PhobosAres
User Overview in Games
7.5Avg. User Score
User Score Distribution
positive
3(75%)
mixed
0(0%)
negative
1(25%)
Highest User Score
Lowest User Score
Games Scores
Nov 19, 2014
Dragon Age: Inquisition3
Nov 19, 2014
Do not buy this game. It is a abomination and there needs to be a consumer inquisition that puts EA to justice for destroying yet another great video game studio. EA will continue to do this terrible conduct of business, so long as they get enough hype on the market and continually grab fan bases from recently acquired studios. This is a disgusting mockery of what true capitalism stood for. DA:I doesn't follow Dragon Age Origins nostalgia at all. It is basically a glorified DA:2 with simplified controls. The only real good area are the graphics, but even those are poor to my standards. RIP Bioware. The story isn't even that appealing, it has drastically changed and offered no decent story bridges from DA:O. Plus, you need Origins to run this software, because EA doesn't like to share their games with other software distribution services. Typical self-serving attitude **** like EA. The question is: How much longer will people allow EA to **** in their favorite franchise and then burn it out into ash? I gave it 3 stars instead of 0, because the Graphics and Voice acting seem to be the only good thing about this game.. Everything else is a insult to what Bioware stood for, and what they created.
PC
Aug 23, 2013
Divinity: Dragon Commander10
Aug 23, 2013
I like to think of game genres and their differences as cookbook recipes. You could consider a RPG to be the more Gourmet side of cuisine. Whereas a Common FPS could be considered the fast food with little creativity. Now, in the world of cooking; you have fusion. Fusion is the idea of taking two different types of cuisines and "fusing" them together into a new hybridized style. So, thinking about the food world; lets look at it in parallel with the game world! Larian decided to, instead of following a common cookbook recipe; to make their own home made creation. With previous knowledge they gained from previous Divinity games they produced, plus the industry standards: They have quickly mixed together a new genre hybrid that actually isn't a botched meal. Divinity: Dragon Commander is the latest "Fusion" recipe, incorporating RPG elements with Turn-based Grand Strategy as well as Real Time Strategy. Above all of this, they even garnished the game with Third person control of a Dragon! You, the protagonist; get to play as this dragon in the campaign as well as online. Instead of Larian following the cookie cutter fashion that seems to have hoarded a majority of gamers; they bent away with risk to create something, and did so very well done and executed. The artistic blend with the storyline and gameplay are just fantastic. Gameplay: 10/10 (Seamless integration of RTS, Grand Strategy, and RPG.) Story: 9/10 (Enriched with plenty of dialogue, has a backbone of reason for the events that have lead up to the game as well. Story progresses based off some player decisions as well as worldly events.) Art: 10/10 (Rivellon has jumped from a medieval/renaissance fantasy into a steampunk fantasy. The game amplifies a heavily-industrialized and diverse culture between the distinct races and of course: Steam power. Very creative!) Music: 10/10 (The romantic-era piano music merged with fantasy music as well as some more modern approaches to sound; have really blended into what this game really is about.) Graphics: 10/10 (How Larian managed to make the gameplay and story amazing, while making the game also look very good? It is beyond my understanding. Perhaps this is proof that not all games trade off between looks and heart?) Conclusion: I love this game.
PC
Jul 13, 2013
Mars: War Logs9
Jul 13, 2013
Mars: War Logs is perhaps a great example of how a indie team with a limited budget can surprise the masses, with a rather incredible and vivid game. The storyline is well written, and there is plenty of lore embedded in your menu to read up and understand the setting that takes place. The game is inspired by some other similar titles, but does a excellent job at being unique from those other ones. The Graphics are very good; I play the game on three monitors and max settings; it is a well-rendered for the mars environment. The engine they use I have not heard of before, but it seems bug-free. The Game-play is also catered in a unique light. The game has a bit more of a emphasis on melee, but does have guns. The player will find himself in the beginning trying hard to save resources, since the life of a mars inhabitant in the state of this game can be quite unforgiving. The RPG elements are acceptable; there are moral choices and different dialogue options with many people in the game. The skill tree is oriented in three different paths, and skills give you perks. There is also crafting, recycling, trading, side quests, and nooks and crannies to explore that will keep you busy. 9/10 Excellent budget indie title!
PC
May 12, 2011
Brink8
May 12, 2011
Brink is one of those games where you don't look for complexity to play the game. While it was highly anticipated by the gaming community, the actual release turned out to be a let down to some people. Me on the otherhand find this game to be quite awesome. There are some problems with the AI, and multiplayer can be laggy at times, but the game over all is a great buy. Many features like weapon mods, and appearance customization lets you personally define your character with a unique look. The game's AI is known to be strange, often getting into the thick of a enemy group then finally attacking them only to be put down before any real damage could be done. The single-player aspect lacks a decent plot; with minimalistic cutscenes and dialogue. If you like a game that has parkour implemented into it as a aspect of play and tactics, you might like this game more than others. Having the ability to knock down opponents by doing a slide kick then taking them out is always a fun move; and climbing on ramps and up crates allows you to reach the top of places without taking a detour. Brink has some features in it that is seen in other games on the market, like Team Fortress. Howevwer, this game is nowhere near TF2's style of play. There are only four classes, and each class has thier own objective in the game. The medic has the ability to drop stimulants on fallen comrades to revive them. The other three classes are nice but my personal favorite is the soldier. There is a lot of perks for each class that can be unlocked, and each perk has benefits but can be countered by enemy perks. Overall this game has a lot of potential, the initial release should always be expected to have a bug here or there. These will probably be fixed on in the near future. I must also note that there is a shortage of multiplayer maps. Only 8 maps exsist in the game, and whether or not more will be made as DLC or as a free upgrade is beyond me. So my final rating is a 8/10..
PC