cylian3
User Overview in Games
2.5Avg. User Score
User Score Distribution
positive
2(8%)
mixed
4(17%)
negative
18(75%)
Highest User Score
Lowest User Score
Games Scores
Dec 16, 2014
Ultra Street Fighter IV0
Dec 16, 2014
A whopping SIX YEARS now after the release on PC and Capcom STILL haven't had the common sense to even consider introducing any kind of match-making. Looking past the moronic decision for them to use Windows Live, the integration onto Steam has been even more of a bumpy ride and nowhere does this get more apparent than the FPS slow-downs after every patch along with the plummeting network stability bars in lobbies. Even if you got fiber-optic internet. Even if you're playing against a neighbor. It's simply just a gross display of neglect that this game (which used to have so much potential) will never be able to recover from, as can be seen from the amount of players plummeting to only maybe 1-2k users per day. Mind you, I had a really slow internet before so I'm used to lag but when I see this game that is extremely sensitive to command delays (as can be seen by the PC and console communities buying 150€ game-pads like they're basic input devices) be rushed out of the doors and thrown into the faces on the fans that is already at their height of being critical towards Capcom for their unethical business practices, it's more than enough to make me seriously depressed. The street fighter franchise is notorious for being hard to get into (as can still be witnessed today by looking at this latest release which comes with ZERO TUTORIALS) so when I see Capcom giving the F'ck you to the fans with their left hand by ignoring to fix massive glaring issues and instead focus their attention on pounding out more DLC while also giving another F'ck you with their right hand to new-comers in form of no match-making & tutorials, I can with an easy heart give my full recommendation to everyone reading this to throw away any hopes of this game having any redeemable aspects of it while also heavily advising people that are currently on this current train-wreck **** to get off before their shoes will get wet from all the sinking.
PC
Dec 8, 2014
Total War: Rome II0
Dec 8, 2014
Boy am I glad I didn't pay for this game. Despicable launch issues and disgusting day 1 DLC's aside, Rome 2 is a cancerous mess that took the overall excellent concept from Shogun 2 and fundamentally ruined it entirely. The AI is a bunch of dumb bricks, Tech trees are linear as all hell, generals and agents die every other week from "natural causes" leaving any real character development to be absolutely pointless as the developers had to make the disgusting new "Family" features be used somehow, city expansion through warring is absolutely **** as the game DEMANDS you need to rush-build culture and religious buildings to avoid, and I'm not kidding now, a whopping -75 to a -100 out of a possible +100 "Unhappiness" in cities you occupy as peacefully as possible. ON THE NORMAL DIFFICULTY LEVEL. To put it into a comparison, stacking a maximum sized grand army with the most hardiest of units lead by a fearsome general into a city's garrison will net you about 15-20 happiness. Build 2-3 very expensive buildings that help the population's happiness and you might bump that up into maybe the 30 mark.. Exempt the city from paying taxes and you got another 20. This still leaves you with a -50 city unhappiness and rebels WILL flood your gates. IT. IS. INSANE. I played as the Germanic barbarians, conquered 3 cities, rushed every singe stability & happiness building I had on all of them while specializing in construction (to make these happiness & stability buildings better), declared peace, lowered taxes to the minimum for about 30-45 years (turns) and I STILL HAD MASSIVE REBEL & SLAVE UPRISINGS EVERY YEAR. The new UI is a crystal clear example on why you shouldn't try to fix what ain't broken. The battle unit controls have been hamstered by making one M1 click be the command for units to get in a line (removing your ability to De-select all units as was commonly wanted in Shogun 2 while having Mouse button 2 + drag be that EXACT EXISTING COMMAND FROM THE PREVIOUS GAMES), they removed the convenient control ball you had on the bottom left where you could tell selected units to turn in unison, back away or more forward mere inches. While a bit confusing to beginners, it was FUNCTIONAL. What did they get to replace it? Calling this a replacement would be an overstatement since you can no longer do any real precise movements but what we got instead is an ball-busting charade of moronic and messy "Formations" that pretty much only adhere to all your units on the board at once. Flanking? Ambushes? Tactics? What's that? And don't even get me started on the camera. You have either the choice of watching from space with a telescope, being unable to see anything clearly or zoom in and have your nipples be plowing the ground and your nose stuck in a random soldier's armpit. While the camera in Shogun 2 was nowhere near perfect, this one makes a bad situation even worse as If you are all the way down on the ground, It will "Lock" itself onto there and require you to tell it to go up TWICE. Fail to do that over and over again flawlessly in the midst of battle and the camera will instead just change the angle of staring into a random armpit to a nearby sweaty blood-stained crotch of your fellow soldier because the developers thought It would be a good idea to leave the camera design to some random guy off the street with Alzheimer's sniffing paint. Moving past that, the AI diplomacy reminds me of whining children, constantly pestering you about wanting free money, military access, alliances and trade agreements every other 5 years. While not bad in itself as you can conquer them to make them shut up, IT CANNOT BE TURNED OFF OR AVOIDED IN ANY WAY DURING THE LOADING SCREENS. And If you conquer the annoying spammers, you'll get new borders with other spammers! An endless cycle of annoyance created as a place-holder for actual AI relationships due to lazy design. I could keep on pouring sewer on this game but I don't want to spill any on my shoes so I'll simply suggest everyone to avoid it.. Unless you enjoy swimming in feces.
