InfantePolicial
User Overview in Games
3.4Avg. User Score
User Score Distribution
positive
1(13%)
mixed
1(13%)
negative
6(75%)
Highest User Score
Lowest User Score
Games Scores
Jan 5, 2022
Jump Force0
Jan 5, 2022
In short: the game is a total disservice to the fans. Extremely confusing HUD's and lobby, repetitive and poorly made soundtrack, totally forgettable missions and fifth-rate story. The combat, which was supposed to save the game, is repetitive and has a horrible camera set! Navigating the lobby is complete torture, the space feels like a maze, there is always the same annoying music in the background and your character is slow, very slow. And from what I've seen, it's not even possible to enter a "VS" mode without having to enter that hellish lobby. The disregard they had with the game is unbelievable. There's still an avalanche of cutscenes that can't be skipped, and that don't add any crap to the narrative (which in itself is despicable). I just couldn't get a refund because the deadline for doing so had already passed.
PC
Jan 2, 2022
Arma 34
Jan 2, 2022
Even with a PC FAR above the recommended requirements you will run the game at 45fps and with frequent drops. And the bugs... Aaaaahhh, the bugs!!! An avalanche of them. Amazing how you can't open a simple door in the game without losing your sanity. The commands are confusing and not intuitive. You need to remap several keyboard shortcuts to get your bearings. There is still a flurry of DLC's (which cost an arm and a leg by the way) with additional content that doesn't justify the price, obviously. If the game is alive, it's because of the community's effort to create mods, etc. Bohemia Interactive looks like Bethesda: they release the game full of problems and let the community solve this. Keep your wages gentlemen, it's the best thing to do.
PC
Jan 2, 2022
Cyberpunk 20774
Jan 2, 2022
922 / 5.000 Resultados de tradução You know that story that there would be "more than 1000 NPC's, all with their own daily routines" and all that? Bullet. NPCs have virtually non-existent AI and express no sign that they actually have a "routine". Either they wander aimlessly in the streets (until they are abducted by an unknown force and disappear into midair), or they remain stationary forever in their pre-defined locations. Remember the supposedly deep/complex relationships with the characters and a range of possibilities to explore? Guess what: they're not there. You can count on your fingers (the Silverhand's metallic hand) these very rare interactions. It would be comical, if it weren't tragic, that the effort you make to create some romantic bond, or friendship at all, with an NPC is useless because he doesn't even have half a dozen dialogues enabled, let alone interactions, tours or whatever. You can't even change the color of the clothes or anything like that. The stores have very few pieces to buy, and they are very expensive. You will basically find yourself forced to use loot drops throughout the game due to the disproportionate price and the tier’s/rarity system that makes you change them constantly. There is no separation of combat gear and clothing: it's all the same. The worst thing is that it's not even worth investing in your character's look due to the first-person camera (in the greatest “flying camera” style), which in itself is tawdry enough due to mediocre physics; and why it doesn't make sense. I will explain why. It doesn't matter if you only dress in a pair of piercing underwear, a two billion dollar suit or like a juggernaut: the NPC's will treat you the same nutty and generic way. Forget any kind of situation where you wear some Faction X clothing would create enmity or problems for your character for frequenting Faction Y territory, or something like that. This kind of influence and weight is non-existent. I'll repeat it for emphasis: non-existent. Even GTA SA held more weight in this regard because, when you frequented enemy territory, there was a constant danger of being shot at, here in Cyberpunk 2077, not even that happens. It's even incongruous for you to walk around with a jacket with Arasaka's logo on the back and no one lets out a peep! Not even the damn Silverhand complains about it!!! Another point, incomprehensible, is the fact that the attribute values of clothes/equipment are not even linked to their appearance and/or material. The laws of physics simply do not exist in this universe. Newton and company turn in their graves in disgust. Imagine there is an epic tier suit that grants you "50pts of armor" while armored vests of the same tier give you 25pts and a silk dress gives you 55pts; ie: zero likelihood. You saw the trailers and thought that life as a badass mercenary, completing contracts, accumulating money, respect and influence would open up a sea of possibilities for you to flaunt, didn't you? Ledo deception young grasshopper. A mistake. Can you believe that in a game like this you can't... buy houses/apartments!? And that the very few extra locations you unlock are just through quests? And that after being conquered, you can't even change the interior decoration? And that there isn't some kind of dealership or something similar where you can buy new vehicles? Do you know why you'll be carrying out several missions in an attempt to accumulate your hard-earned little eggs? For nothing, basically. You can't buy new cars, only used cars that are listed one by one after you progress through the game. Or when completing certain quests. And no: you can't customize the color, plate, interior, rim, or whatever of your snapper. Can't even change the color of the car!!! Not even in 2007 that happened! Maybe until the 70s of this millennium they will add these options. But... Night City has loads of things to explore and activities to do, isn't that right Uncle Infante!? Ehh... no. There is not. You are not encouraged to go looking for activities to do because they don't even exist. Most buildings have doors that are, in theory, “interactable”, but none can be opened. All locked. It's such a false sense of freedom. The world is big and well built, with lots of details and a good graphic, but that's about it. No amusement parks, no virtual reality adventures, no video games, no mini games, no puzzles, no binge drinking. A sea of possibilities thrown down the drain. Finally: physics. Ah, the physics. I lack adjectives to express how crap the game's physics are, in particular our beloved generic V. I'm wrong, but that's the kind of thing that doesn't go away. It's miserable to look at the V's shadow as he runs. It's horrible! It's not even funny, it's just really bad.
