Double Fine promised a classic point-and-click title when it launched its crowd-funding campaign three long years ago, but the developer didn’t just rely on nostalgia. Instead, it made a game that captures the humor of the games Tim Schafer worked on at LucasArts while creating a modern aesthetic that totally suits the story.
Broken Age is a wonderful experience that I can’t recommend enough. As someone who grew up on the LucasArts-style adventure games of old Double Fine has pulled through with just enough nostalgia and modern aesthetic, offering up a fresh and funny classic in an age where blockbuster games rule the roost.
Incredibly polished, with gorgeous visuals and terrific voice acting, only some difficult late-game puzzles stop Broken Age from being the absolute pinnacle of the genre.
For those who haven’t tried point and click adventure games, it’s a great introduction to the genre; for those with more experience, well, they don’t get much better than this one.
While Broken Age doesn't break much new ground in the genre, it does deliver a wonderfully enriching adventure that’s buoyed by sharp writing and likeable characters.
I don’t want to hear that you don’t like point-and-clicks. You like beautiful things, and Broken Age is truly beautiful. And that’s all you really need to know.
Against all odds, Broken Age has proved to us that adventure games are all but dead, and that Double Fine and Tim Schafer still have the ability to surprise, astound, and humor us.
In its finished form, Broken Age is every bit the modern point-and-click classic its strong first act implied it would be. With an entertaining story and clever puzzles wrapped in a modern sensibility and impressive production values, Tim Schafer’s return to the genre that made him lives up to the high standard of his earlier work.