PC
Nov 30, 2014
Endless Legend4
Nov 30, 2014
Did not enjoy this game. One. Bit. Why? Because the combat is so utterly ret@rded, It just saps the energy right out of me and while I can extensively write about all my complaints, this game does not deserve any more of my time and dedication so here's one sentence for you. The combat in Endless Legend only allows you to tell your units whom to attack AFTER the opponent has played his turn which means he can scramble his every position around, majorly screwing any and all strategy you may or may not have deployed as you cannot cancel the previous "targeting" and nowhere does this dumb-beyond-belief feature get more annoying than when your enemy has Cavalry units (tons of movement with no drawback).
PC
Nov 29, 2014
The Witcher 2: Assassins of Kings0
Nov 29, 2014
Any role-playing game that's heavily relying on action and fighting mythical creatures should be ashamed of itself when the design decisions were made that you could only take potions BEFORE entering fights, thereby effectively integrating the save function as a core of people's gameplay. SHAME ON YOU, Witcher 2.
PC
Nov 22, 2014
Dragon Age: Inquisition0
Nov 22, 2014
Not on Steam: Check. Unoptimized pile of garbage that almost rivals Assassin Creed Unity: Check. Buggy mess: Check. Graphics from 2007: Check. Horrid attempts to fix the previously non-broken combat and fail epically: Check. Horrid DRM: Check. Moronic AI: Check. Annoying and dysfunctional camera: Check. MMO-Fication of a very popular and functional RPG down to a kill X enemies Y times for Z reward grinding monotonous mess: Check. Produced and developed by electronic arse: Check. Painfully obvious console port on PC painted obvious by lack of basic functions like click-2-walk or autoattack: Check. 4+ days delay on getting response from EA support: Check. Biribed reviewers: Check. If you need even more discouragement to avoid this game, then there is no hope for you and I would recommend you to buy and play this so we can have all the gullible people in one place.
Xbox 360
Nov 22, 2014
Dragon Age: Inquisition0
Nov 22, 2014
Not on Steam: Check. Unoptimized pile of garbage that almost rivals Assassin Creed Unity: Check. Buggy mess: Check. Graphics from 2007: Check. Horrid attempts to fix the previously non-broken combat and fail epically: Check. Horrid DRM: Check. Moronic AI: Check. Annoying and dysfunctional camera: Check. MMO-Fication of a very popular and functional RPG down to a kill X enemies Y times for Z reward grinding monotonous mess: Check. Produced and developed by electronic arse: Check. Painfully obvious console port on PC painted obvious by lack of basic functions like click-2-walk or autoattack: Check. 4+ days delay on getting response from EA support: Check. Biribed reviewers: Check. If you need even more discouragement to avoid this game, then there is no hope for you and I would recommend you to buy and play this so we can have all the gullible people in one place.
PlayStation 3
Nov 22, 2014
Dragon Age: Inquisition0
Nov 22, 2014
Not on Steam: Check. Unoptimized pile of garbage that almost rivals Assassin Creed Unity: Check. Buggy mess: Check. Graphics from 2007: Check. Horrid attempts to fix the previously non-broken combat and fail epically: Check. Horrid DRM: Check. Moronic AI: Check. Annoying and dysfunctional camera: Check. MMO-Fication of a very popular and functional RPG down to a kill X enemies Y times for Z reward grinding monotonous mess: Check. Produced and developed by electronic arse: Check. Painfully obvious console port on PC painted obvious by lack of basic functions like click-2-walk or autoattack: Check. 4+ days delay on getting response from EA support: Check. Biribed reviewers: Check. If you need even more discouragement to avoid this game, then there is no hope for you and I would recommend you to buy and play this so we can have all the gullible people in one place.