PC
Jan 2, 2022
Naruto Shippuden: Ultimate Ninja Storm 43
Jan 2, 2022
an avalanche of problems In summary, the game doesn't bring any significant evolution over its predecessors other than the Portuguese dubbing and the number of particles on the screen, on the contrary: it looks like a poorly made console port with grotesque problems in audio and frame rate. In fact, I believe that this is exactly what it is: a poorly made port, as it borders on the unplayable. The number of grotesque technical problems and the producer's lack of zeal for simple-to-solve details only leaves open contempt for the public. For anime fans, maybe Naruto Shippuden: Ultimate Ninja STOM 3 Full Burst is less frustrating, and with caveats still, just with a generous discount and look there. The STROM Revolution (which looks more like a DLC from 3) and the STORM 4 for free are still expensive for the quality they deliver. cons - Audio problem forces you to change native sound quality to 16bit via Windows, otherwise the game will have a deafening hiss; - Totally unstable and buggy 60 FPS mode, sometimes the game seems too fast, sometimes it is in slow motion with grotesque drops even with a setup much higher than recommended; - Without support for ultrawide resolution (21:9), you will be forced to play with the infamous black borders on the sides or reduce the resolution to Full HD so that you can finally play in full screen; - "Cutscenes" are nothing more than static images of the anime with narration on top, they didn't even have the zeal to put scenes from the anime in fact, choice that screams "2007" in your face, totally tacky and without immersion; - Combos and attacks remain extremely limited and little diversified, which makes the experience extremely repetitive and boring; - Some totally disposable boss battles; - Totally dead online mode; pros - Dubbing in PT/BR with the original actors; - Considerably better particle effects compared to previous games in the franchise (explosions and the like with better definition; Verdict NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 delivers glitches and pathetic issues considering it was released in 2016. It's a tremendous disregard for franchise and anime fans. I do not recommend the purchase to anyone. Finally, I express that Bandai won't see the color of my money anytime soon as it wasn't the first time that something of this level was released by them.
PC
Jan 2, 2022
Titan Souls6
Jan 2, 2022
Titan Souls is clearly inspired by Shadow of the Colossus and, while very simple, brings a solid experience. The game has graphics common to the style, a good atmosphere and soundtrack (albeit a bit generic), but nothing out of this world and/or extremely memorable. The game's highlight, without a doubt, is its playability and duration, both very satisfactory. In short, your character either dies or kills with just 1 hit. Over approximately 3/4 hours you can reset the game, defeating up to 21 bosses/titans [being 2 "secret bosses", and 1 released during hard mode, after resetting the game; although not all are required to reset the common game ending (I ended up not finding 2 bosses in my first run and I reset normally anyway). ] Hidden text [/spoiler] , each with its attack pattern, weak points and respective characteristics. In addition, the game has half a dozen puzzles that are easy to solve. Time can drop drastically if you resort to tutorials to find out how to find/defeat the bosses faster, so I advise you not to do that so as not to miss the magic of the thing! On sale, it's well worth it and will bring smiles, especially from fans of the memorable Shadow of the Colossus.
