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sapodesu

User Overview in Games
8.8Avg. User Score
User Score Distribution
positive
11(85%)
mixed
2(15%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Apr 20, 2026
Eastward
10
User Scoresapodesu
Apr 20, 2026
I see a lot of negative reviews from lazy people who don't have the patience to read a single line of dialogue. It's funny to read the comments and discover that "I didn't like it because you need to read it". Or "I just wanted to kill monsters and solve puzzles." So I think you shouldn't have even bought it. If you're going to criticize a game for what should be its potential, you're an **** game is incredible and very well made. The art and animation moved me, as well as the characters' personalities and their internal conflicts. I liked knowing that everyone had depth instead of just being simple NPCs. The game's story and the bond between John and Sam is beautiful and reminded me of another game that I really like. Congratulations, you moved me.
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PC
Apr 20, 2026
Abiotic Factor
9
User Scoresapodesu
Apr 20, 2026
Amazing game! Again, it's another survival game that I waited for to leave early access to fully enjoy what it has to offer. I don't regret waiting at all and I guarantee you'll love it. The game's story is really cool, but if you don't like reading text files, watch a YouTube video afterwards. The gameplay is very fun and simple, and in some maps you'll need to use your creativity and create shortcuts to get to places more easily. Yes! Here you don't necessarily have to follow only the game's predefined path; you can simply create a plank bridge and cross distant places. At some points you also won't be strong enough to kill certain creatures, and that's a game mechanic. It's more fun with friends and easier to finish too. I played alone and it took me a long time to finish, but it was worth every penny!
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PC
Apr 20, 2026
ICARUS
5
User Scoresapodesu
Apr 20, 2026
The game has a lot of potential, and the skill tree/crafting system is super complex and well-made. You can tell the game was inspired by ARK, it just didn't manage to reproduce the open world. I see that they are gradually introducing animals for domestication, but the management is the same for all of them. The maps are beautiful, the vegetation is very well done, but nature is empty and lifeless (especially in the expansion maps). The base map is the most complete and well-made, but it doesn't seem to have been terraformed. If the objective of the game is to survive on an alien planet, then why are the animals and plants the same as those on Earth? Not to mention that we need oxygen at all times, but the game developer didn't realize that animals breathe and that technically the trees should photosynthesize since the planet has an atmosphere and the sun doesn't burn everyone... There are many inconsistencies in the game that made me lose interest in playing. You need to collect a lot of raw materials by hand to build, and since domesticated animals don't help with gathering, you end up getting tired of stockpiling wood, stone, branches, and fiber... The game's physics are interesting, but if you don't have experience with survival games or like to explore for long periods of time, be aware that when you return to base, the wind may have destroyed your entire house, or lightning may have struck and burned everything you spent hours building. I don't recommend buying any expansions. The third and last one released has a very annoying PINK filter that makes no sense. The swamp areas have so much fog that you can't see anything, not even with a torch, not even during the day. Even the torchlight is only useful inside caves, because in the open world you only illuminate your own feet. The ice biome is completely empty. The volcanic area is just that; it only has volcanoes. The seabed doesn't exist and has little variety of species..
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PC
Apr 20, 2026
PRAGMATA
5
User Scoresapodesu
Apr 20, 2026
It's just a simple game with a common story that gained players' sympathy because of the child robot character. It's rare to see children in games, and this apparently gives the impression of an innovative game or something like that. The game is very expensive, has a very short and uninteresting story, with mechanics similar to PS2 games (where you enter various instanced sectors whose only objective is to collect hidden objects and items to get 100%). It has a challenge mode where you need to kill enemies or reach specific locations within a set time; completing it gives you a coin that you can use to unlock new outfits for the characters. There's nothing else in the game, and it was a very weak launch.
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PlayStation 5
Mar 28, 2026
V Rising
9
User Scoresapodesu
Mar 28, 2026
Great survival game. Fun and simple combat system, extremely challenging bosses, and an open map with the best PVP I've ever played. A true cooperative survival game. The only thing that could be improved are the minions, who serve no purpose other than patrolling the base and collecting resources. It would be interesting if they also crafted or refined items, or went exploring the map together.
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PC
Mar 28, 2026
Pathologic 3
9
User Scoresapodesu
Mar 28, 2026
Originally conceived as an additional scenario for Pathologic 2, development expanded to such an extent that Ice-Pick Lodge decided to release it as a standalone title. This decision allowed the team to explore mechanics that would have been impossible to implement as simple DLC, guaranteeing the Bachelor a mechanical identity as distinct as his personality. Pathologic has never been an easy franchise to recommend. Not for lack of quality, but because its games have always demanded something rare: patience, attention, and a willingness to deal with discomfort. Pathologic 3 follows exactly this philosophy—and is perhaps the most daring chapter in the series so far. Check out the full review here: ****/pub/jornaldosjogos/p/o-labirinto-de-vidro-e-mercurio-uma?utm_source=share&utm_medium=android&r=6qrgt0
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PC
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