PC
Nov 21, 2014
Far Cry 40
Nov 21, 2014
A heinously unoptimized mess that offers an underwhelming story with forgettable characters in a world that fans of the previous series already have explored over and over again.
PC
Aug 22, 2014
BioShock Infinite2
Aug 22, 2014
Shame to see these overrated piles of rubbish appearing in this day and age. Graphics: Bloom, blinding lightning and smoke/fog covering up low quality textures and poor polymer structuring. Sound: Mediocre "christian influenced" music is almost dominating for more than half the game until they start to segment everything into eerie stressful, almost tribal drum music and even some quick Irish pub violin later on. This causes everything to have a very plastic feel (even though the ambiance is all good) and when combined with the seemingly random British accents, It serves only to give everything a plastic feel. Gameplay: Halo's regenerative shield is given to you on a silver platter (literally) to fend off a moronic AI that excels at nothing but to constantly take "cover" in plain sight. The only time I got even remotely overwhelmed was when they managed to pull off zerg-rush tactics but It turns out that was my fault since I passed the invisible "spawn enemy once he's here" line without killing everything in sight first. It also serves to be a real bummer as the weapons in this game either one-shot everything or have literally no impact on anything at certain difficulties leaving the game to be extremely easy or annoyingly tedious instead of properly hard. These maps also have to be some of the most mundanely linear things with invisible walls around every single corner which servers to be the biggest disappointment as the game is advertised to be "open-styled". But hey, gotta get the games on consoles somehow while also slurping it over half-arsed on a PC, right? Story: Predictable and incredibly confusing at the same time as the plot throws in space-time continuums like they're verbs. Other than that, the game is simply a massive corridor filled with enemies and the occasional carefully placed camera angles to sexually expose Elizabeth as much as humanly possible. Because hey, only kids will fall into the trap to buy this game... Right? Long story short, Buy it at a sale and get in with little in the form of expectations and preferably with two defunct eyes as well.
PC
Jul 7, 2014
Team Fortress 29
Jul 7, 2014
Such a wonderful game... This was. Hitbox issues, inability to access inventories, Idle serverse, Daily hacking due to the f2p change, Sniper class still in the game (focus on sitting in one spot and instantly killing people across the map, opposite of fun), Mann-conomy, Weekly updates to adress concerns for Linux (an OS that make up about 0.5-1% of the userbase) forcing all the servers to re-boot and update manually, Overpowered soldier class (too much versitility, HP, manouverment, damage), Crates, Constant wave of clearly unbalanced weapon not ready to be released to the public (Original tommy gun for the heavy, old equalizer, etc), Hats... Oh Valve, where did you go so wrong. Your 200-300+ Better Business Bureau ignored complaints aside, this greedy community neglect will not do you good.
PC
Jul 7, 2014
The Bureau: XCOM Declassified6
Jul 7, 2014
"X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV operator making the entire game scream "CONSOLE PORT" so badly, I cannot even begin to note it all. But what I can note is the painfully apparent rushing of this game. The character (whom is a skinny, malnourished and sleep-deprived 1960's human) pushes up 15+ ton vault doors like they're made out of styrofoam, REPEATEDLY as early as in the first 15 minutes of the game. Just cutscenes, right? Sadly, every other cutscene I've seen so far involving facial viewing has not only a downright wrong lipsynching but the developers also went that extra feet to feed every gamer uninspired dialoge through the "cake" system. But enough graphical. How are the controls for steering your character besides the moronic order-giving? They're horrible as well sadly. You sprint (shift) to take cover. You sprint (shift) to vault over things. You sprint (shift) to sprint. And only forward. How dare you presume that controls will be suited for an actual keyboard mouse whereas you can hold down sprint with one hand and perhaps press something else than forward as you just bought the game for 50€ to have it on a PERSONAL COMPUTER? But the controls aren't even the worst part though. The AI is the most rotten piece of this turd. I have lost count on how many times they flop behind you, dying repeatedly from not keeping up without your constant micromanagement (turning it into a put that foot infront of the other chore) just to keep them alive or how they are insanely eager to run into the middle of the battle-field at a moments notice when fighting breaks out. Even guys I have recruited with extra stamina (survival, more hp etc.) flops dead within split seconds of a mission if I don't pause every other second to give them non-braindead advice on where to be, run from grenades and not try to snipe enemies with shotguns and instead aim at the ones that are 2 feet to the left. Combine that with the extremely tedious combat of having to headshot most things 12 times, there's not much more that can be said about this embarassing flop of a title. Needless to say, this game is a shame and a surprising one at that considering the previous, excellent X-com release that integrated just fine onto a PC from a console even when the launch had a few bugs so I would whole-heartedly recommend everyone to stay away from this game unless you can get it for 10$ or less.
