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Culdcept (2003)
80
PSM Magazine
Even its obscurity and relatively steep learning curve can't bring down this subtle, challenging and entertaining gem of a game. [Mar 2004, p.40]
A triumph of gameplay over technology, Culdcept offers highly rewarding and deep gameplay emphasizing the formulation of individual strategies to overcome challenging opponents.
It’s a fun title that boils down to good old-fashioned board game fun that just happens to be on a DVD.
8
aspentitan
This game is essentially a cross between Monopoly, the board game and Magic the Gathering, the card game. In my opinion this game provides enough entertainment value to be worth purchasing a ps2 alone for this game. It does hold up well as a great game as I write this revie in 2020. The game has over 400 cards which are won through each match. Matches can take between half an hour and 2 hours because it is a video board game essentially so be prepared if that's not your cup of tea. It should be noted though that you can suspend your game midway through a game to save and play later. Most of the game is excellent however a few annoyances can ruin games. The first is that the game is complex and although there is an in game online manual it still is requiring something better in game to ease the player to understanding the order of attacks and bonus' to be applied. In some sense this is overcome as you play and learn but at times a wrong assumption of a rule can lose a critical land and spell disaster, which could mean two hours of keep playing just to finish a lost cause game. That is another point you cannot forfeit a match, I guess you can just switch the game off but then you lose the reward of random cards you gain for finishing each match, win or lose. A few more annoyances are that you can accidentally turn a direction and there is no way to rescind that choice should you decide to before you even move. Similarly if you use the buttons to look at the map, or online manual you can accidentally force a play by mistake when your intention was only to browse some info. The ability to redecide a move before it takes place would have made my review score much higher. I do understand the reason this is likely is the game is complicated and wants to move the game ahead so you aren't stuck totally confused, and I guess the game designers decided you would just learn from your mistakes, and I can see that from an angle but at the same time games are up to two hours long so this is a coin flip. One last gripe it sure seems like the computer AI cheats with dice rolls at times but let's chalk it up to randomness. Hard to prove that one but it does seem that the character opponents you face land on key lands allowing customization options far more than random. None the less it's a fantastic game still. All the gripes I mentioned do have counters, by way of deck construction and just getting more familiar with the game. Decks are editable and I believe cards won after each match are random with only on occasion set cards being won as well, so good times ahead if you like both the games which likely inspiredthis creation.

Culdcept (2003)

Released On: 
Dec 4, 2003
Metascore
Generally Favorable
78
User score
Mixed or Average
7.3
My Score
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Metascore
Generally Favorable
69% Positive
18 Reviews
31% Mixed
8 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
94
Gamezilla!
The hidden ace among the collectible card games on the PS2.
88
Gamer's Pulse
A triumph of gameplay over technology, Culdcept offers highly rewarding and deep gameplay emphasizing the formulation of individual strategies to overcome challenging opponents.
83
Game Over Online
I can't get over the role that luck plays in Culdcept, but I have to admit that this is a seriously addictive game.
80
GamerFeed
The best game you've never heard of. It's also the first game I've been officially addicted to in over a year, and I play a lot of games, so that should tell you something.
75
Game Revolution
As good a card game as I’ve played on the screen and can suck you in for hours on end. Some will dislike the occasionally random luck swings, but the interesting design and wealth of cards give it surprising depth.
70
Cheat Code Central
The strategy runs deep in the game.
60
eToychest
The game is insanely addictive, but it will only truly appeal to those with a modicum of patience.
See All 26 Critic Reviews
User score
Mixed or Average
67% Positive
4 Ratings
17% Mixed
1 Rating
17% Negative
1 Rating
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Mar 10, 2020
8
aspentitan
This game is essentially a cross between Monopoly, the board game and Magic the Gathering, the card game. In my opinion this game provides enough entertainment value to be worth purchasing a ps2 alone for this game. It does hold up well as a great game as I write this revie in 2020. The game has over 400 cards which are won through each match. Matches can take between half an hour and 2 hours because it is a video board game essentially so be prepared if that's not your cup of tea. It should be noted though that you can suspend your game midway through a game to save and play later. Most of the game is excellent however a few annoyances can ruin games. The first is that the game is complex and although there is an in game online manual it still is requiring something better in game to ease the player to understanding the order of attacks and bonus' to be applied. In some sense this is overcome as you play and learn but at times a wrong assumption of a rule can lose a critical land and spell disaster, which could mean two hours of keep playing just to finish a lost cause game. That is another point you cannot forfeit a match, I guess you can just switch the game off but then you lose the reward of random cards you gain for finishing each match, win or lose. A few more annoyances are that you can accidentally turn a direction and there is no way to rescind that choice should you decide to before you even move. Similarly if you use the buttons to look at the map, or online manual you can accidentally force a play by mistake when your intention was only to browse some info. The ability to redecide a move before it takes place would have made my review score much higher. I do understand the reason this is likely is the game is complicated and wants to move the game ahead so you aren't stuck totally confused, and I guess the game designers decided you would just learn from your mistakes, and I can see that from an angle but at the same time games are up to two hours long so this is a coin flip. One last gripe it sure seems like the computer AI cheats with dice rolls at times but let's chalk it up to randomness. Hard to prove that one but it does seem that the character opponents you face land on key lands allowing customization options far more than random. None the less it's a fantastic game still. All the gripes I mentioned do have counters, by way of deck construction and just getting more familiar with the game. Decks are editable and I believe cards won after each match are random with only on occasion set cards being won as well, so good times ahead if you like both the games which likely inspiredthis creation.
See 1 User Review
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Summary"Culdcept", the book of creation and destruction made by the absolute Goddess, Culdra. Those who control the power can acquire the power of God. "Cepters", individuals with the capability to summon from within the book fights for total control over Culdcept. Those who control the book become Gods, and many worlds were created or destroye... Read More
Rated Tfor Teen
  • PlayStation 2
Dec 4, 2003
  • Omiya Soft
NEC Interchannel
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