team ends up derailing because it fails at the most basic aspect of a rhythm game: precision. This problem worsens towards the end due to the increased difficulty. It's also possible that I've suddenly become unskilled or that the 3D effect is tricking my brain.
Oct 2, 2019
2
Control responsiveness is the most important thing when it comes to a rhythm game. When you screw up as badly as the developers of Harmoknight have when it comes to that, it doesn't matter how good the music is or how much charm the game has,






