PC
Jul 7, 2014
War of the Roses4
Jul 7, 2014
A very solid medieval brawler that unfortunately gets bulldozered by pay-2-win elements (real money for in-game gold), constant and game-breaking design choices (handgonnes, 99% armor penetration on blunt weapons, fire arrows, faceroll halberds). I could bring up on how the game fights any and all kinds of modding or how they're dilluting the game into the call of duty mindset but that would just be beating a dead horse at this point.
PC
Jul 7, 2014
Minecraft7
Jul 7, 2014
A frightening good example on just how popular something simple can get. Minecraft has laid out the groundwork for the booming indie industry we know today but unfortunately, It haven't really aged as well as I hope it would have. Mods are being produced a hundredfold times faster than the actual standard game, be it the automated industry mining mod or the dozens of graphic mods that causes a game consisting of huge clunky squares look like Crysis, the developers themselves seem to keep falling more and more behind as the producer (Notch) distances himself more and more from the title as the community continues to have an far-above majority population consisting of little, impulsive school children.
PC
Jul 7, 2014
How to Survive4
Jul 7, 2014
Its.... Meh. Gameplay is very linear for the style the game is going for (Sandbox-ish Survival) due to everything being scripted, much like Dead Island and knowing that every plant or item you pick up in the wild has been specifically put there by the developers kills the organic potential of this game. Alot. Along with that there's some other gaping issues like how the movement feels incredibly clumsy with the inability to cancel/interrupt your melee power charges or how sprinting feels like strapping jetboots on as the in-game guides are horribly unfitting cartoonish while they also show control information with joysticks A/X/Y buttons on the PC. The entire thing feels incredibly plasticy and don't get me wrong, I appreciate the effort made to make this game along with the cheap price but looking at it from an overall perspective, It gives me the appeal of a console port cash-out.
PC
Jul 7, 2014
League of Legends7
Jul 7, 2014
There are some key differences between LoL and Dota 2 which makes me think League of Legends is a better game (even if the developers are a bunch of massive, censorshipping, controversal cu nts) and I'll do my best to state these below. 1. The way gold is handled: a) In Dota 2, If you die with any significant amount of gold, you are guaranteed to lose at least 20-50% of it (and even all of it in some cases) on a frequent basis If you do not seemingly micromanage your shopping through a celluar phone before dying. The mechanic itself is stupid and pays no thought whether the gold being stolen is from someone that has no items at all or minimal income and relentlessly penalizes them by repeatedly taking away the little resources they have. This becomes severely painful if you play a support character since many of the items they need are quite expensive and once you die maybe 1-2 times with 500-1000+ gold, you're majorly crippled for the rest of the entire game. LoL has none of this and you keep every penny even If you die repeatedly as the one who kills you gets a simple bounty. b) In Dota 2, there are unwritten rules that It is mandatory for any support character to constantly empty their pockets in order to buy things such as couriers, wards, dust of disapperance/decept and sometimes even excessive tango (healing items). Sure, this makes sense as they do not have the biggest emergency to aquire items. Then.. Having the duty to buy these things and almost never be able to last-hit creeps/NPC's would be a fair point to make the assumption that support characters would have some additional support of income, no? Wrong. Dota 2 spits in the face of anyone who wants to play support by giving them the slowest possible income of any heroes and stomping them into the ground whenever they die, taking all the little gold they have. It's utterly moronic and creates nothing but conflicts in the form of certain support characters wanting a few dibs on last-hitting enemy heroes for quick cash or just trying to farm creeps by themselves. LoL balances this out significantly by allowing support characters to buy certain items that grants them extra gold whenever they're close to a mob dying that they did not kill. While the ones killing do get more gold, It is the best step possible to balancing things for people that want to play a supporting role while also giving everyone in-game free items that create wards, meaning less mandatory cash spending If you support. c) In Dota 2, you can buy items at any time and anywhere during the battle and have your purchases delivered to you by a courier. Getting the courier to begin with for gold creates an unnecessary cash-pool for supports to throw money into, renders most stuff like boots of travel extremely undesireable (except for moronic be-everywhere-at-once tactics for certain heroes) and leaves every visit one takes to the town fountain to be due to surviving with 1 hp left from a battle. This mechanic also causes imbalance in the game itself by making strong recovery items be insanely valuable, especially the Heart of Tarrasque which boasts a whopping 80% winrate to whomever manages to purchase it as seen on the multi-million statistical website, Dotabuff. And even with that, you have to consider the dozens of new player who buy wrong items for wrong heroes or just people trolling & feeding and causing intentional losses. It's true stat could easily be 85-90% winrate. 