PC
Jan 2, 2022
Devil's Hunt0
Jan 2, 2022
Devil's Hunt is an abomination in practically every way. There are so many cons that I lack adjectives to describe how bad its execution is and how frustrating the experience of playing it is. But let's start from the beginning. The game's premise is a good one, encompassing the eternal conflict of heaven vs. hell, from Lucifer's executioners to Gabriel's archangels and limited company. And... just. A vast mythological field to be explored that is totally wasted by amateur script, cliché and shallow. The minor characters, villains and iconic figures from mythology could have been much, much better crafted. It's possible to think of dozens of bosses and the like to implement in the game in the best God of War style, but that doesn't happen by far here. The game's story is extremely rushed and underdeveloped. Everything happens too quickly, with various conveniences and without any weight for the protagonist. Speaking of which, the main character is apathetic, generic and even disposable. No matter how many bad things happen to him, or how strong his enemies are, he faces everything with the same negligence and arrogance as ever, meaning: nothing believable and downright pathetic. As for the technical aspects... it's a freak show, gentlemen. The performance/optimization of the game is simply MEDIOCRE. Constant frame drops, regardless of the chosen quality, chokes, render delays and stuterings all the time. Even having a setup above the recommended the game does not maintain a constant rate of 60 fps EVER!!! I dare say that it doesn't even handle a constant 30fps at certain times. Add that to the in-game camera that's horribly close and awful, and you've got a nightmare in front of your eyes. I bought it at a bargain price and was stunned to discover that it was released in 2019. The graphic quality is like a 2009 game at the very least, and I'm being kind in comparison given that at this time we had games like Uncharted 2 on the market... As bad as that just your combat is extremely tight. Commands have a huge delay and are not very responsive; and with a problematic camera and damage sponge enemies don't help gameplay at all. That wasn't bad enough, your character doesn't have a block, just dodges, which forces you to slip through the scene in a really buggy way in order not to take damage from enemies. Otherwise, the game is totally linear, with a very weak and repetitive soundtrack. The game is around 6 hours long and, when you finish it, the feeling is that you only played a prologue, as the story barely advances and leaves room for sequels. I don't recommend it, not even in promotions. With this amount you can buy real masterpieces.
PC
Jan 2, 2022
eFootball 20220
Jan 2, 2022
eFootball 2022 is basically a DEMO in the same mold as the old "PES Lite". If the latter had a consistent gameplay, the same is not true here. The graphics are so bad, and it looks so outdated, that the feeling you'll get when playing is that you've opened up a PS3/Xbox360 emulator at best. No kidding, the game's grass quality is just abominable, and it literally feels like something straight out of the now-deceased PS2. Weird gameplay, super confusing controls, unintuitive menus and players with collision issues (or lack thereof): which causes bizarre scenes to burn the retina. It is extremely common to see players trapped in "force fields" and feet/hands going through the ball. KONAMI should be ashamed to release something on this level. If I were CEO of the same, a lot of asses would get kicked out of the organization in the same week. KONAMI has already killed several franchises, it seems that the time has come. They should publicly assume that they will focus exclusively on mobile going forward, rather than releasing this pathetic port for PC and consoles. If the mercenary EA was already swimming with her arms around the market, even delivering that mobile casino called FIFA, with this launch KONAMI threw the last shovel of lime on PES. Deplorable gentlemen, simply deplorable.
PC
Jan 2, 2022
Death Stranding10
Jan 2, 2022
Hideo Kojima has a natural talent for storytelling, just that. Death Stranding takes place in a post-apocalyptic "high tech" world, with elements... "esoteric" so to speak, but without being cliché. Far from it: the universe created by the director is extremely intriguing, believable and very well structured. The story is worthy of an extremely high-quality series or film (I'd love to see one with the actors that make up this beautiful work as well). The beginning of the game is simply breathtaking and leaves you motivated to understand more about that universe. The characters are extremely charismatic, the content of documents found during gameplay, incoming emails and everything else that make up the game's lore are well-formulated, and Kojima's "likes" system and online features work surprisingly well. And what about the soundtrack? Simply stupendous!!! The way in which the songs are inserted in key moments of the game, when entering new biomes/landscapes, is exquisite, and emotional. By the way, the story as a whole is very emotional. All the facts mentioned above only intensify with the moment the world is/has been going through, with the pandemic of the new COVID-19 coronavirus, for example. The way game elements merged with reality is/was an amazing coincidence. The distance from humanity, the broken bonds, many deaths, the role of deliverymen... all of this converges in an unbelievable harmony and makes you reflective. I'm sure players who lost someone, or even struggled in the middle of the pandemic, must have been thrilled, a lot, throughout the long Sam Bridges odyssey. Speaking of journey, the game is long and has a lot of content to explore. Zeroing the main story and some side quests, I reached the 55 hour mark. And for those who love achievements or challenges, you can go well beyond that. I'm sure the biggest factor pushing some players away from the game is the cadence with which the story unfolds. It starts off very well, however, for the most part the story evolves rather slowly at the beginning and only regains dynamism towards the middle/end of the game. However, I consider this "wait" necessary, which makes it worthwhile in the end. Sam's efforts demonstrate how difficult the time humanity was going through in that universe is and how much effort it takes to unite everyone. The difficulty, the wait, the difficult deliveries, it's not just "stuffing up sausage": it's a narrative resource, a gameplay tool. Finally, the plot twist's are very good and the ending is surprising. The price charged for the game is more than fair, it is a masterpiece, made with care and with a memorable story and characters. The promotional price for this game is a bargain. Honorable mentions for the exquisite optimization performed, which makes the game run very well even on a humble RX570 4gb, and the compatibility on 21:9 monitors that only enhances the experience.
PC