2. Matchmaking: I'll be blunt. The match-making in Dota 2 does simply NOT WORK. For ANYONE. It more than frequently matches up complete beginners with people boasting 300-2000+ hours into the game and often slaps up groups with people up against soloers. This used to be somewhat bearable as there was an option before the "Give Diretide" incident to disable all grouping in the settings but now It's been removed as the MM is still horribly broken and ontop of that, also very uncustomizeable. While LoL is of course not without fault, It has a much, MUCH more stable MM where the only times you'll meet elites is when you partner up with one. 3. Balance/Gameplay: The devs in Dota 2 has repeatedly shown their complete and utter incompetence in all matter of balance, be it not properly using their public testing servers or just not giving a damn about facerolling heroes such as Mirana, Drow Ranger, Death Prophet, Pudge, etc whereas LoL has huge tendencies to have gigantic flip-overs in games where one team will immensively be winning (due to some rather seemingly overpowered early-on heroes) just to be overwhelmed later in in the game since LoL allows everyone to really flesh their builds out thanks to no gold loss on death. I've personally lost count on how many times my team wanted to surrender, played 15-30 more minutes and ended up winning by a mile thanks to teamwork and coordination from being repeatedly defeated. LoL also boasts a MUCH better response time in moves. Character limit, But TL:DR = LoL is best.
PC
Jul 7, 2014
Dota 20
Jul 7, 2014
Never In my entire life have I witnessed a worse community revolving around a video-game than the one that is to be found in Dota 2. The players are: Egotistic, ego centric, unsporting, aggressive, hostile, uncaring, mean, mistrusting, immature, callous, apathetic and incredibly pretentious while at every loss prompting everyone inside the current game to "Report player X" if someone on their team was even remotely new to the game or did any other action not sanctified by them, be it going in what lane you want, not purchasing courier/wards or simply just had an unlucky run/getting cross-classed. Along with being completely miserable to be around, they frequently never speak the language in the region you're playing and nowhere else is this more apparent when russian is spammed into the chat at all times on European zones from 3 different sources at once. And if people do know English, trolling is nothing short but assured from all directions to all teams. Second biggest problem with this game would be the elitist mindset that orbits anyone that has played this atrocious game for more than a couple of hours. Any behavior that breaks the typical dota 2's hardcore player routine of buying tango, healing salve and iron branches, perhaps with some boots of speed if they're feeling adventurous will result in a wave of F-bombs, intentional feeding, votes of surrender, spam prompts to report player X and disconnecting users as far as the eye can see. I even had cases where players left the game because some guy forgot to buy a courier at the start of the game. And that's me overlooking the fact that killstealing off your TEAMMATES is considered average behavior/a common tactic. In LoL, you can even report people for "being unskilled". As in, anyone. Even if they're level **** put it bluntly, MOBA's like dota 2 give out a special kind of disgusting behavior that makes me feel physically ill for very good reasons. Coming close to problem number 2 is the third epic fail problem of this game. The match-making in Dota 2. Broken, poorly thought through and executed horribly. You are prompted to select a variety of regions before initiating the match-making system and the more regions you have selected, the less waiting time.. Which begs the question, what is the point with the regional system if you're just gonna encourage people to sign up for all regions? The end result will be that nobody sticking to their geographical zones and not only causes frustration in the form of people trying to communicate and chat with eachother in the chat as described above but also disallows any kind of vocal / text tactical communication since everyone does not speak the same language. In all honestly, this game is overloaded with issues just like this and I would be able to overlook this particular embarassing design-flop if it wasn't for the actual hard functionality of the MM as well being broken. The scenario on where 4-5 organized people in a group, all sitting in ventrilo/teamspeak while packing thousands of hours in Dota 2 each have a very likely possibility to be "teamed" up against new players with less than 10 hours with no complaints from the match-making system (even if there is a very large queue) throws out any chance of that. This happens particulary often if you decide to try the game out with a friend or two which leaves me with yet another question: The purpose of match-making was to find equally skilled opponents. So why is this even remotely possible? Team-based games with a mandatory MM are supposed to be fair. Not Tyrannosaurus rex VS a duckling. I'm reluctant to say that Dota 2 even has a match-making at all once you look at all the facts. Even with all these problems, I could actually see myself overlooking them at a certain time during a year due to the sheer amount of possible combinations in this game with heroes & items and the addictive quality the game has if it wasn't for all the other flaws. The commitment to play DotA MOBA's however, is the biggest flaw of them all that this game inhibits. It changes whoever plays the game as a person. For the worse. Why? Because the game inhibits "addictive" qualities similar with that of jamming needles full with endorphin into your spine every half hour. It's painful, it hurts your emotional stability, it hurts you as a person and it hurts the people around you and for what? A small kick of pleasure/self satisfaction as you managed to win a fundamentally unbalanced game with an emphasis on gank above all else due to chance or otherwise pre-meditated "pubstomping"? Not worth it in so many ways since at the end of the day, Dota 2 will never be fully balanced because Valve will be split between tournament-balances and casual or the "normal" version of the game while repeatedly adding more and more content in the form of heroes. I could keep on going with design flop after design flop but at the end of the day, this game is not worth anyone's time or dedication.
PC
Jul 7, 2014
Banished5
Jul 7, 2014
I lost count on how many times I ended up losing from my villagers not eating food where It was available and Instead dedicated massive amounts of time to running back and forth, hauling 200 food to every single house, go back to working for 5 seconds and then run back to said house in order to have a little snack every other half minute. Adding ontop of this is the working concept where they need to go and stick their foot inside a house to "Warm up" for 3 seconds during winter. It's ugly, unrealistic and a recipe for a growing catastrophy of wasted time whenever you need to build further and further away from the originating barn & dropoff points. The marketplace, AKA the building the developer tried to fight this growth is insanely useless as only about 2000 food will be stored into it at any given time when the marketplace has a capacity to reach and cover about what, 70+ houses? They all can snag about 200 food and bring to their house for their storage which means the current, "intended" method for resources to be processed is: Aquisition > Storage(Barn) > Storage(Marketplace) > Storage(House). It's laughable busywork considering the villagers needs to eat & warm up ridiculously often and I would heavily recommend just giving the **** some "downtime" where they can sleep, eat, tend to wounds, enjoy life and warm up in their own damn time as most games for me are currently praying sessions, hoping to dear god that I built things in such a way so my villagers won't act like complete **** and do the actual jobs they were assigned to for more than 5% of the time. I would also bring up the aquisition of food but I think that's been ranted on already so end verdict: A decent game with a good concept that got released too early.
PC
Jul 7, 2014
APB: Reloaded3
Jul 7, 2014
It is truly a shame to see a wonderful concept of a video game to turn rotten thanks to a few block-headed developers and producers that seemingly want the game to go under for a second time with their nail-point pushing of Armas Marketplace/Paid premium advantages, temporary in-game items and now years of ongoing yo-yo'ing server stability issues. The neglect of this game by the creators has to be the biggest I have ever seen besides the one in Dota 2. Early attempts to connect with the community was promising with the TMC being announced (Test Monkey Crew) whereas a select few out of thousands of applications from the community were chosen to spearhead testing and feedback of test versions of APB. Alas, the "plan" was very quickly shut down due to a huge lack of planning/structure. Live, actual communication between the crew and It's leader (Jared Parks) had to be done through **** Ventrilo/Teamspeak servers that was supplied by members of the crew themselves and the way they reported bugs changed about 3-4 times under the lapse of a month, varying from sending emails to report sites to using special forum sections. It mostly consisted of everyone sending group emails which caused massive waves of spam, the traffic from a non-busy hour being enough to fill maybe 2-3 pages of hotmail's email list within an hour. Times and plans for actual testing (You had to do it with everyone else with maybe 30-60 minutes notice on beforehand) was made up and changed frequently. Needless to say me knowing all this, I was a part of the hand-picked elite team and thus, when I say GamerFirst's ability to organize and create proper communication is putrid, It's an understatement. There has been promises on their blog that a revamp of the game's outdated Unreal 3 Engine is under way but seeing the active and current years of neglect, I don't see the likelyhood of G1 getting back any of the respect they've lost to be very big.
PC
Jul 7, 2014
Sonic & All-Stars Racing Transformed8
Jul 7, 2014
Fun game but feels like a very obvious console port by having no keyboard customizeable settings while also packing a notorious rubber-banding AI whereas the slowest and worst possible vehicle/driver magically attains and keeps the speed of constantly being boosted throughout the entire track. This is particularly obvious and painful to play with at the A grade difficulty which unfortunately turns the game to a "hoping you won't get pounded by item spam" matter if you have any forethought of getting first place and nowhere does this get more frustrating than in the Grand Pixes where you can't restart to the current level. I've also seen some pretty laughable warping when I play MP. Overall, a fun game with It's fair share of flaws and cheap, overpowered AI gimmicks to increase the difficulty instead of just making a proper AI.
PC
Jul 7, 2014
War Thunder0
Jul 7, 2014
I tried to like this game. I really did. But there is so much rubbish you have to deal with, I have a hard time believing anyone can truly enjoy this game without spending a bucket-load of cash into it. Including investments for joysticks and a 3d visor to make the first person view have any viable elements of enjoyment. To begin with, the matchmaking. You level up a certain faction and the higher rank you get, the more planes you unlock. And on these ranks they have built the MM to be 2 ranks each tree. As in, 1-2, 3-4, 5-6, 7-8 and so on. Sure, it may be a bit of a pisser to know heads on that you are gonna meet people that are one higher rank than you.. But the kicker here is you have a possibility to meet people from other ranks as well. Including a tier above you. Say, you're level 7. That makes you eligable to meet planes in the ranks of 9-10. And the same goes for lower planes at 5-6 being able to meet you. It would be an acceptable pool bendage if this game had some problems with the MM waiting time.. But it doesn't. The longest I have EVER waited is about 35 seconds which begs the question as to just why they allow imbalancement like this to exist when It is very clearly not necessary? The second disappointment is the balance. There are several factions/teams that are essentially just different countries which you gain rank in by participating in battles and gaining XP to unlock planes and for some reason, there are these huge gaping areas of designment neglect. Just an quick example would be the fact that the faction Japan got about 20-25 planes whereas Germany has about 50-70. This creates some pretty big gaps on how faction players in Germany have to pout out 5 times the amount of cash of constantly buying new planes in order to reach the ones they want whereas Japan's player hoard so much money, they can't possibly spend it all unless they jump to another faction. The overall stat balance of all the planes is down the toilet too. At most early stages of the game, England has an absurd amount of more superior planes in terms of everything be it manouverability/turntime, firepower/mass per second or raw speed/max rise and nowhere does this grow more apparent when the waiting time for US is 4 seconds, and the wait for England pushes at 35+ seconds around the ranks of 2-7. It has been like this for months and I fail to see any design philosophy that justifies it. Especially now since these problems have persisted through-out the beta and onto the official release. Third fault that personally lets me down the most is the neglect of Bomber planes. They are huge, clumsy, downright impossible to do ANY kind of dogfighting in (Manouver to hit enemies with the front guns of your plane) and they are designed to do one thing and one thing only. Go from A to B and drop bombs. Why is this a let-down to me? Because the developers figured a couple of months ago to majorly nerf not only the explosion radius of your bombs (rendering any load below 500lbs to be extremely unreliable/requiring needle-precision or close-range dive drops) but also neglect their overall ability to function by nerfing their gunners (Guys sitting in the back fending off planes on your tail). They are now almost completely useless except against straight-flying very light enemy planes that are almost at blank range behind you. The decision to seal the crate shut, effectively burying bomber planes when they were already at an underwhelming position with massive outcries by the community in protest will be a developer standpoint I'll never be able to understand. But the nerf wasn't just global. There are several specific plane models have been made incredibly vulnerable, like, take 5 shots to your tail (the most attacked direction from behind) and you will crash & instant die from not being able to steer, leaving the rest of the plane useless. Another example of this pure neglect would be how one of the game tips at the loading screen prompts bombers to fly high (achieve great height) to avoid enemy planes. Great philosophy. .Just one problem. A rank 7 bomber can have a maximum height of 8500 meters. Pretty impressive, right? Wrong. There are level 1 fighter planes that can reach up to 9000 meters and 5-6 rank fighters that go above 12000 meters. Once you take a stern look at the situation bombers are in and people that spent so much to try to be helpful to their team get smacked across the face so hard, It's enough to make you depressed. Fourth and last. (Yeah, I can keep going but the character limit prevents me from doing so.) Manouverability in this game. Even the most nimblest of planes utterly STRUGGLE to shake off very clumsy enemy planes off their six and nowhere does this get more annoying when you are playing with a couple of beginners, leaving any situation where someone fires at you from behind a death sentence due to teamwork neglect (no wingman) because of all the new players Steam are pulling in. RIP War Thunder
PC
Jul 7, 2014
Diablo III: Reaper of Souls0
Jul 7, 2014
The biggest, absolutely most insulting thing Blizzard has ever done so far. "Oh hey, we SERIOUSLY screwed up not only designing our game but also being physically incapable of maintaining our servers with putrid DRM but don't worry, we'll sell you a DLC disguised as an expansion-pack for 40€ to fix SOME of the mess we created!" Giving Blizzard the oh so undeserved shadow of a doubt, I tried out their "Loot 2.0" and sure, there are improvements like any non brain-dead developer would have done following the massive wave of well-deserved criticism but you're still gonna get gray/worthless items. You're still gonna run into the fact that there are very superior loot-earning strategies through certain bossruns. You're still gonna experience DRM-enforced FPS lag. It's simply unacceptable and looking at the screw-up over TWO YEARS ago? Diablo III: Reaper of Souls is an apology from Blizzard that is more than 365+ days overdue while also packing a hefty pricetag of 40€ (60€ for collectors, no discount for previous pre-purchasers). End verdict? Go F*ck Yourself, Blizzard.
PC
Jul 7, 2014
Nether0
Jul 7, 2014
A sad The War Z clone that manages to be the biggest train-wreck performance failer I've seen for quite a while now, even surpassing Arma 3 as It struggles to render low-quality textures and some random sprays of grass at 20-30 shaking FPS with the default settings. Besides that there's really not much else to say than to give you my whole-hearted recommendation to avoid this like the plague. The developers have showed time on and on again that they not only have no idea what they're doing but they also refuse to listen to the community and one shining example of this is how everyone on their forums and the steam community hub almost all agreed on that players are capable of moving far too quickly. What do they do in Patch 6? Why, increase the base walk speed! And as you can probably see on the mindless 100/100 scores being splurted out like spoiled milk by Metacritic accounts that have no other reviews whatsoever, the developers are desperately trying to save the already ravaged public image of this flopping turd game at a daily basis while also eagerly censorshipping any and all criticism the game receives over at the Steam's community hub. Short said, MEDIOCRE game with putrid people behind it, eagerly trying to cover up all the bad parts.
PC
Jul 7, 2014
Hearthstone: Heroes of Warcraft0
Jul 7, 2014
Played this a whole bunch in the early betas and boy was it fun.. Until I got a taste of the arena. Priest after priest after priest of people abusing some seriously broken and overpowered builds. Waited a while for them to patch it and they did. But then another class got overpowered, then nerfed, then another class... And so on. It's the exact same f*cking rubbish people have been putting up for over 8+ years now in Wow where they can't reach a balanced consensus and instead resort to just mixing everything up randomly every other week and If they are already doing this in the beta and onto the release.. Well, that Isn't a good sign as far as creative thinking goes. Give this game a try and If they still haven't fixed the overpowered builds, stop playing and start praying for them to not also screw up Heroes of the Storm.
PC
Jul 7, 2014
PlanetSide 20
Jul 7, 2014
A horrible game with horrible lag, horrible bugs, horrible optimization, horrible balance and horrible developers & producers & billing staff. Planetside 2 manages to disappoint me in ways I have not yet thought possible be it the turd balancement whereas you need the power equal to a tactical nuclear warhead to kill a run-of-the-mill ground transport truck or how there's still insanely high racial differences (Terran still adopting a zerg-rush tactic and winning majorly everywhere due to numbers & noob guns). Along with having an illegal billing department, showing no concern for individual countries consumer laws (Right of refund if shopped via Internet), SoE has also gone to the length of bribing the BBB to quickly close down any complaints related to in-game currency or other purchases while also reaching out and buying attention from some of the Internet's most hated individuals like Total Biscuit for some quick e-fame-4-cash. Can this game be fun with a couple of friends when the servers don't lag and when you play for free? Absolutely. Should you give the game or It's developers & associated people any money? Hell no.
PC